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1500 Chaos Marines - Competitive

1163 Views 9 Replies 6 Participants Last post by  Iron_Freak220
Hi everyone. I just started up with Chaos Space Marines a couple of months ago, but I feel like I’ve played enough battles to have a decent handle on the fundamentals of the army. Here’s the list that I used during my last few games.

In general I like the way my army plays but at the same time I’m not doing as well as I do with my other “main” armies (Blood Angels and Eldar). It’s hard to describe why. Shooty armies tend to focus-fire my important units down before I can reach them, or dedicated assault armies overwhelm my comparatively smaller assault capability. Maybe I also suffer from having very few models in play.

Please feel free to recommend any changes you can think of or build up a new list from scratch. I’m looking to try some major changes to the list just to see how new ideas would work out in practice. Fluff isn’t really a big concern for me. I would be open to swapping out my Tzeentch Prince for a Lash Prince, but the meta-game around my local club is so mech heavy that Lash hasn’t worked out for me in the past.



HQ

Daemon Prince – Wings, Mark of Tzeentch, Warptime, Wind of Chaos

Elites

6 Chosen – 5 Meltaguns
Rhino

Troops

8 Berzerkers – Champion, Power Fist
Rhino – Extra Armour

7 Plague Marines – 2 Meltaguns, Champion, Power Fist
Rhino – Havoc Launcher

7 Plague Marines – 2 Meltaguns, Champion, Power Fist
Rhino – Havoc Launcher

Heavy Support

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i agree with every thing said, except getting rid of extra armor, i would actually give that rhino Possession for the sake of getting he 'Zerkers in fast into CC.

solid list otherwise.

good hunting.
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