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670 Posts
130 - Chaplain - digital weapons and jump pack and melta bombs
210 - Tactical marines - 10 with sergeant with powerfist, combimelta, melta guns and a multimelta
205 - Tactical Marines - 10 powerfist, combi flamer, flamer and missile launcher
50 rhino extra armor
205- Tactical Marines - 10 with powerfist, combi flamer, flamer, missile launcher
50 rhino extra armor
245 - Assault marines - 10 with sergeant, 2 plasma pistols and 1 powerfist
265 - Land raider - extra armor
135 - Vindicator - has a dozer blade extra armor

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Chaplain is ok.

Tact squads are ok, but consider if you fire the multi melta you cannot charge with the power fist. The melta squad also needs a rhino as you'll never get any where, plus you don't really need extra armour.

Double your assault marine units so you've got muiltple threat but more importantly unit redundancy, jump pack troops don't last long as they're in the open and because how quickly they can move.

Land raider is ok but I don't see the point in it or with extra armour. Replace it with 2 predators with autocannons and lascannons.

Vindicator is ok, but doesn't need extra armour.
 

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The tactical doesn't, really. See your tactical squad cannot shoot out the hatch of that land raider like they can with a land raider. So that means roll up and deploy them. That land raider is the standard variant which is better acting as a fire bunker than transport; you move it and limited firing abilites. So therefore nothing to travel in :p

Out of the land raider variants go for the crusader. The redeemer needs you to get into melta range and because the templates don't stick out much further than the land raiders hull you really need to get into face. Though the crusader you can move 6" and fire everything if you want, or move 12" and still have 24" range on the bolters or assault cannon or multi melta - so anything assaulting out doesn't need to force the land raider close because they have a 8" assault range out of the 'raider.

I would take 2 assault squads at full strength mate. Taking 5 of them won't last long, you need 20 of them tbh. If you get double units you'll find they will still get whipped but at least you have another unit of them ;)
 
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