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Discussion Starter · #1 · (Edited)
Hey guys! It's been a while since I've not posted anything! Actually doing my military service in Switzerland, I can't be very very implicated in a lot of discussions about the new rules but I've read some threads on the internet and I actually learned more than I thought I would. Thanks Internet!
Anyway I'd like to know your advice on this list for a tourney in my local club. I don't expect to be the master of the table because...you know...we didn't allocated our heart to the best army aaannnd because a big part of the players will make the hardest lists possible to win.

Here is what I'm thinking of playing:

DP w/ MoN, wings, power armour, 3x Mastery Level, black mace, spell familiar 355

6x CSM w/ MoN, plasma gun, VotLW, rhino w/daemonic possession, dozen blade, combi-melta 209
6x CSM w/ MoN, plasma gun, VotLW, rhino w/daemonic possession, dozen blade, combi-melta 209
10x CSM 153

Heldrake w/ baleflamer 170

LR w/ daemonic possession, dozer blade 250
Obliterator w/ MoN 75
Obliterator w/ MoN 75

Total: 1498


So what do you think? I actually don't have the codex supplements, so I only work with the CSM codex. Should I buy them?

Which power should I try to get for my daemon prince?

Is there anything that'd go better? A lord on bike instead of the prince?

Thank you
 

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Bah, I had a whole thing written out for you but the site made me re-log so here's the cliff notes haha.

Black Legion supplement: WORTH IT. It has some fantastic artifacts in it like one that gives adamantium will and eternal warrior, another that gives you plus one to psyker lvl plus a rather effective spell, and the power fist that has armorbane, fleshbane, instant death, and allows you to hit at regular initiative.

Daemon Prince: I love the Nurgly DP for 7th ed. Shrouded and jink giving him a 2+ cover save is great haha. Black Mace is counter productive though as it is only AP 4 and you need to decide if your DP will be swooping or jump packing bc they can't assualt directly out of swooping unfortunately(Maybe look into that fist i just mentioned as it is only a few more points than the mace).

CSM Squads: VotLW is normally pretty wasteful unless you know you're playing Space Marines and even then only in close combat. Black Legion supplement requires it on units that can take it so if you choose to use it then you've already got the points dedicated. DP on the rhinos is no good. 15 point upgrade that could potentially eat a 16 point model? No sir haha. Stun and shaken arent that bad for rhinos and the guys inside get a leadership test for it. Dozer blade isn't worth it in my opinion either. Better to use those points to beef up the 6's or that squad of 10.

Heldrake: Always a good add.

LR: remove DP and dozer, add dirge casters as they can be a big deal on the assualt.

If you're gonna take the Oblits then put them together for more endurance. I'm not a fan of them bc of lack of shots. I'd rather beef up my squads or for roughly 10 more points you can take a squad of 7 havocs with 4 autocannons. Autocannons put down more shots and the extra dudes in the squad you put in the front so you aren't losing your shiny guns on the first wound to the squad.

With only 3 ML's on the table WC 1's and 2's won't be too difficult but WC spells will be hard. Telepathy is a good discipline as it has invisibility which is currently one of the best spells in the game.

I'm just one dude on the internet and the guys on here might have better suggestions so take it all in and decide what you want to do bc all that matter is that you have a good time with it.
 

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Discussion Starter · #3 ·
Thank you for your answer :)

I will consider the Black legion codex as you tell me it's a good one. What about the crimson slaughter's one? I've read that we could do a T6 lord on motorcycle with a 2+ armour save and It Will Not Die rule. Is it good? I haven't played motorcycles before...

I'm also going to change my rhinos. You're right about the DP, it's not worthy...

I don't agree with you for about the black mace. From what I read I think that when a DP uses it, it becomes automatically AP2.

I also don't like the havocs because my local gamers already use super heavy vehicles in 1000 pts games, so I'm not excited about shooting with strenght 7 AP 4 weapons in a 1500 pts game. And the lascannons for the havocs are too expensive. Plus I've played a lot with my oblis and i've only been disappointed once (the obli charged two random CSM and died...)
 

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For Crimson Slaughter I'd say there's only two artifacts that even make that supplement even kind of worthwhile. Daemonheart which gives you that 2+ and It will not die which i've used a few times and it goes pretty well. The Balestar of Mannon which allows you to use divination and acts as a spell familiar. Last time i used Daemonheart I threw it on a chaos lord on a Juggernaut... it went exceptionally well, especially when he turned into a Daemon Prince lol.

Just looked into it more and i believe you are correct about the Black Mace. I'm telling you though, once you see the Hand of Darkness wit x2 str, AP 1, Armorbane, Fleshbane, and Instant Death, you'll never consider the Black Mace again.

Fair enough on the havocs. I honestly haven't been impressed by either which is why i've started bringing an allied detachment of daemons so i can bring in a soul grinder haha.
 

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For Crimson Slaughter I'd say there's only two artifacts that even make that supplement even kind of worthwhile.
Balestar is good, so is Daemonheart, infact, I'd go as far to say as the Daemonheart is the best artefact you can give your lord, coupled with a SoC giving him a very sold 2+, 4++. The Slaughter Horns are very good too, rage and furious charge AND hammer of wrath, these horns coupled with a power fist + lightning claw = a Lord with 6 attacks on the charge at a very nice S10 with a fist. The Blade of the Relentless is pretty good too if you're up against mob armies, as it gets stronger with each kill.


Just looked into it more and i believe you are correct about the Black Mace. I'm telling you though, once you see the Hand of Darkness wit x2 str, AP 1, Armorbane, Fleshbane, and Instant Death, you'll never consider the Black Mace again.
I assume you're talking about Black Mace being AP4 - in the hands of a Daemon Prince, its AP2 (look up monstrous creatures), the thing that the Mace has over any other weapon, is its a Daemon weapon (+D6 attacks) and has a doom aura. So pretty much, anyone in base contact will pretty much die, then anyone within 3" of those guys who died, take a T test, and if they fail that, they die. And so on until no one dies, It has the capability of wiping out an entire squad in 1 turn of combat, I don't think the HoD can do that. Unfortunately, you can't cross over artefacts, so unless you're playing a 2k+ point game, you only have 1 primary army, so can only take items from either the CSM dex, Crimson Slaughter dex or Black Legion dex :(
 

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Right so you potentially have 6 extra attacks in combat, which i've experienced before and it IS pretty fantastic but I've also rolled a one before and lost a wound while my WS got reduced to 1... I'd rather depend on something that i KNOW is going to kill things. HoD can pretty much handle anything it touches and if you have a high enough initiative you will hit first, you will hit, and you will kill.

I certainly won't disagree about the daemon heart. Its just fantastic. The slaughterer's horns are only any good if you aren't khorne.

With the other things from the Black Legion dex i think its worth it. That's just my opinion though.
 
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