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Mission: Maelstorm n°1
Chaos List:
Lord Rakshar (Huron count as)
10 Cultists
30 cultists
3 flamers
Chaos Sorceror (telepath)
3rd Level
Bike
Aura of dark glory
Power Lance
Spell Familiar
meltabombs
5 Nurgle Spawns
5 Nurgle Spawns
5 Nurgle Bikers
2 meltaguns
1 combimelta
2 Nurgle Obliterators
2 Nurgle Obliterators
5 Havocs
3 Lascannons
VotLW
Space Marines List:
(Iron Hands tactics)
Biker Captain
Relic Blade
Artificer
Teleport homer
Biker Captain
Relic Blade
artificer
Teleport homer
5 bikers
2 meltaguns
5 bikers
2 meltaguns
10 Tac Marines (combatsquadded)
(Sarge is warlord with WL trait: all army has stealth and MTcover (ruins)
meltagun
missile launcher
razorback
10 Tac Marines (combatsquadded)
meltagun
missile launcher
razorback
10 Tac Marines (combatsquadded)
meltagun
missile launcher
razorback
Vindicator
Vindicator
Deployment:
Loyalist did some proxies
two predators are actually vindicators, rhinos are razorbacks.
Basically a strong centre push with bikers and vindicators, covered by a lateral push done by 2 razorbacks and another biker unit. Backfield is guarded by a single razorback and 3 half squad with missile launcher.
Chaos is what you see. Cultist mod + Huron is in outflanking businness. Obliteraotrs are in the ruins, while spawns take the middle and the left side of the board. Small unit of cultist already aims toward the safety of the still functional bunker.
The centre of the board is LoS blocked by this remnant of a recent battle, which also is an objective.
First move is conceded by chaos to the loyalists.
It is not night.
Turn 1:
The iron hands hammel begins to swing, while vindicators and a razorback goes on the left of the wrecked baneblade and both bikers units and 2 razorback sprint on the right. A fast approach does not allow for much shooting and after some shuffling (to reach objectives) of the missile launchers squad, the marines turn is over.
Spawns and sorcerors, covered by invisibility, sprint towards the vindicators and try to inflict some damages to the bikers they can still see, but to no avail. Nurgle bikers move to get behind the bunker, occupied by cultists in the same time. Obliterators and havocs, however explode the razorbkac supporting the left side and kill two bikers. Spawns charge a vindicator but fail to do damage!
Turn 2: Bikers advance again, as do their supporting Razorbacks. Vindicators move on still and Iron Hands fire point blank! Many shots ***** traitor's armour and cover, but few pass trough and so, in the end, some spawns are wounded, the bunker is almost destroyed (but occupants unschated) and a couple of Obliterators are wounded too. Sadly, this is not enough to stop the chaos onslaught and spawns and sorcerors crawl between the two vindicators, while on the right side more spawns assault a biker unit. Lord Rakshar arrives with his mob and gun down the enemy warlord, benying their cover with blazing promethium gouts.
A psykik shried kills a combat squad on the containers and a vindicator is the wrecked by the mindless spawns of nurgle! On the right, only a Captain and a biker survive the vicious melee and fall back!
Turn 3: Razorbacks disgorge marines behind the abandoned aegis line while the second unit of bikers move to engage the rampaging spawns. The captain and his survived follower regroups and face the spawns and the sorceror! Many blazing cannons and missile launchers take an heavy toll on Lord Rakshar's retinue, but the madmen do not falter in the face of a fiery death!
An enormous firepower is unloaded upon spawns on the right side and obliterators alike, but only 2 spawns and an obliterator dies! Then, all bikers on the field charge in! While on the right side the ensuing carnage will last many turns, on the left the Biker Captain will kill the chaos sorceror but...wounded and his companion killed by the spawns he will fall back again, only to see on his right side the enemy commander...
Obliterators and havocs remove from the field the last vindicator in a ball of fire, while bikers zoom around the wrecks...
Turn 4: The falling back biker catain sees it opportunity to decapitate the enemy army and, with a cinematic inversion, charge into the cultits mob! Razorbacks and marines keep pouring shells into the obliterators and kill another, while a single biker captain mow down spawn's limbs! The other biker survivor challenges the enemy lord and an epic melee commences!
Wounded and unable to deal enough damage on the heavily armoured loyalist, Lord Rakshar hide himself in the cultist crowd, pushing in an over-zealant Cultist Champion that will keep the captain busy for 2 melee phases! At this point, however, the marine line collapses, while spawns on the left sweep the board for any survivor and bikers, oblits and havocs kill another razorback.
Turn 5-6-7: Lord Rakshar is eventually cut down by the Marine Captain, only to be avenged by his retinue of fanatics. The other biker captain, having killed all the right side spawns move to engage the obliterators, but is charged by the horrors and quashed under heavy powerfists...
The survivng razorback is able, alongside the marines behind the aegis, to kill all the remaining havocs and 3 nurgle bikers...But a new wave of spawns arrives and there is no hope for the handful of survivors...over a battlefield littered by burning wrecks and corpses, the night falls, while the carnege still rages on, each army reduced to a shade of its former glory...and the Four Gods laugh their heynous laugh...
Chaos 6 - Iron Hands 4
POST BATTLE THOUGHTS:
Both of us tried to do the same thing: push on the enemy weaker side
I did it with spawns + sorceror, bikers and cultists + rakshar (huron) while he tried to get past my spawns with two biker units and 2 razorbacks and their relative squads. However, while i manged to munch his forces piecemeal and denied his vindicators with telepathy and cover, my opponent was not able to bring hiss full weight on me, also due to a luckless melee that saw my 5 spawns kill 4 marines and wound a captain, leaving the 2 survivors falling back and halving his melee potential on the side.
Also, as often happens, he undervalued the melee capability of two angry charging obliterators...
All in all, until 5th turn, the game was quite tense and when he killed my warlord i was almost resigned to an unglorious defeat! However, having still 2 units with good mobility allowed me to help my crushed side, stopping him, and denying objectives and linebreaker secondary. Mobility is gold.
Mission: Maelstorm n°1
Chaos List:
Lord Rakshar (Huron count as)
10 Cultists
30 cultists
3 flamers
Chaos Sorceror (telepath)
3rd Level
Bike
Aura of dark glory
Power Lance
Spell Familiar
meltabombs
5 Nurgle Spawns
5 Nurgle Spawns
5 Nurgle Bikers
2 meltaguns
1 combimelta
2 Nurgle Obliterators
2 Nurgle Obliterators
5 Havocs
3 Lascannons
VotLW
Space Marines List:
(Iron Hands tactics)
Biker Captain
Relic Blade
Artificer
Teleport homer
Biker Captain
Relic Blade
artificer
Teleport homer
5 bikers
2 meltaguns
5 bikers
2 meltaguns
10 Tac Marines (combatsquadded)
(Sarge is warlord with WL trait: all army has stealth and MTcover (ruins)
meltagun
missile launcher
razorback
10 Tac Marines (combatsquadded)
meltagun
missile launcher
razorback
10 Tac Marines (combatsquadded)
meltagun
missile launcher
razorback
Vindicator
Vindicator
Deployment:

Loyalist did some proxies
Basically a strong centre push with bikers and vindicators, covered by a lateral push done by 2 razorbacks and another biker unit. Backfield is guarded by a single razorback and 3 half squad with missile launcher.

Chaos is what you see. Cultist mod + Huron is in outflanking businness. Obliteraotrs are in the ruins, while spawns take the middle and the left side of the board. Small unit of cultist already aims toward the safety of the still functional bunker.

The centre of the board is LoS blocked by this remnant of a recent battle, which also is an objective.

First move is conceded by chaos to the loyalists.
It is not night.
Turn 1:
The iron hands hammel begins to swing, while vindicators and a razorback goes on the left of the wrecked baneblade and both bikers units and 2 razorback sprint on the right. A fast approach does not allow for much shooting and after some shuffling (to reach objectives) of the missile launchers squad, the marines turn is over.
Spawns and sorcerors, covered by invisibility, sprint towards the vindicators and try to inflict some damages to the bikers they can still see, but to no avail. Nurgle bikers move to get behind the bunker, occupied by cultists in the same time. Obliterators and havocs, however explode the razorbkac supporting the left side and kill two bikers. Spawns charge a vindicator but fail to do damage!
Turn 2: Bikers advance again, as do their supporting Razorbacks. Vindicators move on still and Iron Hands fire point blank! Many shots ***** traitor's armour and cover, but few pass trough and so, in the end, some spawns are wounded, the bunker is almost destroyed (but occupants unschated) and a couple of Obliterators are wounded too. Sadly, this is not enough to stop the chaos onslaught and spawns and sorcerors crawl between the two vindicators, while on the right side more spawns assault a biker unit. Lord Rakshar arrives with his mob and gun down the enemy warlord, benying their cover with blazing promethium gouts.

A psykik shried kills a combat squad on the containers and a vindicator is the wrecked by the mindless spawns of nurgle! On the right, only a Captain and a biker survive the vicious melee and fall back!
Turn 3: Razorbacks disgorge marines behind the abandoned aegis line while the second unit of bikers move to engage the rampaging spawns. The captain and his survived follower regroups and face the spawns and the sorceror! Many blazing cannons and missile launchers take an heavy toll on Lord Rakshar's retinue, but the madmen do not falter in the face of a fiery death!

An enormous firepower is unloaded upon spawns on the right side and obliterators alike, but only 2 spawns and an obliterator dies! Then, all bikers on the field charge in! While on the right side the ensuing carnage will last many turns, on the left the Biker Captain will kill the chaos sorceror but...wounded and his companion killed by the spawns he will fall back again, only to see on his right side the enemy commander...
Obliterators and havocs remove from the field the last vindicator in a ball of fire, while bikers zoom around the wrecks...
Turn 4: The falling back biker catain sees it opportunity to decapitate the enemy army and, with a cinematic inversion, charge into the cultits mob! Razorbacks and marines keep pouring shells into the obliterators and kill another, while a single biker captain mow down spawn's limbs! The other biker survivor challenges the enemy lord and an epic melee commences!

Wounded and unable to deal enough damage on the heavily armoured loyalist, Lord Rakshar hide himself in the cultist crowd, pushing in an over-zealant Cultist Champion that will keep the captain busy for 2 melee phases! At this point, however, the marine line collapses, while spawns on the left sweep the board for any survivor and bikers, oblits and havocs kill another razorback.
Turn 5-6-7: Lord Rakshar is eventually cut down by the Marine Captain, only to be avenged by his retinue of fanatics. The other biker captain, having killed all the right side spawns move to engage the obliterators, but is charged by the horrors and quashed under heavy powerfists...
The survivng razorback is able, alongside the marines behind the aegis, to kill all the remaining havocs and 3 nurgle bikers...But a new wave of spawns arrives and there is no hope for the handful of survivors...over a battlefield littered by burning wrecks and corpses, the night falls, while the carnege still rages on, each army reduced to a shade of its former glory...and the Four Gods laugh their heynous laugh...


Chaos 6 - Iron Hands 4
POST BATTLE THOUGHTS:
Both of us tried to do the same thing: push on the enemy weaker side
Also, as often happens, he undervalued the melee capability of two angry charging obliterators...
All in all, until 5th turn, the game was quite tense and when he killed my warlord i was almost resigned to an unglorious defeat! However, having still 2 units with good mobility allowed me to help my crushed side, stopping him, and denying objectives and linebreaker secondary. Mobility is gold.