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Discussion Starter · #1 · (Edited)
[HQ] Emperors champion:
accept any challenge [140]
[HQ] Marshal:
plasma pistol
power weapon
holy orb
termy honers
iron halo
Artificer armour [180]
[Elite] Dreadnought
las-cannon
venerable
tank hunter (might change to furious charge if no enemy tanks) [155]
[Elite] Techmarine
servo harness
holy orb [115]
[Elite] Sword brethren x10 (all bolters)
termy honours
power fist
power weapon
infiltrate
frag,krack and seals [370]
[Troop] Crusader squad x7 (5 bolters)
missile launcher
plasma gun [128]
[Troop] Crusader squad x7 (2 ccw 3 bolters)
power weapon
flamer [128]
[Troop] Crusader squad x7 (5 ccw)
power weapon
flamer [128]
[Troop] Crusader squad x7 (3 ccw 2 bolter)
power fist
melta gun [137]
[1481]
extremely open to suggestions on this as it is for friendly games at my local gaming club
 

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I would strongly recommend dropping the sword brethren and puting everything in a metal box, 4 rhino's will help the dread stay alive.
I don't really see the use of the tech marine. I know he can be tooled up to be a CC Monster 2-3 powerfist attacks and 2-3 power weapon attacks,(which u did not do) and his sevetors add to his wound pool,(which u do not have) you can even give him dual LC. he can really wreck house, and if the servetors are their he can move with the dread, and put it back together again.
if u do not want to use Rhino's then I would suggest way bigger squads. Hope that helps, and happy hunting!
 
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