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>> Just want some hints/tips/constructive critisicm.


>> Lord:Dark blade, bolt pistol, Daemonic strength, Deamonic aura, Deamonic rune, furious charge, mou. (rides with rhino unit)


>>troops: 7 marines: b/p, ccw, 2x melta guns, furious charge
asp champ: p/fist, b/pist, furious charge, (all have mou).

rhino:x/armour, smoke.

>>troops: 8 marines: bolters, ccw, heavy bolter, p/gun, mou, infiltrate


>.troops: 8 marines: bolters, ccw, m/launcher, p/gun, mou, counter attack.


>>troops: 7 marines: b/pistols, ccw, 2 melta, mou, infiltrate
>>asp. champ: p/fist, b/pistol, mou, infiltrate.


>.heavy support: Dreadnought: auto-cannon, ccw, combi-bolter, deamonic poss, parasitic poss, smoke.


Havoks: auto-cannon, h/bolter, 2x missile launchers, tank hunters.


predator: auto-cannon, h/bolters, smoke, x/armour.


>.thats it, wot you all think. The lack of anything but troops/heavy is just the way i like to run my armies. I just think elites are a bit of a waste for what they can do.
 

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Thats quite a bit on your dread, just hope it doesnt die to fast, it may be a point sink since it will most likely get targeted fast and go down even with smoke, maybe if you want it to play a big role but mutated hull on it, other wise the daemonic posession might be better on the pred
The troops look good though, lord with S8 and 5 attacks on the charge good times, i may suggest droping strength to get daem res, mutation, or spiky bits to reroll a miss
 
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