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1500 Deathwing

1954 Views 21 Replies 8 Participants Last post by  Orochi
Managed to get into a 1500 point tourney on saturday.

Belial
-Sword of Silence and Stormbolter
= 130
Trying something new here. He is a good shot and a reasonable fighter. So I'm running him without lightning claws. Just to see if I can get something out of him as he is more flexible.

Deathwing Terminator Squad 1
-Deathwing Terminator Sergeant with Lightning Claws
-3 Deathwing Terminators with Lightning Claws
-1 Deathwing Terminator with Heavy Flamer and Chainfist
= 225

Deathwing Terminator Squad 2
-Deathwing Terminator Sergeant with Powersword and Stormbolter
-3 Deathwing Terminators with Powerfists and Stormbolters
-1 Deathwing Terminator with Chainfist and Assault cannon
= 250

Deathwing Terminator Squad 3
-Deathwing Terminator Sergeant with Powersword and Stormbolter
-3 Deathwing Terminators with Powerfists and Stormbolters
-1 Deathwing Terminator with Assault cannon and Chainfist
= 250

Dreadnaught
-Twinlinked Lascannon
-DCCW
= 145

Landraider Crusader
= 250

Landraider Crusader
= 250

1500 spot on.

Thoughts?
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I would personally drop the chainfists and put a missle pod on the dread. Or, I don't know if you added it, but if you want to keep the DCCW on the dread, then drop some fists and give him a heavy flamer.

Just in general, chainfists are only good against Land Raiders and if you want to Auto-kill a walker. You always strike rear armor except for walkers when you assault and a str 8 regular fist should be able to handle most rear armor or armor 12 on walkers. Only if you want to make sure you auto-kill a walker, or if you plan on assaulting a LR with rear armor 14, then chain fists aren't worth it.

It terms of making Belial with sword and SB, its worth a try to see what he can do with his gun... but the extra attack in CC with having dual claws (and int 5), plus with re-roll to wound, I think would be much better then possibly getting 2-4 str 4 ap 5 shots. I guess it depends on who you are up against, just my opinion though.

I would change one of the LRC to just a regular LR as you don't need the extra transport capacity. And having the TLC would be much better at popping armor that you may find yourself up against.

What were your tactics in mind for this army layout?
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Low on long-range antitank. Swap one Crusader to Godhammer.
Belial
-Lightning Claws
= 130

Deathwing Terminator Squad 1
-Deathwing Terminator Sergeant with Lightning Claws
-3 Deathwing Terminators with Lightning Claws
-1 Deathwing Terminator with Heavy Flamer and Powerfist
= 220

Deathwing Terminator Squad 2
-Deathwing Terminator Sergeant with Powersword and Stormbolter
-3 Deathwing Terminators with Powerfists and Stormbolters
-1 Deathwing Terminator with Powerfist and Assault cannon
= 245

Deathwing Terminator Squad 3
-Deathwing Terminator Sergeant with Powersword and Stormbolter
-3 Deathwing Terminators with Powerfists and Stormbolters
-1 Deathwing Terminator with Assault cannon and Powerfist
= 245

Dreadnaught
-Twinlinked Lascannon
-Missile Pod
= 155

Landraider Crusader
= 250

Landraider
= 250

Total is 1495 now.

Guess somethings are set in stone with DW no? Belial with Lightning claws etc
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much better.

i'd take on Godhammer LR, and/or add a CML to the odd unit out (the one without a transport) for more shootiness, but that's about it.

good hunting.
Well, My thoughts were if i drop the AC and add a CML to the foot slogging squad...then I can add extra armour to the LRC.

However, doing that would make the foot squad less appealing to deepstrike. Because one thing I was thinking of trying was to hold it in reserve, have both armies set up, then DWassault them onto the board on turn 1, effectively deploying last.

Although, having written this out, I can see that doing that would give me a chance to lineup a good missile shot on a vehicle straight away.

Thoughts?
i'd personally want to have as much anti transport support on the board starting out.

you don't want to waste your termie's time by having to punch transports with you termies, you want them to kill the units inside.

at least that's my take on it. unless you're willing to use a different codex (SW) to make a Deathwing army that's what i'd do.

straight up DA Deathwing is limited IMO, and i would do whatever it takes to make sure your termies have the best chances to get in, and win CC, as that's where you want them to avoid getting shot at by whole army lists.

good hunting.
Going back to your idea of using Deathwing Assault to deep strike your first squad in... I wouldn't completely appose to that idea. Only, keep the Assault Cannon if you do because I feel the Assualt Cannon would be your better choice at popping light armor over a single missle shot. Deepstrike your group about 18 inches away, so that way you are safe from rapid fire and assualt in your first turn. Additionally, this would provide an imediate target to your opponent and could allow your 2 land raiders to move up the board freely as a lot of your opponents anti-tank guns would be directed towards those terms. However... I never liked the idea of a suicide term squad, as every wound in the army is an important one. Depending on the missions, if you have a home objective, give them a CML and have that squad sit at home, in cover, with an awesome 2+ with 4+ cover and pop anything that gets close and use your 2 LRs as flanking funnel to bring your opponent into the middle.

If it goes about deathwing assaulting a squad... just make sure you place the squad in a place where they won't eat EVERYTHING from the opponent, and that they are far enough away not to get charged right off the bat. Ideally, you would be between 18-24 inches away so even fleeting units or jump packs can't reach you. Again though, I never liked the idea as the squad always turns out to be a suicide squad.

As for Belial always having claws, it is a pretty much given. He belongs in CC and the claws are just way better then his sword.

I guess it comes down to your opponent. If your opponent is a shooty one, you want to close the distance and get into CC asap... if your opponent is a horde or CC squad... you want to sit back and let your guns do some work first to soften them up before you hit CC. Any idea of who you may be up against?
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Same ork player as my first game, so he'll probably learn from his mistakes as the comp is serious.

Tyranid warrior army player, I'm looking forward to that.

space wolves and lash machine armies are a given too.

Think cheese, and then some more.
It looks like you are 5 points under on your second list. How much are chainfists?

I like the second list. I am not sure what the sword of silence does or gives you so no comment there. I think it will be a good list. I think the first list is better anti-horde.
Second list is great!
Belial w/ TLC's is a no-brainer..just makes the most sense with his stats.
Changing one of the LRC's to a Phobos was smart...pure DW lack long range AT, plus Crusaders are for Assault Squads and you only have one of those anyway.
Just a small point, fluff-wise the dreadnought ought to be venerabe as you're feilding a deathwing army. Where exactly you get the points for the upgrade (or even if it's worth it) i dunno.
Hmm, sadly points for a Venerable aren't possible. I can't lost points anywhere.

At least Escalation for DW is piss easy. every 500 points, new landraider and Terminator squad.

Opinions on a Terminus Ultra landraider?
Really love your list Orochi, i have a small DW army too, (1200 pts or so) you make me whant to pick up my old codex again and restart play with them!

Anyway your 2nd list is better, i'm not a big fan of shooty dreads and i always give 1 chainfist per squad, but that's just my preferences.

As for the Terminus Ultra LR i think that it may be overkill, if you're planning to face a lot of heavy armour it may have a place in the army, but a Godhammer is more flexible for take-all-comers lists, so i'll go with it.

Good luck!
General gist of the Dread is to crack transports and threatening tanks (predators etc). Once a transport is bust I can then kill off what comes out with the Crusader.

But yeh, on paper, DW lists look pretty sweet. Limited without limits is a good phrase to coin.

My one fear is bloodletters, but, thats a given and I can hide in landraiders :p
General gist of the Dread is to crack transports and threatening tanks (predators etc). Once a transport is bust I can then kill off what comes out with the Crusader.
Yeah shure, but it's just because i don't like so much the shooty dread's model! :p

As for the bloodletters, well everybody fear them when they reach the CC, but they are fragile, and with a lot of bolters/autocannons shoth you can deal with them from the distance, in theory, but once you reach the battlefield every one of us knows that's totally different! :grin:

Anyway let us know how it goes, if you have time some battle rep would be great!

Good Luck!
Yeh, I'm going to put the battle reports up.

And don't worry, I have the Forgeworld Dark Angels dread aha
And don't worry, I have the Forgeworld Dark Angels dread aha
Ok, now i like your dread! :grin:
Yeh, I magnatise arms aswell. Just makes sense and saves money.

Plus the 'basic' dread by GW looks horrible. And the Venerable isn't much better looking.
As promised some reports back from the tournement.
32 players in total.

My first game was against a Khorne Daemon army.

2 Bloodthirsters took up about a 3rd of his points, and the rest was spent on Bloodletters and Bloodcrushers and a soul grinder.

Knowing how dangerous all his combat caperbilities were I deployed on the edge of my deployment zone with room to withdraw. I was reasonably confident that my Terminators could make waste of his Bloodthirsters and that I'd need to protect the landraiders from them.

His deployment was pretty standard, split his army in half and deployed as far up as he could.

Turn one was pretty standard, as around half of his reinforcements arrived and he charged headlong at me. The Soul grinder tried to target the dread but missed.
In response I peppered his bloodletters with fire and took a modest number down. The Godhammer took 2 wounds of one Bloodthirster and the dread took one off the 2nd.

Turn 2 was him getting closer and closer. One Bloodthirster was dangerously close to the Crusader. The soul grinder blew the lascannon off the dread. The Bloodthirster tried to charge but was half a cm out of range.
I had Belial and his crew disembark and prepare to charge the bloodthirster. Reversed both landraiders had the Godhammer kill two Bloodcrushers and the Crusader focus it's fire on more bloodletters. Belial and his friends charged teh Bloodthirster and promptly had 3 of their number killed and Belial wounded. They proceeded to take the remaining two wounds from the beast and slay it.

Turn 3 his horde of Bloodletters got closer to my tiny line of troops. One BL squad charged Belial's squad. The Soul grinder missed the Dread once again. Combat saw Belial's two friends killed and he himself a second wound. He killed 3 Bloodletters in return but they held.
In reply, I moved the Godhammer up to Belial and had the squad disembark. The Dread moved forward. The Crusader moved forward to block the BL horde. The Godhammer, Dread and 3rd squad fired upon the remaining BT and killed it. The Disembarked Terminator squad fired upon another BL squad closing in on belial and with the Crusaders help killed them all off. Belial killed another 3 BL but had his final wound taken by the remaining 2.

Turn 4 saw the BLs try and get around the Crusader but failing. The Soulgrinder landed a shot on Terminator squad 2 and I fluffed my saves and 2 died. Belial's killers ran forward to engage teh remaining 3 and killed a 3rd before being dispatched.
The Terminators re-embarked and the landraider reversed and Destroyed the Soul grinder. The Dread killed another bloodcrusher.

Turn 5 was the point where my opponent realised that by wasting a turn trying to get around the Crusader had cost his BLs combat this turn. So he plonked them all in cover.
I then just opened fire on what I could and killed a handful of Bloodletters.

Game ended with a minor victory for me.

Overall I was pretty happy. Although was intimidated when I saw that he was going to run straight at me. I suppose I stupidly lost numbers from Terminator squad 2 when my need to aid Belial got the better of me. Must remember to not do such things in future.

I'll post the rest later when I find my notes.
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