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1500 Points

677 Views 6 Replies 4 Participants Last post by  Daemonetteboobs
---HQ---

Kharn
-165

---Elites---

Dreadnought
+DCCW
+Multi-melta
+EA
-115

Dreadnought
+DCCW
+Multi-melta
+EA
-115

---Troops---

8x Berzerkers
+Skull Champion
+ PF
+Rhino
+SB
-248

8x Berzerkers
+Skull Champion
+PF
-208

6x Noise Marines
+Noise Champ
+PF
+5x Sonic Blaster
+Blastmaster
+Rhino
+SB
-258

---Heavy Support---

Land Raider
+Daemonic Possession
-240

Vindicator
+Daemonic Possession
-145

Total: 1494

This double dreadnought list is something I've been thinking about doing after playing a few games and realizing I don't have sufficient tank hunting firepower. I know chaos dreadnoughts are silly but if you can push them up away from your own stuff their frenzied shots could be a blessing. The Berzerker squad without a rhino runs in the raider with Kharn. I wanted to include the noise marines because I've found that I don't like paying for 3 squads of berzerkers only to have one sit on a home objective the whole game instead of going out and taking the fight to the enemy. The noise marines allow me to take home objectives and lay down some serious firepower with their sonic weapons.

Let me know what you guys think about how this would fare in a competitive situation. I'm going to give it a few playtests and see how things go. Cheers!
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Thanks for the input Inquisitor, I'm new around here but I always see you chiming in on people's army lists and you've always got great advice so thanks for taking a look at mine.

I tried a test game against my brother tonight who was using my DA with a few bonuses to make sure it acted like a legitimate competitive space marine army and I fared quite well, ending the game with a 2-0 victory. Multimelta dreads actually did their job well, I made sure they were on the front lines and they create an excellent distraction, even when they're not popping transports. The noise marines didn't really do it for me, they ended up charging up the flank in their rhino, pouring some shots into a marine squad and then promptly dying (their rhino lived on to contest an objective).

I think you're right about this list having some definite shortcomings in ranged high-strength weaponry which will be needed against lots of mech so I'll be trying this revised list out against my friend's mech orks asap.

---HQ---

Kharn
-165

---Elites---

Dreadnought
+DCCW
+Multi-melta
-110
---Troops---

8x Berzerkers
+Skull Champion
+ PF
+Rhino
-243

8x Berzerkers
+Skull Champion
+PF
-208

7x Plague Marines
+Champion
+PF
+2 Meltaguns
+Rhino
-256

---Heavy Support---

Land Raider
+Daemonic Possession
-240

2x Obliterators
-150

2x Obliterators
-150

Total: 1491
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Haha yeah, no sitting at home for me, I'm all in!

Lorgar, I do have a lot of berzerkers that I can try different lists with so I plan on running total Khorne occasionally. It's my personal favorite :grin:

Dawnstar, thank you! While it is a lot of power weapon attacks I have occasionally had Kharn split from the unit to punish some errant enemies and I do get worried about dreadnoughts and monstrous creatures piling into the cc with my unsupervised berzerkers, but I'll definitely give the power weapon a go.
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