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Discussion Starter #1 (Edited)
So this is my second army of Space Marines so I'd figure I'd try the ultramarines


HQ
Captain-110 pts
-storm bolter
-power sword

Elites
Dreadnought-135 pts
-lascannon
-missile luncher

Venerable dreadnought-150 pts
-lascannon

Troops
Tactical squad-235 pts
-flamer
-heavy bolter
-power fist
-razorback

Tactical squad-235 pts
-flamer
-heavy bolter
-power fist
-razorback

Fast attack
Assault squad-220 pts
-power axe
-combat shield
-x2 plasma pistols

Heavy support
Devastator squad-200 pts
-x4 plasma cannons

Predator-115 pts
-lascannon sponsons

Fortification
Aegis defence line-100 pts
-quad gun
 

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I like that you have a balanced list, but you could better optimize it for better performance. Here's my take on it, without trying to change things too much.

Swap the captain for a chaplain w/ jump pack and meltabombs (0 points)
Drop venerable from your dreadnought (-25 points)
Arm your dreadnoughts with a pair of TL-autocannons each (-30)
Drop power fists from your tactical squads (-50 points)
Equip your assault squad like this: 2x flamers, sergeant w/ meltabombs (-35 points)

I have saved you 140 points, mostly by optimizing your existing units. Here's how I'd spend them:

Take a 5 man scout-sniper squad with camo cloaks for an additional scoring unit (+70)
Upgrade the Razorbacks with TL-Lascannons to augment the Predator (+40)
Replace the heavy bolters in the two tactical squads with flakk missile launchers (+30); when you combat squad them, stick them behind the ADL

Just my two cents. Good luck!
 

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Discussion Starter #3
Well thanks for the advice I made a few of the changes you suggested but the dreads an razor backs I decided to keep the same, dont get me wrong the riflemen dread is awesome but we aren't grey knight's so we can't use it to the full where imo the set up I have is more suited to the combined arm's role I have for them.


Hq
Chaplain-110 pts
-jump pack
-melta bombs

Elites
Dreadnought-125 pts
-lascannon

Dreadnought-125 pts
-lascannon

Troops
Tactical squad-225 pts
-flamer
-flack missile launcher
-razorback

Tactical squad-225
-flamer
-flack missile launcher
-razorback

Scouts-70 pts
-x5 sniper rifles
-x5 camo cloaks

Fast attack
Assault squad-205 pts
-power axe
-combat shield
-x2 flamers
-melta bombs

Heavy support
Devastator squad-200 pts
-x4 plasma cannons

Predator-115 pts
-lascannon sponsons

Fortification
Aegis defence line-100 pts
-quad gun
 

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I think that's a great call. You have to like how they're equipped and operate. Much improved list. I hope it plays well for you!
 

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Discussion Starter #5
So I felt that this didn't need a new topic since I'm just adding to this list I'm currently running with, now I'm just not sure what to add next to complement what I have to put me at the1850 point limit range. So I have some unit combinations that complement what I have I just can't make up my mind.

Setup 1

Hq
Calgar- 275

Heavy support
Whirlwind- 65

For the pred add extra armour

Setup 2

Fast attack
Storm talon-125
-skyhammer missiles

Heavy support
Storm raven- 225
-typhoon missile launcher
-TL-lascannon

Setup 3

Troops
Tactical squad- 175
-rhino

Tactical squad- 175
-rhino

Setup 4

Fast attack
Storm talon- 125
-skyhammer missile

Storm talon- 125
-skyhammer missile

Heavy support
Thunderfire cannon- 100

Setup 5

Hq
Master of the forge- 110
-bike

Fast attack
Bike squad- 115
-x2 flamers

Storm talon
-skyhammer missile

So what would you go with if you were me?
 
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