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Discussion Starter · #1 · (Edited)
HQ:

Big Mek, KFF - 85

Big Mek, KFF - 85

Troops:

30 Shoota boyz, 2 big shootas, 1 nob, PK, bosspole - 230

30 Shoota boyz, 1 nob, PK, bosspole - 220

30 Shoota boyz, 1 nob, PK, bosspole - 220

30 Shoota boyz, 1 nob, PK, bosspole - 220

30 Choppa boyz, 1 nob, PK, bosspole - 220

30 Choppa boyz, 1 nob, PK, bosspole - 220

Total: 1500

Ok I just like building lists. Always have...

I have the models, I wonder if it would work
 

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Needs some backup firepower at least.

I would advise dropping a unit of Boyz and one of the Big Meks for 2 10-man squads of Lootas.
 

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Man that's just how I like it. Nice simple army, with lots and lots of dice rolling
 

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This might be a noob question but... do ork players ever assault with mobs of shoota boyz? I ask this because to actually use them you can't run them meaning that they'll be anywhere between 12 and 18 inches behind by the time your choppa boyz get into melee.

My reason for asking this is because you gave your nobz in the shoota mobs pk’s, and I’m wondering if they will ever get a chance to use them. Pk’s are pretty expensive and if you won’t have an opportunity to use them why not dump them and replace them with some rocket launchers for you shoota boyz for some anti mech fire power?
 

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Discussion Starter · #5 · (Edited)
no need to run just for assault, it means instead of assault in turn 2-3 you are looking to assault turns 3-4... The choppas get in and tie up the more hardy squads, the shootas soften up the others... or the other way around depending on the army.

also against mech armies you rely on their speed to get them close (kind of a wait for them to come to you approach)

As to what KingofCheese said... I completely agree, then I have some anti-tank too plus plenty of shots


HQ:

Big Mek, KFF - 85

Elites

10 Loota boys - 150

10 Loota boys - 150

Troops:

30 Shoota boyz, 2 big shootas, 1 nob, PK, bosspole - 230

30 Shoota boyz, 1 big shoota, 1 nob, PK, bosspole - 225

30 Shoota boyz, 1 nob, PK, bosspole - 220

30 Choppa boyz, 1 nob, PK, bosspole - 220

30 Choppa boyz, 1 nob, PK, bosspole - 220

Total: 1500
 

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Good Luck moving those 150 boyz around a table mate. If your looking to drop something, for something with a bit of oomph, you can drop 2 units of shoota boyz and take up a massive unit of Nobz with a Painboy. I usually do the above with the dropping of 2 units for nobz, and the Nobz batter everything, with cyborks and also feel no pain :)
 

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This might be a noob question but... do ork players ever assault with mobs of shoota boyz? I ask this because to actually use them you can't run them meaning that they'll be anywhere between 12 and 18 inches behind by the time your choppa boyz get into melee.
Oh yes. Shoota boyz generally run on turns 1 and maybe 2 depending on if your opponent is coming to you because while they have a ranged attack, it's only 18". Then they shoot a round and then shoot and assault, typically. Slugga boyz on the other hand run turn 1 and 2, then typically run and assault turn 3, 4 if the opponent is hanging back.

Shootas just mean that they shoot on the way into assault, not that they don't get into it. Occasionally they'll be holding an objective and just shooting from it or backing away while firing at CC specialists that could clean their clock. PKs are also hugely important for allowing them to take on vehicles, MCs, and marines. Easily the best 35 point upgrade in the game.

The latter army version looks like an excellent horde setup. I'd suggest putting all 3 big shootas in the same mob for a dedicated objective-grabber so they have something to do while sitting on objectives. The only things you might have trouble with are those elite assault units like khorne berzerkers. They can come charging out of a transport and eat an entire 30-man mob with almost no casualties in return. The lootas give you a solid way to get them out of rhinos and such, so you're about as prepared for that as you can get without going kan wall.
 

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I also run a "Green Tide" list. I have two squads of Lootas and as many boyz as can fit in my point scheme. I would use a warphead weird boy as one possible HQ for two reasons. 1- they are highly amusing, 2- they do fun stuff and with a horde army the teleporting could make your opponent split their fire.
 
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