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Discussion Starter #1
HQ - Ragnar Blackmane

Elite - 3 x Wolfguard (1 Thunderhammer, 1 frostblade, 1 wolf claw)
- Dred with TL Las Cannon
- Dred with TL Las Cannon

Troops - Grey hunters x9 (power fist and melta gun)
- Grey hunters x9 (power fist and melta gun)
- Blood claws x9 (power fist and melta gun)
- Blood claws x9 (power fist and melta gun)

All the above arriving in 6 drop pods. 1 Wolf Gaurd or Ragnar in each pod.

Don't know how effective but fun!
 

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Grand Lord Munchkin
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Never put a PF on a GH.... Never take BC if you can help it. I see this coming in and getting shot to hell while your lone ranged dreads get shot to shit. It might be fun but it isn't to horribly deadly. But if you want to field it you should.
 

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If you're podding them, make the Lascannons Multimeltas. More bang for your buck, IMHO. One of the Dreads should be Bjorn. Just because one of every Wolf Dread should be Bjorn. Everyone needs Mark of the Wolfen!
 

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@ Creon
If the OP is dropping them all in he won't be able to take Bjorn as he cannot take a drop pod.

Apart from that the rest of the advice is spot on.
 

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Discussion Starter #5
Thanks guys.

Unfortuneately I bought the dreds from forge world and picked las-cannons on the, they are now glued in place but I get the point.

@ genahab, you did see the drop pods didn't you? Nobody in this army walks in.

Why no PF on a GH? It's fairly cheap and as they arrive in pods it's bound to get a chance to get a punch in.

Why never take BC?

Is this type of army popular? I only have one opponent at the minute (although he does have five armies) and I just wondered whether you see a lot of drop pods around.
 

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Grand Lord Munchkin
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Well I figured no one would be stupid enough to drop las dreads in.... I was wrong. lol JK. Anyway, if you want to make it a viable choice, submerge them in Super Clean, it will break down the super glue, assuming you used that.

BC take hits on 3+ from marines and they have some crap rules. They aren’t a smart choice.

No because drop lists are easy to counter and if you are playing someone who knows what to do you are boned.

Edit: didn't see the pf thing... Kinda wonder when people are going to stop doing this but you are paying a LOT for 1, yes ONE, attack..... Well two on the charge but whatever. It isn't worth it.
 

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Discussion Starter #7
Las cannon thing, I still think I might need to fire over 24" so the las cannons stay although I accept they might be over-ranged a lot of the time. If I choose to concentrate my forces on one flank or another then I am going to need better than Str8 sometimes. I know 2d6 for a MM but only at 12" !!!

BC may turn out to be poor in the long run but i'wont be throwing them at CC squads if I can help it. The extra attacks will help against large squads like orks. And anyway I needed more troops picks and already have GH twice.

The power fists stay. I have played for a long time and have lost count of the number of times a marine squad bounces except the PF guy.

drop lists are easy to counter and if you are playing someone who knows what to do you are boned.
What sort of things am I likely to face as 'counter pod' tactics?
 

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Grand Lord Munchkin
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The PF are a bad idea dude, you faces srgts not gh. Sg has a base of 2 but GH have base 1. You will have max 2 attacks.

And you are droping the dread... 12" is all you should need.
 

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I think the list is interesting. No, it isn't a power list. Some people out here, believe it or not, actually believe that that is a good thing.

How about a Wolf Priest to lead one of the BC squads? I might even suggest dropping one of the BC squads, and adding a Priest to the other. A Wolf Priest, and the hatred he inspires, makes BC's way more effective, and I often find that one effective combat squad does the job better than two so-so ones. You have your Grey Hunters for objective defense. Add in a Wolf Banner and maybe a Mark of the Wolfen to the BC squad with the Priest and you suddenly have a squad that can effectively go toe-to-toe with just about anything.

I couldn't agree with you more about the power fists, too. You gotta have em. Yeah, they're expensive for only an extra attack or two. Why? Because sometimes the whole combat resolution will hinge on a single attack or two, and without that fist, you are way more likely to bounce off.

The TL lascannon dreads. . . well, they are super cool looking models! Give them a good paint job and try to forget the fact that points probably would have been better spent another way. :grin: Think of it as in interesting wrinkle or challenge that you get to try to overcome every game.

Good luck!
 

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Grand Lord Munchkin
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Wait, I didn't see the wolf guard. Give them all power fists and combi-meltas. That way you have PF and a second melta attack and you can drop the PF on the GH units and add MotW and standard.
 

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Again, if your intent is to make a competative list, then you are not on the right track... but that's OK.... there are many ways to play this game.

As to the PF... Ahab is right, putting them onto your Grey Hunters is sort of dumb. Expecially when you're running Wolf Guard. It's not that Ahab is saying the PF is dumb, but rather giving it to a one attack model is dumb.. especially when you're running two.

For the drop pod thing... easiest way is to go full reserve, then put overwhelming fire where you're weakest... and then refuse flank you... Anybody with any mobility in their army will make you pay for this... Also, don't forget, all your guys will be stuck the turn they arrive... so no turn 1 assaults. So the end result is that you get shot all to hell....

Blood claws are bad for the reasons discussed above... Also, they shoot poorly. BS3... All that for one more attack? Also, if your're running them with Ragnar, then you're wasting more points cause Ragnar can "at best" give them one more attack.. But with a GH squad, he can really be a force multiplier...

But again, if the ideal is to have fun with it... cool... But against a competative list, I think you're REALLY gonna struggle.
 

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Discussion Starter #12
Thanks guys,

I suppose the point with the different load outs on the WG and Ragnar was to be a little fluffy. No two characters the same, although I know the WG are not characters. I hope to have four squads led by somebody a bit cheeky. None of them can be ignored then.

My experience with marines (I have two loyal and three chaos armies already) is that they will bounce without a fist. He only needs to make a couple of kills to get his points back. That said I think that most of the above advice is sound, if I want to get really competetive then I think the wolf gaurds get power fists and the points for the GH get spent elsewhere. Maybe a lone wolf termie?

The list is really only gonna be for fun as I'm not a tournie player. That said I hope that when I get used to the list I might get into that sort of thing.

Thanks again, i'm going to try to put some pics in the painting board now, wish me luck.
 

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Grand Lord Munchkin
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Lone wolves suck. They run around without any wound buffers and get shot to hell the moment they become a credible threat. I would suggest you read the wolf tactica in the tactics section of CLT's thread in the general 40k.
 

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Discussion Starter #15
Although I haven't finished painting this list I just bought tickets to the tournament in Mansfield in March.

Now it is 1750pts so I have 250 to play with. What are your thoughts to beef the army up. I have two main ideas in mind.

Option 1 - three twin melta speeders. Keeps with the orbital attack theme and adds anti tank and mobility.

Option 2 - Squad of wolf gaurd termonators. Probably five with wolf claws, specifically to throw at tough CC nuts.
 

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For the squad Ragnar is attached to, swap out their powerfist for a power weapon or frost axe to maximize on the furious charge ability, whether they charge or counter-charge. str6 I5 frost axe with 2+D3 attacks > str8 I1 p-fist with 1+D3 attacks (on charge). against average T4 models both need 4+/2+, the only difference is the superior initiative.
 

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Discussion Starter #18
For the squad Ragnar is attached to, swap out their powerfist for a power weapon or frost axe to maximize on the furious charge ability, whether they charge or counter-charge. str6 I5 frost axe with 2+D3 attacks > str8 I1 p-fist with 1+D3 attacks (on charge). against average T4 models both need 4+/2+, the only difference is the superior initiative.
Thanks dude. However i've been through the power fist thing above. The fist is there for multi-tasking. Against low toughness models the frost axe is good but really against low toughness models the squad should roll em up. The fist is intended to give me that one point of combat resolution against tougher nuts and also a chance at a vehicle or dred if required.

@ CLT40K thanks dude. But to keep with the orbital attack theme they would have to come in a pod. That means no guarantee they will even get a shot off until turn three or four. And I really can't face another drop pod to either build or paint, six is enough! I am also aware that this is far from a power list as I always play to fluff, I just enjoy the challenge more. If I want a slot on the top tables a min/max combat squad triple dev blood angels army with jump packers as troops would be the choice.
 
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