Joined
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8 Posts
Warboss - 150
+Bike & Cybork & PK & Attack Squig
Big Mek - 85
+KFF
30 shootas - 230
+nob pk & bp
+2 Big Shootas
30 shootas - 230
+nob pk & bp
+2 Big Shootas
19 sluggas - 154
+nob pk & bp
10 Gretchin - 40
+ Runtherd
6 Killa Kans - 270
+6 Grot Zookas
Battle Wagon - 110
+DeffRolla
5 kommandos + snikrot - 135
+2 Burnas
Total: 1404
Deployment:
--KK---KK----KK-------KK----KK---KK
Shootas---Battle Wagon---Shootas
Tactics:
Mek & Slugga Boys go in the Battle Wagon. Snikrot, Kommmandos, & Warboss coming on as reserves behind enemy lines. Split up on arrival. Warboss to take out Mech. Snikrot & Kommandos to take out infantry. Gretchin take objectives. (Will go to ground for the entire game.)
My worries:
The Battle Wagon & Warboss won't survive to turn 2. I only have one Battle Wagon so it'll be target #1. If it blows up my KFF goes with it and my footsloggers get destroyed at range. I'm not really sure how to remedy this. Would attaching the Big Mek to a mob of 30 Shoota Boys be better than putting him in a BW?
+Bike & Cybork & PK & Attack Squig
Big Mek - 85
+KFF
30 shootas - 230
+nob pk & bp
+2 Big Shootas
30 shootas - 230
+nob pk & bp
+2 Big Shootas
19 sluggas - 154
+nob pk & bp
10 Gretchin - 40
+ Runtherd
6 Killa Kans - 270
+6 Grot Zookas
Battle Wagon - 110
+DeffRolla
5 kommandos + snikrot - 135
+2 Burnas
Total: 1404
Deployment:
--KK---KK----KK-------KK----KK---KK
Shootas---Battle Wagon---Shootas
Tactics:
Mek & Slugga Boys go in the Battle Wagon. Snikrot, Kommmandos, & Warboss coming on as reserves behind enemy lines. Split up on arrival. Warboss to take out Mech. Snikrot & Kommandos to take out infantry. Gretchin take objectives. (Will go to ground for the entire game.)
My worries:
The Battle Wagon & Warboss won't survive to turn 2. I only have one Battle Wagon so it'll be target #1. If it blows up my KFF goes with it and my footsloggers get destroyed at range. I'm not really sure how to remedy this. Would attaching the Big Mek to a mob of 30 Shoota Boys be better than putting him in a BW?