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Discussion Starter · #1 ·
Hello everyone
We have a tourny coming up and I am looking at playing Eldar. This is what I came up with on the fly:

Jain Zar
Banshees x8, exarch, executioner
wave serpent, star cannons, spirit stones

Yriel
warlock, conceal, singing spear
wraithguard x5
wave serpent, star cannon, spirit stones

Fire dragons x4, exarch, dragons breath
wave serpent, spirit stones, scannons

guardians x10, scatter laser
guardians x10, scatter laser

Fire Prism
 

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Dude seriously. Where do i start, this list is awefull (No Offense) but there is no balance and the Star cannons are just to expensive for what they do, swap out Guardians for DA and get them in transports. Lose the wraithguard, they are way to many points in 1500pt games and they proberly wont kill anything. You NEED a Farseer, you army will fall to bits without his powers and Jain zar is not worth her points. The words POWER FIST comes to mind. Lose the FD exarch and make this a squad of 6. Everything else seems fine, Banshees need to be x10 women strong tho.


Hope that is useful, happy gaming
 

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You NEED a Farseer, you army will fall to bits without his powers and Jain zar is not worth her points. The words POWER FIST comes to mind.
Except for the fact that she has eternal warrior, 3 wounds and a WS of 7, so realistically a vet sarge with a pf should take her hour in 2-3 turns, although with Jain Zar and banshees you should wipe out a marine squad in 1, and if your getting charged your doing it wrong.

That said however I feel that she isn't an effective use of points at this level, for the longest time I ran karandras is a 1500pts scorp list and it really stops you from taking as much stuff.

what I would do is drop jain zar and Yriel and take a normal farseer with fortune and doom, they will be able to make your banshees route in one turn and keep them safe if they dont, the wraithguard I personally don't like in transports, it loses their effectiveness I would say either take 10 and give them a warlock with conceal and march them up the board with something killy behind them or don't take them at all. The fire dragons also need more members desperately, being your only anti-tank I find 8 to be a good number they also don't really need an exarch to be effective as he doesn't offer any squad powers.

On now the guardians, most people don't like them, personally I do they can be underestimated like guardsmen weapon choice on them is good as well and they can be a pretty solid unit in cover, however you list really is lacking the ability to sweep in and take objectives, the guardians will get cut down if they advance, I would say take a squad of jetbikes or avengers to compensate for this.

Here's what I would do:

Farseer, Guide, doom, fortune, soul stones,
10 Bansees, exarch, executioner,
Wave serpent, Bright Lance,

8 Firedragons,
Wave serpent, Bright Lance,

10 guardians, Scatter Laser,
10 Guardians, Scatter Laser,

10 Dire Avengers, Exarch, Dual catapults, Bladestorm
Wave Serpant, scatterlaser, Hull Shuriken Cannon

Fire Prism, Holofield

Fire prism Holofield

well that ends up as about 1497 points, and it has most of the units that you mentioned earlier, I hope my huge post helps.
 

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i cannot vouch for the effectiveness of any Phoenix Lord except Asurmen as he's the only one i've ever used.

however, while Jain Zar is nothing to sneeze at, i do agree she is much to expensive of an HQ at 1500 pts., and let's be hones here, Banshees do much better when running with a Farsee at this point level.

Tigirus' list is very good, i'd use it or a variation of it.

good hunting.
 

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Sadly, Whatever Jain Zar does, Yriel does better. He beats her in the field of why you'd take her...killing TEQ/MEQ.

List isn't as bad as made out imo hehe.

Everyone has given you solid advice though, and I would take it into account :)
 

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Discussion Starter · #6 ·
How does this look?

Doomseer, RoW, RoW
Jain Zar
Banshees x8, exarch, executioner
wave serpent, star cannons, spirit stones

Fire dragons x6,
wave serpent, spirit stones, scannons

guardians x10, scatter laser
DA'sx8, Exarch, bladestorm, double catapults

Fire Prism, holo field, spirit stone, x2


My other option is drop the seer and get another troop choice, guardian or rangers.
 

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Is there any way that you could field another transport?

I could say a fair amount, but the most glaring thing is: No starcannons. Ever. They're worse at killing marines in cover, they're worse at killing Thunderhammer/Storm Shield terminators, they're worse at killing regular infantry and they're worse at killing vehicles. And they cost a huge chunk more. It's really sad, because SCs used to be our babies, but now they've been nerfed to unplayability.

I'm personally hoping for a points drop and a trip up to s7 (with no gets hot, etc., natch. Cause we're better at that stuff and monkeigh are), but I wouldn't object to to really minor drop or even keeping our points cost and going to s7ap1. That would have it's own apeal....

...but s6ap2 heavy2 is worse than cheaper options. So we should avoid it.

I don't want to be a dick, I'd just rather you experienced the joy of our other guns than the disapointment of SCs.
 
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