Joined
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298 Posts
I tried to build a well-rounded list, because I typically play against a couple close friends and have a good idea of what they'll field.
130 - Chaplain - digital weapons and jump pack and melta bombs
210 - Tactical marines - 10 with sergeant with powerfist, combimelta, melta guns and a multimelta
205 - Tactical Marines - 10 powerfist, combi flamer, flamer and missile launcher
50 rhino extra armor
205- Tactical Marines - 10 with powerfist, combi flamer, flamer, missile launcher
50 rhino extra armor
245 - Assault marines - 10 with sergeant, 2 plasma pistols and 1 powerfist
265 - Land raider - extra armor
135 - Vindicator - has a dozer blade extra armor
I have played this list twice now, both against an infantry heavy guard army with 4 special characters. The first time I eked out a win in capture and control, and just now I got tabled in a 5 objective seize ground game.
I also played a similar game of capture and control against a nid swarm, the difference being I subbed out the chaplain for a librarian with combimelta, jump pack, and took a combiflamer out of a tactical squad to make up the points...
Any suggestions on this list? The Vindicator tends to get pretty highly prioritized and hasn't killed anything ( wait no, 2 gaunts...). All in all, I feel like it's a decent mech marine list. Not sure if the Assault marines are pulling their weight though...
130 - Chaplain - digital weapons and jump pack and melta bombs
210 - Tactical marines - 10 with sergeant with powerfist, combimelta, melta guns and a multimelta
205 - Tactical Marines - 10 powerfist, combi flamer, flamer and missile launcher
50 rhino extra armor
205- Tactical Marines - 10 with powerfist, combi flamer, flamer, missile launcher
50 rhino extra armor
245 - Assault marines - 10 with sergeant, 2 plasma pistols and 1 powerfist
265 - Land raider - extra armor
135 - Vindicator - has a dozer blade extra armor
I have played this list twice now, both against an infantry heavy guard army with 4 special characters. The first time I eked out a win in capture and control, and just now I got tabled in a 5 objective seize ground game.
I also played a similar game of capture and control against a nid swarm, the difference being I subbed out the chaplain for a librarian with combimelta, jump pack, and took a combiflamer out of a tactical squad to make up the points...
Any suggestions on this list? The Vindicator tends to get pretty highly prioritized and hasn't killed anything ( wait no, 2 gaunts...). All in all, I feel like it's a decent mech marine list. Not sure if the Assault marines are pulling their weight though...