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Discussion Starter · #1 ·
HQ
Chaos Lord - 180 Points
Mark of Khorne, Chaos Bike, Bloodfeeder, Combi-Melta

Chaos Lord -180 points
Mark of Khorne, Chaos Bike, Blooderfeeder, Combi-Melta

Troops
Khorne Berzerkers - 273 points
Skull Champion, Power Fist, Rhino, Daemonic Possession, Combi-Melta

Khorne Berzerkers - 273 points
Skull Champion, Power Fist, Rhino, Daemonic Possession, Combi-Melta

Fast Attack
Chaos Bikers - 222 points
Bike Champion, Power Fist, x2 Melta, Icon of Khorne (4 models total)

Chaos Bikers - 222 points
Bike Champion, Power Fist, x2 Melta, Icon of Khorne (4 models total)

Heavy Support

Defiler - 150 points
Extra Close Combat arm, Auto-Cannon

1500/1500

I have always wondered if taking bikers was worth it, who knows. I made this list just throw off My friends tau gunline. at 1500 points he generally thinks I will bring standard csm with meltas and never catch him. but this time he has a nother thing coming.. turbo boost to greet him and enjoy my 3++ save against his damn rail guns and then boom next turn hello biker frenzy in the center of his gunline booyah!
 

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Discussion Starter · #3 ·
Well I the idea was 1 lord per squad and turboboost to gunline, enjoy the awesome save and then assault the next turn while the zerkers in their rhino move forward to join the assault. I might dedicate one sqaud of biker for hunting the guys crisis hq and retinue. THey jump away and witht he bikes I can catch them and the Lord can kick the Shas'ass hole's but! all he does is run and shoot. and I can just catch him and eat him alive.

I have never used flamers unless i have to. They arent worth the trouble. flamers for me = no assault they remove the models in assualt range every time. so its not really worth it for me to field them.
 

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Discussion Starter · #6 ·
I just like MoK bikers better than MoN bikers. The increased toughness is cool but costs far too much. Maybe for demonbomb lists MoN gives more survivability to the for the reserve rolls, however, I don't think his fire warriors nor his crisis teams will survive to hit me with the the fact being if the khorne lord gets the charge and gets to attack (meaning he doesn't roll a one) then thats 5 + 4-12 attacks. I think since a daemon weapon is two handed I think that means a bonus to Str of the attack so 9 to 17 S5? oower weapon attacks? those power weapon attacks should take out his crisis team in one round in the very least it should tie it up if they don't get slaughtered followed by 7 cc attacks, and 3 pfist attacks not much should survive combat... it would even work against orc nobs lol
 

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Discussion Starter · #12 ·
meh. I would rather over kill some tau if I can get rid of their HH early enough and then I can simply hunt the crisis suits the rest of the game. Basically... One unit t-boots to a HH the other T-boost to the second HH... second turn melt the pair of HH and get the zerkers forward and into CC with the fire warriors or then when the Crisissuits enter play just focus on them with the bikers
 
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