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Slann Mage Priest w/ Higher State, Focused Rumination + Plaque of Tepok and Obsidian Amulet
2x19 Block of Saurus with Musician and Standard
2x10 Skink Skirmishers
3x7 Chameleon Skinks
3x Salamander with 4 handlers

So here's the thought behind the list...

For the Slann, the idea is to pretty much make him impossible to kill while giving him access to 5 spells. The key is that he has to come in under 375 to be square with the points. I don't want to run him in a unit of Temple Guard cause that's just more expensive. Intent is to run with Lore of Life and cast the Throne of Vines... then buff my other units. Once playing higher points, I can see adding in stuff like cupped hands but for the points, I think he's about as optimized as I'll get him.

For the troops - given that I'm not rich with points, I don't see the need to make them a large unit. The plan is to use magic to buff them up to make them better in CC and focus on winning combat.

Also, in order to make them a larger unit, I'd have to give up the skirmishers... which I'm not keen to do... I see the skirmishers having a better role as shooters and threatening the flank attack.

The Chameleon skinks are there to be warmachine hunters and a general pain in my opponent's ass in his backfield.

Salamanders are there to spit fire... nuff said...

Any obvious flaws in my thinking?
 

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hey,
only a few thoughts (none which completely destroy the idea of the list which happens so often on forums xD)

1) you're giving the slann magic items which are substantially poorer than the discipline version of the abilities granted.
focus of mystery would give you every spell in a chosen lore and unfathomable presence confers magic resistance(3)
in return for this i would suggest dropping higher state of consciousness because he'll likely be sat in a unit.

2) your saurus should be in units of 20 if you only want small ones, since it means you have more ranks before you start combat.

3) you, in my opinion, have too many chameleon skinks. when backed up by regular skink skirmishers (of which you have fewer) it'll be overkill on the units they're effective against. Against armies which don't have much weak to blowpipes (eg bretonnian) you will have wasted nearly 400 points.


however I do think that the list is good, just got to rethink the number of things in each unit mainly :)
 

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Slann Mage Priest w/ Higher State, Focused Rumination + Plaque of Tepok and Obsidian Amulet
2x19 Block of Saurus with Musician and Standard
2x10 Skink Skirmishers
3x7 Chameleon Skinks
3x Salamander with 4 handlers
Right, so I have to agree with Darksider on what he said. General rule of thumb with the Chameleon Skinks is one unit for every 750-1000 points. You don't need anywhere close to 21 of them in a 1500 point list. Your Saurus also need in units of 20 to get that extra rank. As to the Slann, give him Focus of Mystery and Unfathomable Presence, then give him a Feedback Scroll and a Banehead for mage-killing fun. Pop the feedback scroll on an enemy Wizard when they throw a lot of dice at a big spell like Comet or Purple Sun. They have to roll a d6 for every power die they used, and any roll of 5 or 6 causes a wound with no armour saves allowed. The Banehead then multiplies those wounds, so you can kill most mages if they roll only one or two fives/sixes. I also think you should find room for a Scar-Veteran in there to either act as a BSB, or just to sit with one of the Saurus units. Consider taking one, and giving him a great weapon, light armour and the Charm of the Jaguar Warrior, so he can basically fly around and roflstomp warmachine crew. A Skink Priest could be nice as well, but I'd say either the Priest or Veteran, not both.
 
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