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Discussion Starter · #1 · (Edited)
Hi all, recently started a daemons army.
I'd like to know from some daemons players how they think these lists would do.

C:CD 1500 pts
1499/1500pts. Model count: 63 , Wound count: 83

HQ/
Herald of Tzeentch [email protected] x2
-Chariot, Bolt of Tzeentch, We are Legion, Master of Sorcery

Elites/
Fiend of Slaanesh [email protected] x1
-Unholy Might

Bloodcrusher of Khorne [email protected] x1
-Fury of Khorne, Icon, Instrument

Troops/
Plaguebearers [email protected] x2

Bloodletters [email protected] x1
-Fury of Khorne

Daemonettes [email protected] x1

Horrors [email protected] x1
-Bolt of Tzeentch, The Changeling

Horrors [email protected] x1
-Bolt of Tzeentch

Fast Attack/
Seekers of Slaanesh [email protected] x1

Screamers of Tzeentch [email protected] x2

C:CD 2000 pts
2000/2000 pts. Model count: 83 , Wound count: 112

HQ/
Herald of Tzeentch [email protected] x4
-Chariot, Bolt of Tzeentch, We are Legion, Master of Sorcery

Elites/
Fiend of Slaanesh [email protected] x1
-Unholy Might

Bloodcrusher of Khorne [email protected] x1
-Fury of Khorne, Icon, Instrument

Troops/
Plaguebearers [email protected] x2

Bloodletters [email protected] x1
-Fury of Khorne

Daemonettes [email protected] x1
-Transfixing Gaze

Horrors [email protected] x1
-Bolt of Tzeentch, The Changeling

Horrors [email protected] x1
-Bolt of Tzeentch

Fast Attack/
Seekers of Slaanesh [email protected] x1

Screamers of Tzeentch [email protected] x2

C&C welcomed! Thanks in advance for your time
 

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Hi all, recently started a daemons army.
I'd like to know from some daemons players how they think these lists would do.
Heh, you obviously have skimmed the net for lists. Props for doing some homework :victory:
C:CD 1500 pts
1499/1500pts. Model count: 63

HQ/
Herald of Tzeentch [email protected]
-Chariot
-Bolt of Tzeentch
-We are Legion
-Master of Sorcery

Herald of Tzeentch [email protected]
-Chariot
-Bolt of Tzeentch
-We are Legion
-Master of Sorcery
These guys are the shit. Never lever home without them ;)
Elites/
Fiend of Slaanesh [email protected]
-Unholy Might
Hell yeah! Best unit in the codex and run the best way. Awesome!
Bloodcrusher of Khorne [email protected]
-Fury of Khorne
-Icon
-Instrument
Drop 2 of these. They can survive a ridiculous amount of punishment so more than 4 aren't needed. And the unit gets too big when the 5th dude is included.
Troops/
Plaguebearers [email protected]

Plaguebearers [email protected]
Fluffy and excellent.
Bloodletters [email protected]
-Fury of Khorne
Fury isn't needed. Make this unit 10 man.
Daemonettes [email protected]
Up them to at least 12. Otherwise they tend to die too fast.
Horrors [email protected]
-Bolt of Tzeentch
-The Changeling
Good.
Horrors [email protected]
-Bolt of Tzeentch
Ditto.
Fast Attack/
Seekers of Slaanesh [email protected]
Decent, although rather fragile. I'd rather have another unit of screamers.
Screamers of Tzeentch [email protected]

Screamers of Tzeentch [email protected]
Excellent.
Wave 1:
1x Herald of Tzeentch
1x Bloodcrushers
1x Plaguebearers
1x Bloodletters
1x Horrors w/changeling
1x Screamers
1x Seekers

Wave 2 (reserves)
1x Herald of Tzeentch
1x Fiends
1x Plaguebearers
1x Daemonettes
1x Horrors
1x Screamers
Don't decide on your waves beforehand. You only have to choose them on your first turn so don't do it until then.
C:CD 2000 pts
2000/2000 pts. Model count: 83

HQ/
Herald of Tzeentch [email protected]
-Chariot
-Bolt of Tzeentch
-We are Legion
-Master of Sorcery

Herald of Tzeentch [email protected]
-Chariot
-Bolt of Tzeentch
-We are Legion
-Master of Sorcery

Herald of Tzeentch [email protected]
-Chariot
-Bolt of Tzeentch
-We are Legion
-Master of Sorcery

Herald of Tzeentch [email protected]
-Chariot
-Bolt of Tzeentch
-We are Legion
-Master of Sorcery
MUHAHAHAHAHAHAHAHAAAA!!!! DIE METAL BOXES DIE!!!
Elites/
Fiend of Slaanesh [email protected]
-Unholy Might

Bloodcrusher of Khorne [email protected]
-Fury of Khorne
-Icon
-Instrument
Again, no more than 4.
Troops/
Plaguebearers [email protected]

Plaguebearers [email protected]
Shouldn't be in units of more than seven. Make a third unit instead.
Bloodletters [email protected]
-Fury of Khorne
Drop fury.
Daemonettes [email protected]
-Transfixing Gaze
More gals is required.
Horrors [email protected]
-Bolt of Tzeentch
-The Changeling

Horrors [email protected]
-Bolt of Tzeentch
Good.
Fast Attack/
Seekers of Slaanesh [email protected]

Screamers of Tzeentch [email protected]

Screamers of Tzeentch [email protected]
Units bigger than 3 are usually not needed. Better save the points for more fiends/flamers whatever you think you need.
Wave 1:
2x Herald of Tzeentch
1x Bloodcrushers
1x Plaguebearers
1x Bloodletters
1x Horrors w/changeling
1x Screamers
1x Seekers

Wave 2 (reserves)
2x Herald of Tzeentch
1x Fiends
1x Plaguebearers
1x Daemonettes
1x Horrors
1x Screamers

C&C welcomed! Thanks in advance for your time
Rule nr. 1 repeated: Don't decide waves until your 1st turn. There's a million things that can change how you want to DS, so don't limit yourself unecessarily.
Hell, just try to mix things up every once in a while. It'll be good experience/practice. ;)
 

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on the 1500 point one I would consider dropping the screamers and crushers and going with two soul grinders. It's nice to have two pies going down. plus usually crushers get ignored to much since they are pretty slow. other than that it's pretty good. not a fan of heralds but the tzeentch ones are very useful.
 

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Discussion Starter · #5 · (Edited)
C:CD 1500 pts
1499/1500pts. Model count: 60 , Wound count: 83

HQ/
Herald of Tzeentch [email protected] x2
-Chariot, Bolt of Tzeentch, We Are Legion, Master of Sorcery

Elites/
Fiend of Slaanesh [email protected] x 2
-Unholy Might

Bloodcrusher of Khorne [email protected] x1
-Fury of Khorne, Icon, Instrument

Troops/
Plaguebearers [email protected] x2

Bloodletters [email protected] x1

Horrors [email protected] x1
-Bolt of Tzeentch, The Changeling

Horrors [email protected] x1
-Bolt of Tzeentch

Fast Attack/
Seekers of Slaanesh [email protected] x1

Screamers of Tzeentch [email protected] x2

C:CD 2000 pts
1996/2000 pts. Model count: 76 , Wound count: 110

HQ/
Herald of Tzeentch [email protected] x4
-Chariot, Bolt of Tzeentch, We are Legion, Master of Sorcery

Elites/
Fiend of Slaanesh [email protected] x2
-Unholy Might

Bloodcrusher of Khorne [email protected] x1
-Fury of Khorne, Icon, Instrument

Troops/
Plaguebearers [email protected] x2

Bloodletters [email protected] x1

Horrors [email protected] x1
-Bolt of Tzeentch, The Changeling

Horrors [email protected] x1
-Bolt of Tzeentch

Fast Attack/
Seekers of Slaanesh [email protected] x1

Screamers of Tzeentch [email protected] x2

....

Must say I almost fell off my chair when I was mucking around on Army Builder and saw that if I removed the Daemonettes and a few overkill models from squads that I could fit another 6 Fiends and 5 Seekers into the list.

The 2000pt list honestly is just an absolute horde with all invulnerables, all eternal warrior, flying meltabombs, high strength rending, jetbikes with BoT.... too much ... nerdgasm imminent
 

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Not bad. But I see 2 glaring oversights. The first is no MCs or Grinders. These guys are your bread and butter for killing tanks. Heralds are okay, screamers should stay in their box if you ask me. When faced with 10+ tin cans your army is gonna have a mental shit hemmorage. Drop the Screamers. They only get one attack each using their melta bomb attacks and if your opponent is smart you're only hitting on 6s.

I can kill my buds armoured tank company pretty reliably with 2 Thirsters and 3 Grinders @ 2000 points and he has 12 tanks. Assuming the scatter dice likes me. I had to smash one just to show the others what happens when you misbehave :crazy:

The second is no Flamers. They're suicide troopers that can reliably kill both armour and deathstar termie units. And they are a bargain for what they do!
 

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Discussion Starter · #7 ·
Cheers for the reply mate.

I was thinking, regarding no MC's, who needs them in an all eternal warrior army with four HQs all with 5 wounds darting around to shoot at rear armour with BoT and Gaze?

Also, all the Fiend Rending and Bloodcrusher rending with Screamer support, even the 5 (or 10 in 2000pts) Seekers can take out transport and support vehicles with 10 rear armour.

With Flamers, I see your point, but only 3 Elites slots and they're all spoken for with 12 wounds and such mauling capability in the slot.

Thanks again for the help!
 

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Which is are fine tactics for most tanks. Then you hit armies like my World Eaters with 3-4 Land Raiders and that goes right out the window. Or a gunline/Armoured Company Guard army who will be keeping their rear armour against the table edge with more range and firepower than any daemon army will have. Or they simply will bunch up in one corner also denying you their rear armour (remember, vehicles in the same squadron don't block LoS for each other) as you won't be able to DS into the middle of them. Ever seen what 3 Executioners will do to a unit of daemons? Try 34 wounds on average, There's one unit of Fiends gone. Or pretty much anything they get pointed at.

Rending is also definitly NOT to be relied upon. The chances of rending are very slim. Assuming your opponent has any brain matter you're only gonna be hitting on 4s when your fiends assualt. So there's 50% of your hits gone. Next you need 6s to rend. Fiends with only T4 and a 5+ save are not going to get very far if your opponent gets even one round of shooting at them either. Especially if you face Grey Knights with Psycannons. I fail to see how fiends will ever match up to Crushers or Flamers. They just simply do not have the killing power, or survivability, of Crushers. And they fall drastically short of the annhilation that Flamers unleash. Yes, they have a good range of movement but it's only good at keeping them out of rapid fire range. And your the one DSing onto the table. Your opponent will just sit in his corner and use his maximum gun range on them. Suddenly being out of rapid fire range doesn't matter.

Now the reason I suggest MCs (particularily Thirsters) are pretty simply. Most have fast modes of movement. Better saves than the heralds. Higher toughness, weapon skill, strength, and number of attacks. It really matters not if opponent lets you see his rear armour. Nor does it matter if suddenly you see 3 or 4 Land Raiders. The 2d6 armour pen (with S9 on the Thirster if tooled properly) vs S8 and 1d6 (herald), or S5 plus 1d6 plus MAYBE 1d3 rending of the fiends. Now if your MC happens to charge a vehicle squadron he's also likely to kill/cripple all 3 or so of the tanks. A herald shooting may do something to one. Maybe 2 but unlikely.

Either way you go, best of luck to ya. These are just my experiences from tournament play and all the proxying I did before buying my Daemons army.
 
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