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Ancient Relic
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2,430 Posts
Discussion Starter · #1 ·
so, i feel that after several games of tinkering, i have finally come up with a list that can take on almost armies and has a good chance of coming out on top.
c&c appreciated:


1500 pts

HQ
Rune Priest: Chooser of the Slain: 115pts

Wolf Lord: Terminator Armour, 2x Wolf Claws, Wolftooth Necklace, Wolf Tail Talisman Belt of Russ, Saga of the Warrior born, Meltabombs: 240pts

Elites
5 Wolf Guard: 3x Power fist, 3x Combi-meltas, Power weapon, Storm bolter, Terminator armour, cyclone missile launcher: 223pts

5 Wolf Scouts: 5x Meltabombs, Meltagun: 110pts

Troops
7x Grey Hunters: Power Weapon, Wolf Standard, Mark of the Wulfen, Drop Pod: 180pts
8x Grey Hunters: Power Weapon, Wolf Standard, Mark of the Wulfen, Rhino: 195pts
5x Grey Hunters: Power Fist, Meltagun, Rhino: 120pts

Heavy Support
6x Long Fangs: 3x Missile launchers, 2x Lascannon: 170pts
6x Long Fangs: 3x Heavy Bolters, 2x Plasma Cannon: 145pts

Total: 1498pts
 

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Ancient Relic
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2,430 Posts
Discussion Starter · #3 ·
well the lord is podding in with the squad, so i geared them for cc. i may drop the power weapon for the 8 man squad and put in a meltagun.
 

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ok so I like the list I would change a couple things tho

I would first take the lord of termy armor and put him on a wolf and toss two wolves as body bags, I would get rid of the p fist in the five man and make it at least 8

I would get rid of the drop pod and put them in a rhino

Give every squad one meltagun and make the fangs all missle launchers
 

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Ancient Relic
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2,430 Posts
Discussion Starter · #5 ·
i tried the all missile launcher long fangs, and they werent too good against the av14 that i faced, ( 2 land raiders) the 5 man squad is just for sitting on my home objective in the rhino and fending off any attackers. the pod is there for the wolf lord to get into combat by turn 2 and he works very well.
 

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Grand Lord Munchkin
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7,046 Posts
A TWC lord will be in combat by turn 2 and he can take more damage.
 

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Ancient Relic
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2,430 Posts
Discussion Starter · #7 ·
my intention is to eventually have a thunderwolf lord, but this is a wip list and i am still contemplating what to use as a thunderwolf, suggestions are welcome of course :wink:
 

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Grand Lord Munchkin
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7,046 Posts
Order a wolf from Mr. Dandy. 5 for $100.
 

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Ancient Relic
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2,430 Posts
Discussion Starter · #9 ·
dandy's wolves look too goofy for me, i am going to go to games day, transform into an inquisitor and torture information out of them about thunderwolf minis.
if not i think i will just go for one of the russian wolves, i am willing to pay that price for that beautiful a model.
 

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Grand Lord Munchkin
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7,046 Posts
Russian? Send me a link.
 

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Ancient Relic
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2,430 Posts
Discussion Starter · #11 ·

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Grand Lord Munchkin
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Ah, it looks ok, but the head is retarded.
 

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as said above, long fangs work best with missile launchers. The reasoning that they don't do so well doesn't quite work, since heavy bolters and plasma cannons will do even worse, and lascannons won't do much either unless you really spam them, if you have 2 you're better off shooting them at low armor anyway. The reality is that AV 14 only dies to melta, so you shouldn't be trying to hurt raiders with your fangs, the fangs are there for support fire.

other than that, putting a 250 point lord in a unit of GH that drop pods alone is a good way of losing 500 points. yes, GH are the 'best' troop choice in the game, and wolf lords are mean, but not THAT mean. As others have said, if you want a killy lord then TWC is the way to go. the stuff you get with a TWM far outweighs any benefit you might get from giving him termie armour. If you really want the 2+ you can give him runic.

hope that helps,

43
 
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