Joined
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648 Posts
Powerfists don't crack armor, hitting on 6s is fail.
Land Raiders need to carry something. TH/SS Termies rock face. Normal LR is a mess, but LRCs and LRRs are awesome.
Chaplains <<<< Librarians. Psychic defense and null zone are awesome.
If you go the Land Raider route, it's a lot of points invested in 1 unit that can be taken out by a lucky hit or just meltas. But when it works, it works wonderfully.
I'd try for something like this:
HQ
Librarian w/ Null Zone, Gate of Infinity
Elites
5 TH/SS Termies, LRC w/ MM, XA
2x Dreads w/ 2 TLAC
Troops
2x 10 Tacticals, MM, F, combi-melta, Rhino
Fast Attack
MM/HF Speeder
Heavy Support
2x Pred w/ AC, HB
Lotsa mech, lotsa dakka, flexibility and the big rock unit.
Land Raiders need to carry something. TH/SS Termies rock face. Normal LR is a mess, but LRCs and LRRs are awesome.
Chaplains <<<< Librarians. Psychic defense and null zone are awesome.
If you go the Land Raider route, it's a lot of points invested in 1 unit that can be taken out by a lucky hit or just meltas. But when it works, it works wonderfully.
I'd try for something like this:
HQ
Librarian w/ Null Zone, Gate of Infinity
Elites
5 TH/SS Termies, LRC w/ MM, XA
2x Dreads w/ 2 TLAC
Troops
2x 10 Tacticals, MM, F, combi-melta, Rhino
Fast Attack
MM/HF Speeder
Heavy Support
2x Pred w/ AC, HB
Lotsa mech, lotsa dakka, flexibility and the big rock unit.