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1500 point Khorne Daemonkin, all-round list - Feedback wanted

1920 Views 9 Replies 4 Participants Last post by  Mossy Toes
So I've tried this list a few times with big success - But as with everything, I am looking for some feedback to see if I could make it even better.

The target group is semi competitive, but not tournament level. It's for a gamer group where the level ranged from mid- to high-level players.

I have tried it against:

- a CC focused Ork army
- a shooty Ork army
- a defensive Chaos Space Marine Nurgle-themed army

All 3 matches was a big win for Daemonkin. However I want to see if it's possible to make a list that can deal with almost all kinds of list.

The list is as follows:

Slaughtercult: 905 points

1 x Chaos Lord (Juggernaut, Sigil of Corruption, Axe of Khorne, Lightning Claw, Melta Bombs)
195 points.

5 x Possessed
150 points

1 x 8 Bloodletters (Bloodreaper incl.)
1 x 8 Bloodletters (Bloodreaper incl.)
1 x 8 Bloodletters (Bloodreaper incl.)
1 x 8 Bloodletters (Bloodreaper incl.)
380 points

1 x Spawn
1 x Spawn
64 points

1 x 8 Cultists
1 x 8 Cultists
116 points

Gorepack: 592 points

1 x 3 Chaos Bikes (2 melta in each squad)
1 x 3 Chaos Bikes (2 melta in each squad)
192 points

1 x 5 Fleshhounds
1 x 5 Fleshhounds
1 x 5 Fleshhounds
1 x 10 hounds
400 points

Total: 1497 points

What I've done so far is put the Juggerlord in with the 10 dogs, and scouted all 4 dog packs up. I put 2 x 8 Bloodletters in reserve. The dogs and bikes race up to become the first wave, while the 2nd line comes up more slowly behind them. Spawn either grab objectives or charge big units first to eat the overwatch, depending on what is needed.

I'm primarily using bloodtithe points on spawning hounds and granting the Slaughtercult FnP, but depending on the situation I will either summon a Bloodthirster (if I'm drowning in points) or give them all +1 attack (if I'm about to charge) along with Rage and Furious Charge.

My experience so far is that the amount of bodies on the floor that will get in the enemyes face by turn 2 is so big that they simply cannot get it down in time. Once I'm there, I will start to reap some serious bloodtithe points and when by sheer numbers and I have a multitude of small unit on the table to grab objectives and by annoying.

My big weakness is flyers and high armor, outside of my lord and the bikes - But honestly I ignore flyers as they cannot do enough to this list, and if I encounter walkers I lock them down with fearless daemons. AV 13/14 vehicles I just ignore for the most part, as they are usually so expensive that I can maneuver around them in a objective game, as I bought so many units for the same pricetag they come with.

Any feedback is welcome.
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Bear in mind you can't summon into a character with the Daemon rule, so only the Bikers & Cultists can sacrifice their leader to bring in a BT or whatever.

The absolute lack of reliable AA in Daemonkin does hurt, especially against Flyrants.

I feel like there's really little in the way of AP2 in the list, apart from the Lord: might struggle against Deathwing or GK Termis+Dreadknights. Another list you probably won't beat is "Any Necron list with 2+ squads of Wraiths."

I suppose you could feed MSU to Knights to keep them locked up all game.

In spite of what I said about AP2, I might consider stripping the Lord basically naked (maybe a sacrificial axe to keep AP2 and penalize opponents for killing your WL with a summoned BT) and cutting 5 flesh hounds from his retinue. Plop him into the Possessed instead, or something. That would free up quite a few points for... more MSU! Another biker squad at least wouldn't be amiss.
I might rather Fisticlaws than the AoK, since you save 10 points (if you count the meltabombs too) and still get AP2, but also get mega-strength. Sure, sure, against an artificer/meganob/termi-armored enemy you'll be striking at I1, but otherwise... well, in basically every other case you're doing better. The most marked improvement is against Eldar Wraith stuff, seeing as you have a way to wound on 4+ while your shredding LC won't even touch them without burning Blood Points for Furious Charfge for the round you assault them.
Yeah you are probably right - The only place I might see a use for the axe is against big monstrous creatures, that are higher than 5 in toughness, as you have a chance to instant kill them with Decapitating Blows. Beyond that, you are most likely right - Unless you stick it on a Herald who doesn't have access to other AP2 weapons naturally.
And ID is only D3 wounds against a Wraithknight, so...

Good to hear that you're on a winning spree, though I'd be interested in hearing how the list fares against Eldar and 'Crons. When I played Crons on the 1850 point level, 2 squads of Wraiths tied up 90% of my army the whole game and just gnawed through them, in spite of me rolling about 100 dice at them each turn (and getting a lot of charging bonuses the first two turns). At game end, the enemy player had lost about 2 Scarab bases, 2 Wraiths, 1 Warrior, and 1 Immortal, while I was at a few models still in combat with the Wraiths. Quite a few more Wraiths were down to 1 wound, but... that ain't good enough.

Wraiths are hard enough, but when you don't have the shooting to remove the Scarabs giving the Wraiths a 4+ Resurrection Protocol roll, and the enemy has a wall of 12 Wraiths spread the width of the table that you can't get around--well, let's just say that for once, I regretted bringing Bikes and Hounds instead of Raptors.
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