Ok, so for this list I'm going to try to make a formidable list that can take all comers and be augmented to be playable at higher point levels. This way I dont need to worry about what models to bring and I wont have to paint all my models (i swear they are like coat hangers, you leave them alone and they multiply) since I'm currently doing work experience.
Anyway, let's get to the list already..
Pedro-175
Sternguard-190
power weapon, razorback, 2x combi-flamer
Tactical squad-215
meltagun, ML, razorback
Tactical squad-215
meltagun, ML, razorback
Ironclad-180
heavy flamer, drop pod
Vindicator-115
Vindicator-115
Autolas-120
The plan is for the missile combat squads and the autolas to provide fire support while the razors and vindis move forward. Pedro rolls with the sternguard so they are my strongest cc squad ( but i really dont want them in cc, pedro might break off when they exit the razor and assault something to stop it assualting me). The ironclad drops in as a suckerpunch to put my opponent reeling so my army can move up unmolested.
Leaves me with 175 points to spend, maybe some scouts in a LSS? they proved themselves last game by winning cc against 5 chaos marines with a pf and +1 ini (MoS) and +2 strength (the crazy doctor HQ, forgot his name now). They managed to contest the objective and win me the game, but i may have gotten very lucky (cerebus launcher helped though).
anyway, aside from scouts in a LSS so options i can think of are:
an assault squad (moves up behing the advancing armour and counter charges anything that tries to get into cc with my combat squads)
sniper scouts, maybe with telion? (to infiltrate in and snipe out any power weapons/fists/meltas etc)
any other suggestions? Would my battle plan work?