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Discussion Starter · #1 · (Edited)
I'm not really familiar with how to make a good mech blood angels and after reading a few lists, I've tried to make one of my own. the only unit I'm hesitant to include is predator with assault cannon, I've never really liked assault cannons.

I've tried to include a deathstar style unit in the form of the Death Company with Reclusiarch,

Total 1496

HQ

Reclusiarch – 130
- Rides with the Death Company

ELITES

Brother Corbulo - 105

TROOPS

Death Company Dreadnought - 135
- Blood Talons
- Heavy Flamer

6 Assault Marines 198
- Powerfist
- Razorback
- Twin-Linked Lascannon

6 Assault Marines 198
- Powerfist
- Razorback
- Twin-Linked Lascannon

5 Death Company - 460
- 3 Power Weapons
- Powerfist
- Thunder Hammer
- Land Raider

FAST ATTACK
Predator – 115
- Turret mounted Lascannons

HEAVY SUPPORT

Vindicator – 155
- Siege Shield
 

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just so ya know the Baal Predator (with the assault cannon) is a fast attack choice...not that you're lacking the slots though

i am guessing that corbulo goes with the DC in the raider? kind of seems like a waste, seeing as how they already have FNP and FC...dunno if your DC need that many upgrades though. with a reclusiarch as well, we get it, whatever unit it assaults is dead :p but after that you're stuck out in the open. i'd drop either the fist or the hammer, and one of those PWs. think about giving them an infernus pistol in case your opponent kites them with a land speeder or something.

i think your list is a good candidate for a storm raven, so that your dread can get into the thick of things quickly as well.

imo youd also do better with either 2 vindies or 2 (baal) preds. if you drop corbulo, and get a second baal pred instead of the vindie, as well as dropping those weapons and grabbing a storm raven instead of the raider, you'll have enough points to get another razorback squad (imo you only need the minimum 5 guys per squad though).

just a few random thoughts, but you have the makings of a pretty sweet list!
 

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HQ

Reclusiarch – 130
- Rides with the Death Company
You can get a Librarian that adds psychic abilities and defense for less.

ELITES

Brother Corbulo - 105
This guy costs twice as much as a regular Sanguinary Priest and still dies to any S8+ attack. Having two Priests would benefit your list more.

TROOPS

Death Company Dreadnought - 135
- Blood Talons
- Heavy Flamer

6 Assault Marines 198
- Powerfist
- Razorback
- Twin-Linked Lascannon

6 Assault Marines 198
- Powerfist
- Razorback
- Twin-Linked Lascannon

5 Death Company - 460
- 3 Power Weapons
- Powerfist
- Thunder Hammer
- Land Raider
The core of your list is a 'deathstar' that you cannot control and cannot score. Your Razorback Assault Marines are okay for hanging back and controlling objectives but these guys are going to have to push forward and they lack the punch break the enemy or the armor/numbers to survive. The Land Raider is very expensive for only carrying 7 models max.

FAST ATTACK
Predator – 115
- Turret mounted Lascannons
Belongs in your Heavy Support choices as this is not a Baal Predator.

HEAVY SUPPORT

Vindicator – 155
- Siege Shield
I've used this in the past. I don't use it any more, drop it.
 

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Discussion Starter · #4 ·
I've tried to make a new and improved list that has some of you comments, in the game, I'm going to put one squad of assault marines in the stormraven and use their razorback as a shield to help protect the other assault marine squad. The blood talon dreadnought hooks onto the raven.

I've also added unit explanation in orange under some units

Total 1496

HQ

Reclusiarch – 135
- Rides with the Death Company
- Meltabombs

Really makes the death company so much more fearsome, also can hold his own in close-combat

ELITES

Sanguinary Priest - 50

Most likely sticks with the assault squad in the stormraven and then hides behind them giving them feel no pain.

TROOPS

Death Company Dreadnought - 125
- Blood Talons

General anti-mech plus since he is transported I can control what he charges

6 Assault Marines 198
- Powerfist
- Razorback
- Twin-Linked Lascannon

6 Assault Marines 198
- Powerfist
- Razorback
- Twin-Linked Lascannon

5 Death Company - 435
- 3 Power Weapons
- Thunder Hammer
- Land Raider

Took away a power fist to lower points cost

HEAVY SUPPORT

Vindicator – 155
- Siege Shield

A fast, str 10 ap 2 large template is something I find very effective, and it also draws fire and has formidable area denial abilities

Stormraven Gunship – 200
- Twin Linked Lascannons
- Twin Linked Multi-Melta

I've wanted a new modelling project for a while and I think a storraven will be a good centrepiece for my army.
 

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Too many 'toys' IMO.

- Keep the Reclusiarch, he's mean when leading DC.

- Get a Librarian in there, have him ride in a Razorback with a 5 man RAS. Gives you a lovely 24'' psychic hood.

- Priest is fine, I find it good to keep him cheap.

- RAS in Razorbacks are fine, though I'd want another unit, 15-18 troops is about minimum really. Not sure about running 6 in the SR, even with FNP they'll be a bit meh on the charge - DC would be better.

- DC need a Power Fist, drop a Power Weapon or two. Drop the Land Raider and give them a Razorback or Rhino with E/A. You also have the option to run them in the SR & if you do that you can save on the Land Raider.

- Vindicator is meh, I mean it will draw fire and it's quite good, but I feel that if you're going forward it might be defunct by turn 3 as you want to close with the enemy, you'll have to test it. A few dakka Predators or riffle-Dreads will be better, but it's not a biggie if you really want to keep it. 2 Vindis > 1 Vindi.

- Stormraven is meh, mainly because I think you need two and what is it carrying? RAS!? Feels like a bit of a waste. Why not give it the DC and DC Dread? I would use those 200 points to get 2 x 2 MM attack bikes or another Razor RAS squad.

Dallas
 

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Your numbers are a little off.

If you are going to have a Stormraven you should at least have some Jump Pack troops to make use of Skies of Blood. If you have 5 jump DC with the Reculsiarch and a DCF you can basically be certain of murdering any infantry type target you assault. I wouldn't suggest going Lascannon + Multi-melta on the Raven myself. It's too specialized a load out. At the least one of them should be a good infantry killing gun. I've kept the Assault Cannons on both of mine, but one has Typhoon pods while the other uses Multi-meltas and Hurricane sponsons.


Basically I'd recommend this 1500 point variation of your list:

HQ
Reclusiarch – 155
- Jump Pack

ELITES
Sanguinary Priest - 70
- Power Sword
- Melta Bombs
- in Land Raider squad

TROOPS
Death Company Furioso Dreadnought - 125
- Blood Talons
- in Stormraven

5 Assault Marines - 360
- Power Sword
- Melta Gun
- Land Raider
- Extra Armor

5 Assault Marines - 180
- Power Sword
- Melta Gun
- Razorback
- Lascannon w/Twin-Linked Plasma Guns

5 Death Company - 250
- 3 Power Weapons
- Thunder Hammer
- Jump Packs

FAST ATTACK
Baal Predator – 145
- Heavy Bolter sponsons

HEAVY SUPPORT
Stormraven Gunship – 215
- Twin Linked Assault Cannons
- Twin Linked Multi-Meltas
- Extra Armor

It's more flexible and and keeps your heavy armor while enhancing that part of your list's close support abilities. Vindicators are defensive weapons in a Blood Angels army since you can't use that pie plate anywhere near your assault units. A Baal can score as many hits, doesn't become a joke after the Weapon Destroyed or Immobilized result and can be used against targets surrounded by your own troops.
 

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Discussion Starter · #7 ·
Thanks a lot for your help, Dallas_Drake, I've once again tried to make a better list based on your suggestions.

Total 1498

HQ

Reclusiarch – 135
- Meltabombs

Rides with the Death Company in the Stormraven, I gave him meltabombs because coupled with the thunder hammer in the death company, I think I should be able to handle most any tank.

Librarian - 100

Rides with the group of 5 assault marines in the razorback to provide psychic defense. I'm not sure about what powers to give him.

ELITES

Sanguinary Priest - 50

Rides with the other group of 5 assault marines, if in danger of being assault he might hide behind the marines just to buff them.l

TROOPS

Death Company Dreadnought - 135
- Blood Talons
- Heavy Flamer

Latches onto the Stormraven, most of the time he'll be running because he can use fleet but I play swarms enough to value the template of the heavy flamer.

5 Assault Marines 180
- Powerfist
- Razorback
- Twin-Linked Lascannon

5 Assault Marines 180
- Powerfist
- Razorback
- Twin-Linked Lascannon

6 Death Company - 195
- 3 Power Weapons
- Thunder Hammer

Rides with deathy the dreadnought (I know my creativity has no bounds) in the Stormraven. Two of the marines who have no special weapons are there for ablative wounds

HEAVY SUPPORT

Vindicator – 155
- Siege Shield

Vindicator – 150
- Dozer Blade

I don't know for sure whether these are worth it but the idea of a 36 inch range demolisher cannon seems pretty tempting (12 inch move + 24 inch cannon) Considering taking one out for a squad of assault marines, but I do love tanks.

Stormraven Gunship – 200
- Twin Linked Lascannons
- Twin Linked Multi-Melta
 

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Your troop choices are to small in my opinion. You need at least ten assault marines in a squad otherwise they're to vulnerable to large blast weapons.
 

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Better :grin:

In scoring games you will have to be very careful with those two small units of RAS. It would probably be worth dropping a Vindicator, 1 power weapon on the DC (2 is plenty as the Reclusiarch has one) and the HF on the Dread (he won't need it, Blood Talons slay infantry) to give you another 180 points exactly for a third squad in a Razorback. More AV saturation too so it will help you get the SR where it needs to be... plus 3 TL-Lascannons will be fun.

Powers: I take Lance and Shield, but Razorbacks have no fire points (I run mine in Rhinos) so I'm not sure, you won't have LOS unless you get out of the Razorback (which is often not so great an idea) so maybe Rage and Shield? Rage would help the small squad size throw out more hurt (so maybe a power weapon on the Sergeant?), while Shield is a much needed 5+.

NB. It says clearly that Lance is a 'psychic shooting attack' so it needs LOS but it doesn't say that Shield is a 'psychic shooting attack' so IMO it doesn't need LOS.

Good luck!

Dallas
 

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Discussion Starter · #10 · (Edited)
New List 4.0

Added in some designated objective holders in the form of the scouts, also added in a landspeeder with 2 multi-meltas to deal with pesky tanks.

Total 1500

HQ

Reclusiarch – 135
- Rides with the Death Company
- Meltabombs

Librarian - 100
- Lance
- Shield

ELITES

Sanguinary Priest - 50

TROOPS

Death Company Dreadnought - 125
- Blood Talons

5 Assault Marines 180
- Powerfist
- Razorback
- Twin-Linked Lascannon

5 Assault Marines 180
- Powerfist
- Razorback
- Twin-Linked Lascannon

5 Scouts Sniper Rifles 100
- 4 Sniper Rifles
- Missile Launchers
- Camo Cloaks

6 Death Company - 195
- 3 Power Weapons
- Thunder Hammer

FAST ATTACK

Land Speeder 80
- 2 Multimelta’s

HEAVY SUPPORT

Vindicator – 155
- Siege Shield

Stormraven Gunship – 200
- Twin Linked Lascannons
- Twin Linked Multi-Melta
 

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Looks fine now. Though, I'd run the Speeder with MM/HF, that way you can use it to zoom in and toast a unit of Stealers or whatever when playing non mech armies. If you're worried that the lone Speeder won't hit and/or pen then you need to add more units rather than trying to over specialize the one unit.

Dallas
 

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Are you expecting to run into a ton of heavy armor and never any hordes? You've got four vehicles whose weapons are AT mono-tasked, Blood Lance on the Librarian and Power Fists on the Sergeants. But damned little ability to handle large infantry units. A DCF is a start, but if you are expecting it to handle every nasty infantry unit out there you are fooling yourself.

Running a Mechanized list doesn't mean you should only be able to attack another armor heavy list. You need to have your infantry ready to kill any enemy infantry that threatens your tanks. Tanks kill tanks then they can hunt any PBIs still on the field. It's the mech infantryman's job to stop the enemy infantry from killing your tanks before they finish their job.
 
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