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130 - Chaplain - digital weapons and jump pack and melta bombs Drop the dig weapons

210 - Tactical marines - 10 with sergeant with powerfist, combimelta, melta guns and a multimelta
205 - Tactical Marines - 10 powerfist, combi flamer, flamer and missile launcher
50 rhino extra armor
205- Tactical Marines - 10 with powerfist, combi flamer, flamer, missile launcher
50 rhino extra armor
you tac squads should have both flame and melta. If you give them a MG then give them a combi-flamer and vice-versa. The third squad having the MM is fine for holding a center objective

245 - Assault marines - 10 with sergeant, 2 plasma pistols and 1 powerfist I would take a flamer

265 - Land raider - extra armor is he just going to sit and shoot? Have you thought about dropping your jump packs getting a free rhino and placing them in the LR with the chap?

135 - Vindicator - has a dozer blade extra armor
if the vind does not work for you what about dropping the vind and LR and getting 3 dreads in pods?
 

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To upgrade your AoBR termies you could just get an old single term with an AC or Cyclone launcher. To make them assault just by the bits. I think GW sells the TH/SS conversions still.
 
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