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Discussion Starter · #1 ·
This week, after a trip to my FLGS I've come down with a case of "Holy S*** Blood Angels"-itus. I've designed the list to be a bit competitive, but I've avoided some of the harsher elements of the book (Librarian Dreadnoughts, Mephiston, etc).


Astorath

2 Sanguinary Priests
Jump Packs 150

10 Assault Marines
Power Fist
Hand Flamer
Infernus Pistol 240

10 Assault Marines
Power Fist
Hand Flamer
Infernus Pistol 240

5 Death Company
Jump Packs
Power Fist
Hand Flamer 210

Baal Predator
Flamestorm Cannon
Heavy Flamer Sponsons 140

Baal Predator
Flamestorm Cannon
Heavy Flamer Sponsons 140

5 Devastators
2 Lascannons
2 Missile Launchers 160

Total 1500

I'm planning to run Astorath in the Death Company and a Sanguinary Priest in each of the Assault Squads. I'm still not sure if I should take 2 Hand Flamers in one squad and 2 Infernus Pistols or one of each in both squads.

All C&C welcome as always
 

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I'd say his main features are:
1) ability to take multiple DC;
2) better Red thirst;
and WS, axe and better armour (compared to Reclusiarch) only secondary.
You don't have 2+ Death company in the list and your every marine squad has Priest, so they won't benefit much from getting Red Thirst. Thus I'd suggest you bying a basic Reclusiarch and saving points for something else.

2 Sanguinary Priests
Jump Packs 150
It's controversial, but I'd still say they'd be better with power weapons, killing some MEQ before they are singled out (and paying their points back a bit more).

10 Assault Marines
Power Fist
Hand Flamer
Infernus Pistol 240

10 Assault Marines
Power Fist
Hand Flamer
Infernus Pistol 240
It's what everyone is running, but these guys really need 2 melta shots to crack armor without using PF and then demonstrate the enemy the full force of 10-men squad with FC. With only 10 more points you can make them 2*(2*melta + HF).

5 Death Company
Jump Packs
Power Fist
Hand Flamer 210
With "everything rerolled" thanks to Astorath/Reclusiarch they'd lay waste to everything they touch without hand flamer. So make it either infernus or PW or drop it completely.

Baal Predator
Flamestorm Cannon
Heavy Flamer Sponsons 140

Baal Predator
Flamestorm Cannon
Heavy Flamer Sponsons 140
You may not get in the shooting distance on turn one, and, especially if you play DoA, they may not live to turn 2. So I'd suggest you at least playing Dakka Baal+Flamestorm Baal to start killing things at once.

5 Devastators
2 Lascannons
2 Missile Launchers 160
A good unit, but with everything in the list so fast and furious they just seem to be out of place.

Hope this helps.
 

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Astorath isn't being used to full effect with all the priests in the list but he is a very good character in his own right so it might be better to drop one of the sanguinary priests to save some points.

Assault squads they're okay but I think specializing their equipment makes them much more effective. IF you're firing the hand flamer at some horde then the infernus isn't being used to full effect. fire the infernus at a tank hand flamer isn't being used properly. you'd be better set up to have one squad with 2 meltaguns and one squad with 2 flamers. Makes them more effective against their given opponents and with the added range and str(of the flamer) they make up for the one less attack in CC.

Priests I think it's best to keep them as cheap as possible and not get them into B2B contact by charging the squad before him and have him hold back. he can't be taken out then so he's more reliable.

I think giving the DC a power weapon instead of the hand flamer would be better. they'd be better set up for combat and a hand flamer isn't gonna do much compared to a power weapon in that squad.

Baals I'd drop the sponsons on both as if you want to fire them and the flamestorm you can only move 6". You get attacked in CC it's against your rear armour and hitting on a 4+ and CC is likely as they're such short range. If you plan on outflanking them then keep them bare bones flamestorm. if you want to have them on the field the whole time give them heavy bolters so they have much greater range.

devastators I'm not too gone on. After only one wound you're gonna lose heavy weapons all over the place. For cheaper anti tank and something that can keep up with your army I'd suggest 3 multimelta attack bikes. 10pts cheaper and very fast, with more power in close range against things like raiders.
 

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This week, after a trip to my FLGS I've come down with a case of "Holy S*** Blood Angels"-itus. I've designed the list to be a bit competitive, but I've avoided some of the harsher elements of the book (Librarian Dreadnoughts, Mephiston, etc).


Astorath

2 Sanguinary Priests
Jump Packs 150

10 Assault Marines
Power Fist
Hand Flamer
Infernus Pistol 240

10 Assault Marines
Power Fist
Hand Flamer
Infernus Pistol 240

5 Death Company
Jump Packs
Power Fist
Hand Flamer 210

Baal Predator
Flamestorm Cannon
Heavy Flamer Sponsons 140

Baal Predator
Flamestorm Cannon
Heavy Flamer Sponsons 140

5 Devastators
2 Lascannons
2 Missile Launchers 160

Total 1500

I'm planning to run Astorath in the Death Company and a Sanguinary Priest in each of the Assault Squads. I'm still not sure if I should take 2 Hand Flamers in one squad and 2 Infernus Pistols or one of each in both squads.

All C&C welcome as always
I'd add a few more death co members. They're pretty handy in combat but die as quickly as normal space marines. Also you need those members seems you've got jump packs on them. I would also take a thunder hammer instead of a power fist.

Oh, hand flamers I don't think they're mega cool. Only S3 so you still need to 4+ to wound anything T3. I'd probably drop them.

Rest is ok except the devs. Take all the same weapon or if you're having two kinds of weapons get 10 marines so you can combat squad them. Lascannons are anti tank while missile launchers are anti tank and troop.
 

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Discussion Starter · #5 ·
Firstly, thanks to everybody whos fedback on my list. I've taken on your advice and made some changes.


Reclusiarch 130

2 Sanguinary Priests
Jump Packs 150

10 Assault Marines
Power Fist
2 Meltaguns 235

10 Assault Marines
Power Fist
2 Flamers 225

9 Death Company
Power Fist
2 Power Weapons
Rhino 285

Baal Predator
Flamestorm Cannon
Heavy Bolter Sponsons 145

Baal Predator
Flamestorm Cannon
Heavy Bolter Sponsons 145

Attack Bike
Multi-Melta 50

Predator
Lascannon Sponsons 135


The Reclusiarch will be in the Rhino with the Death Company and the Preists will be with the Assault squads.

Also anybody that knows the fluff behind the Lamenters will be helpful here. As the Lamenters don't maintain a Death Company due to having "cured" The Red Thirst, I can't use the usual Death Company colour scheme. Any ideas on how to paint them so they stand out from the rest of the army? I'm thinking about either painting them as Veterans or some other specialist unit.
 

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List's great. Except for maybe you should take one TL assault cannon for Baals - to have a chance of cracking 3 vehicles in one turn.

And their fluff... They were send on a penitent crusade, right? So you may say that DC aren't frenzied berserkers but just a pious battle brothers who have sworn the oath of never abandoning the chance to bring death to emperor's enemies as a part of their redemption process.
So you may paint them as normal marines with some extra purity seals, blood-dripping skulls etc.
 
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