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Discussion Starter · #1 ·
hey all, i was tinkering with my normal list and ended up with something a bit shootier than usual. Just wanted to know what yall think.

HQ:
Warboss w/mega armor, ammo runt, bosspole, cybork body
Big Mek w/KFF, oiler grot x1

Troops:
Meganobz x8. Battlewagon w/1 shoota, rolla, rigger, RPJ
Shoota Boyz x11, 1 Big shoota. Nob w/Bosspole, shoota. Trukk, w/RPJ, ram
Shoota Boyz x11, 1 Big shoota. Nob w/Bosspole, shoota. Trukk, w/RPJ, ram
Slugga Boyz x19. Nob w/PK
Slugga Boyz x19. Nob w/PK

Heavy:
Battlewagon w/1 shoota, rolla, rigger, RPJ
Battlewagon w/1 shoota, rolla, rigger, RPJ

The pregame plan is that the Boss and mek go in with the meganobz and the slugga boyz ride in the two battlewagons. the shoota trukks ride around and attempt to soften up any tougher units.

So there it is. like i said, it's much shootier than i'm used to, but it won on the first outing, tho i think i mostly caught my opponent by surprise. He's used to my other list which is almost no shooty. But that's not the point :p I'm sure the list can improve, but i'm not sure where. any and all pointers are much welcome :victory:
 

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Well 1st why have an ammo runt on the warboss his shoota is twin linked so you will never use the runt cant reroll a reroll.

reverse how ur boyz are set up shootas in the wagons sluggas in the trucks.

if ur going shooty you need lootas
 

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4,356 Posts
For this list I would maybe add some buggies or deffkoptas to give a different element for your oppenents to worry about. At this point level three battlewagons is going to give most people problems and with the KFF it is going to be tough nut to crack all those battlewagons before they smash the line.
 
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