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Discussion Starter · #1 ·
HQ

Cato 200

Troop

2 ten man tac squads with melta + Flamer 350

1 ten man tac squad with melta + flamer + PF + teleport homer 215

Elite

Sternguard 5man 125

Termi 5 man w/ cyclone missle launcher 230

Venerable Dread w/ TLHF 165

Heavy Support

Devastator Squad 5 man w/ 2 LasC, 1 missle, 1 HB 190

Vindicator w/ siege shield 125

Predator w/ TLL, HBSS 130




Just started playing ultra usually play CSM so i'm all ears for suggestions.​
 

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How do you intend to move your men? You need transports, rhinos or drop pods or both.
Teleport homer must be for the terms but I suggest 2 rhinos for the tac squads and 3 drop pods for the other tac, dread and sterguard. You then have a problem of what to do with Cato as rhinos only hold 10. Could combat squad and take razorbacks or add him to a tac squad and take a LR. Puts your points up to almost 2000 tho.
My 2 cents
 

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Discussion Starter · #3 · (Edited)
Soory forgot to add turney set up, But Cato is standing alone as all Hq's are required didn't add in rhinos cause all transports are free to take but lanraiders are forbbiden two much weight on an iced lake so are pods as they come down two hard. Dreads are fine just no more than a three inch movement restriction. Las Cannons Are Iffy cause we have to roll a 4+ to stay at optimal temp or lake cracks tank is gone and all six inches from center. flamers just require a 2+ be cause its so cold the melt refreezes fast.
 

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Given your tourney rules, I would remove your Vindicator & Predator, add a 10-Man Assault Squad, and either a bike squad (with attack bike) and some scouts.

This will add a big speed element to your army. Too bad you can bring in Land Raiders....

Hope this helps.
 

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the squad can only have one special weapon and one heavy weapon. you can change the melta to a multi melta and drop 5 points, but can't have melta and flamer. if droping in termies give them the HF and save some points. and if transports are free hit them with a whole bunch of razorbacks. I would add something fast if possible. A land speeder with multi melta will work wonders.
 

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Discussion Starter · #8 ·
Given your tourney rules, I would remove your Vindicator & Predator, add a 10-Man Assault Squad, and either a bike squad (with attack bike) and some scouts.

This will add a big speed element to your army. Too bad you can bring in Land Raiders....

Hope this helps.


It did your right! i investigated the scenario indepth i cant take any tanks except rhino's and razorbacks. jump packs use fire to lift off penalize in movement there noone is able to jump. speeders are ok though cause anti grav field. so all Eldar and Tau can use tanks.
Probably swictch my list to white scars and bike it up.
 

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Discussion Starter · #12 ·
cool... I think it would be a fun senario to play... and all I'd need for terrain was a white sheet :)
We actually painted a meadow terrain with sky and dark blue base threw on light coat of snow and perm down the snowy look with highlight of blood splater (some actuall got hurt and noone saw it till after it was sprayed with clear coat)
 
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