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Discussion Starter · #1 · (Edited)
Well, lets preface this a little. I am a long time 40k player and I've been playing Space Wolves since second edition. That being said, I've primarily been a "for fun" player and not much on the competitive side. Not that I can't be competitive, I'm just not a "good" competitive player. I'm getting better, but my lists seem to lack focus or synergy.

So, with that said, I ask for some feedback on the list I have below. I am entering a tournament in a month or so. There are no special characters allowed (named or unit upgraded) and there will be a heavy mix of armies present. So I need a list that can face all comers and I am stuck.

Please help if you can:

HQ
Rune Priest - Wolf tooth talisman, Chooser of the slain 115pts

Troops
10 Grey Hunters - 2 mg, Mark of the Wulfen, Wolf Standard - Rhino 215pts
5 Grey Hunters - flamer, - Razorback TLHeavy Flamers 140pts
10 Grey Hunters - 2 mg, Mark of the Wulfen, Wolf Standard - Rhino 215pts
5 Grey Hunters - flamer, - Razorback TLHeavy Flamers 140pts

Elites
4 Wolf Guard 3 pf, 3 c/meltas, 1pw - Razorback TL-Lascannons 232pts
*1 Wolf Guard w/pf and c/melta with each of the 2 5man GH packs
1 Wolf Guard w/pf and c/melta with scouts
the other with the Rune Priest in the Razorback
4 Wolf Guard 2pf, 2pw, - Razorback TL-Lascannons - 207pts
5 Wolf Scouts - mg, pw, pp - 115pts

Fast Attack
land Speeder Tornado - Multi-melta - 60 pts
land Speeder Tornado - Multi-melta - 60 pts

Total - 1499

So, there it is. My thoughts were to try and create 2 identical forces inside one. Redundancy. Las-backs form the linebackers to take out priority targets with assistance from Speeders. Rhinos can Drive-by with meltas and Fire-backs flank and take care of troops dislodged from their transports. Wolf scouts do what Wolf scouts do best. Harassment in the back field.

Have at it boys. You're not going to hurt my feelings, I'm over 40 and I've been married for over 10 years. I have none. LOL :)

I need the no B.S. take on the list above. Remember it is for a tournament with no special characters. I have no Thunderwolf models or standins at the moment. They probably won't be here in time for the tourney. I do have multiples of each other unit in the Codex.
 

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:shok: im soo confused about the WG section... ill see what i can do though.

What powers do you have on the rune priest?
I'd suggest murderous hurricane and living lightning and putting him into a rhino so he can fire off his powers from it.

This goes for all the squads. But im not huge on putting more then 1 PF in each squad. IF anything, 1 PF, 2 PWs at best. Otherwise the unit starts getting really expensive. You could take those points and get another speeder. i would also upgrade the HFs on the razors to either any of the other ranged weapons. they dont really have the armour to get too close. Depends on your strat i guess, but they are alittle on the expensive side, so running them up in range of a fist, MC or an equivalent is not my first choice.

Too bad about the TWCs, they would help (i think) alot in this list. They are in both lists thus far that i've built.

But yeah, just watch the upgrades, back down from the fists a bit. i know they are nice (i was a fellow 12BC 4PF sqd in a LR last edition) but those days are gone unfortuantely. lol.

anyways, hope that helps alittle, best of dice rolling and happy hunting!
 

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from what i see regarding SW lists.. 3 squads of longs fangs with 4-5 missile launchers seems a must for long range field saturation and the fact that they are so cheap to field. clt40k or some other would be able to steer you more specifically.
 

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Discussion Starter · #4 ·
Part of my strategy was to try and work synergy into the list. It would break down as follows:
10Gh Rhino, 5GH Flame-back and WG Las-back would move together. Las would pop a threat. Others move to next optimum position. If the threat was a transport, than the Flame-back can cook the occupants with an assist from the GH flamer.
I do this in 2 packs. So I can run on 2 flanks with support from the Speeders or I can leapfrog from one direction and attempt to roll my opponent up.

It is different than other lists I've seen. The second Wolf Guard squad is there to facilitate the second Las-back. Again, for the synergy and the above strategy.

I got hosed from an IG leafblower list with Valks on the weekend and tried to build a similar list.

Let me cook up something using your suggestions.

Thanks very much
 

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If the intent is to run razorspam/MSU... you can get more out of your list by cutting down on the WG and putting more shooting ugly into your list.

The flamebacks will get ignored... and then your opponent can put a lot of firepower on the lasbacks...

Couple of quick suggestions on how to change the list to make it more competative... change all the razorback to lasbacks or lasplas... drop the WG who aren't giving you a razorback and then buy more shooting stuff... Long fangs are win...

Here's what I'm running for wolves at 1500

Rune Priest with Chooser - 120
8 Grey Hunters in a Rhino (melta and PW) - 185
2 x 5 man Grey Hunter squads in Razorbacks - 150
3 x Rifleman Dreads - 125
3 x 6 LF (5 MLs each) - 140
Landspeeder with MM and Typhoon - 100

that gives me the ability to hang a significant ammt of fire on 12 things every turn... Yes, it's short on troops... but I don't want to assault you. I want to shoot you off the board. The Razorbacks will hang back until late game (objective or table quarters) and I tend to push the Rhino forward while shooting LL at light vehicles...
 

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Discussion Starter · #6 ·
If the intent is to run razorspam/MSU... you can get more out of your list by cutting down on the WG and putting more shooting ugly into your list.

The flamebacks will get ignored... and then your opponent can put a lot of firepower on the lasbacks...

Couple of quick suggestions on how to change the list to make it more competative... change all the razorback to lasbacks or lasplas... drop the WG who aren't giving you a razorback and then buy more shooting stuff... Long fangs are win...

Here's what I'm running for wolves at 1500

Rune Priest with Chooser - 120
8 Grey Hunters in a Rhino (melta and PW) - 185
2 x 5 man Grey Hunter squads in Razorbacks - 150
3 x Rifleman Dreads - 125
3 x 6 LF (5 MLs each) - 140
Landspeeder with MM and Typhoon - 100

that gives me the ability to hang a significant ammt of fire on 12 things every turn... Yes, it's short on troops... but I don't want to assault you. I want to shoot you off the board. The Razorbacks will hang back until late game (objective or table quarters) and I tend to push the Rhino forward while shooting LL at light vehicles...
Wow! I get it. I'm not focused enough. I was trying to get to many things all at once. like the third and fourth Batman movies.

Thanks very, very much. Let me see what I can come up with tonight.
 

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Wow! I get it. I'm not focused enough. I was trying to get to many things all at once. like the third and fourth Batman movies.

Thanks very, very much. Let me see what I can come up with tonight.
Batman... LoL... that was funny

Glad to help and good luck with the tourney
 

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Discussion Starter · #8 ·
Okay, take 2. Actually list number 17, but who's counting? (other than my wife who just keeps shaking her head LOL) I have hundreds of lists over the years, but it helps me see the force as a whole.

HQ
Rune Priest - mb, Chooser of the Slain, Wolf tooth talisman - 120
powers-Living Lightning, Murderous Hurricane
* goes in a Rhino with GH

Troops
8 Grey Hunters - mg, Mark of the Wulfen, Wolf Standard - Rhino -185
8 Grey Hunters - mg, Mark of the Wulfen, Wolf Standard - Rhino -185
5 Grey Hunters -flamer - Las-Back -150
5 Grey Hunters -flamer - Las-Back -150

Elites
2 Wolf Guard as pack leaders 2pf, 2 c/melta - 86
1 WG in term with pf and Cyclone RL - 73

Fast Attack
Land Speeder Tornado mm, hf - 70
Land Speeder Tornado mm, hf - 70
Land Speeder Typhoon - 90
* all individual units, not squadrons

Heavy Support
6 Long Fangs 2 LC, 3 RL - 160
6 Long Fangs 2 LC, 3 RL - 160

Total points - 1499

So, I've focused more on Shooting while still trying to have 2 cc capable units. Not specialists but no pushovers either.
Should I try and find points to give the RP saga of the beastslayer? to allow for some re-rolls against tougher targets.

The Cyclone WG will work well with either LF squad or, in non killpoint games I can just have him on walk-about blasting what he needs to.

I toyed with a Multi-melta Dread in a pod or Dread with Lascannon and heavy flamer instead of the 2 Tornados. But liked the flexibility and disruption 3 speeders can cause.

I also toyed with 5 scouts with melta, but I would like to have added a WG pack leader to them and the points were not there. When I increase the point value to 1850, maybe they will be a better fit.


After checking my bits box I only have the 6 rocket launchers listed, so I teamed them up with lascannons to keep the punch that is needed. I like the thought of 3 rockets hitting targets all at once. Nice image.

Any better this time around?
 
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