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1500 competitive

558 Views 7 Replies 4 Participants Last post by  jasonfly
Ok, so for this list I'm going to try to make a formidable list that can take all comers and be augmented to be playable at higher point levels. This way I dont need to worry about what models to bring and I wont have to paint all my models (i swear they are like coat hangers, you leave them alone and they multiply) since I'm currently doing work experience.

Anyway, let's get to the list already..

Pedro-175

Sternguard-190
power weapon, razorback, 2x combi-flamer

Tactical squad-215
meltagun, ML, razorback

Tactical squad-215
meltagun, ML, razorback

Ironclad-180
heavy flamer, drop pod

Vindicator-115

Vindicator-115

Autolas-120

The plan is for the missile combat squads and the autolas to provide fire support while the razors and vindis move forward. Pedro rolls with the sternguard so they are my strongest cc squad ( but i really dont want them in cc, pedro might break off when they exit the razor and assault something to stop it assualting me). The ironclad drops in as a suckerpunch to put my opponent reeling so my army can move up unmolested.

Leaves me with 175 points to spend, maybe some scouts in a LSS? they proved themselves last game by winning cc against 5 chaos marines with a pf and +1 ini (MoS) and +2 strength (the crazy doctor HQ, forgot his name now). They managed to contest the objective and win me the game, but i may have gotten very lucky (cerebus launcher helped though).

anyway, aside from scouts in a LSS so options i can think of are:
an assault squad (moves up behing the advancing armour and counter charges anything that tries to get into cc with my combat squads)
sniper scouts, maybe with telion? (to infiltrate in and snipe out any power weapons/fists/meltas etc)

any other suggestions? Would my battle plan work?
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Landspeeder with MM is a good addition. You have little long range anti-tank. Since your melta squads have to walk, you are relying on the Dread and the autolas. This could be miticated some if the razorbacks have LC. I see this list having problems against a fast mechanized army or if someone drop pods you. I would drop the sternguard for a Tac squad. If you are playing against low cost units the sternguard are going to have a hard time making their points back and at 5 men they are an easy KP. The two Vindicators give you enogh marine and terminator killing goodness with no armor saves. I might even go as far as dropping the autolas (or sternguard) for an assault squad. That way you would have one unit with CC abilities and some mobility. Also, try to find the points to give your tac squad sergents power fists. A psychic hood is almost a must if your are playing in a tourny.
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