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373 Posts
Discussion Starter · #1 ·
1500

122-Warboss-Twin Linked Shootas, Power Klaw, Heavy Armour, Cybork Body, Lucky Stick

55-Painboy-Cybork Body

154-19 Boyz, Nob, Klaw, Pole

111-10 Boyz, Nob, E'avy Armour

90-4 Burnas, Mek, Kombi Skorcha

263-9 Nobs, 2 Klaws, big choppa, Kombi Skorcha, Eavy Armour

60-Trukk-Reinforced Ram, Extra Armour, Boarding Plank, Big Shoota

60-Trukk-Reinforced Ram,Extra Armour, Boarding Plank, Rokkit

55-Trukk-Extra Armour, Wrecking Ball, Rokkit

150-Battlewagon-Reinforced Ram, Extra Armour, Kanon, Boarding Plank, 2 Big Shootas

160-Battlewagon-Reinforced Ram, Extra Armour, Kanon, Boarding Plank, 4 Rokkits

90-3 Deff Koptas

130-Dakka Jet-Additional Twin Linked Supa Shoota


Might struggle against heavy armour but there we go.
Hopefully the war boss and nobz plus pain boy can manage?
What should be added to bump to 2k?
 

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Got to ask, why cybork on your painboy? He already has 5+ fnp. If you're planning on putting him with your Warboss, he won't need cybork either.
Boarding planks are usually only useful with MANZ, and on battle wagons. Trukks get blown up too quick to ever use them, extra arumour is also wasted. Just stick a reinforced ram on them and job done.
Give your dakkajet flyboss, there's a big difference between hitting flyers, jet bikes and skimmers on 4+ twin linked, and 5+.
As to expanding to 2k, you've got tons of options. Personally I'd give them Warboss mega armour and bung him in a squad of MANZ. With the lucky stick, and a pain boy, that is pretty nasty.
For anti armour, tankbustas all the way, worth twice their weight in plastic. Lootas are also a staple, and for good reason. I'd also think about me guns, cheap, tough and useful, lobbas especially.
 

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4,356 Posts
1500

122-Warboss-Twin Linked Shootas, Power Klaw, Heavy Armour, Cybork Body, Lucky Stick
Kind of Meh on Cybork and probably not needed. You could take a warboss in mega armour for about the same price.
55-Painboy-Cybork Body
Cybork probably not needed
154-19 Boyz, Nob, Klaw, Pole

111-10 Boyz, Nob, E'avy Armour
This is the unit that needs a PK on the nob.
90-4 Burnas, Mek, Kombi Skorcha
This unit is really to small needs to be bumped up to 10 or dropped for something else.
263-9 Nobs, 2 Klaws, big choppa, Kombi Skorcha, Eavy Armour
Mega armoured nobs would be better and cheaper.
60-Trukk-Reinforced Ram, Extra Armour, Boarding Plank, Big Shoota

60-Trukk-Reinforced Ram,Extra Armour, Boarding Plank, Rokkit

55-Trukk-Extra Armour, Wrecking Ball, Rokkit
I will say this for all the trukks, cheap is what they need to be Reinforced ram and that is it. They die super fast no point in spending points on something that is going to die by turn 2.
150-Battlewagon-Reinforced Ram, Extra Armour, Kanon, Boarding Plank, 2 Big Shootas

160-Battlewagon-Reinforced Ram, Extra Armour, Kanon, Boarding Plank, 4 Rokkits
For hauling troops I keep them cheap as well ram and a couple of rokkits that is all.
90-3 Deff Koptas

130-Dakka Jet-Additional Twin Linked Supa Shoota
Bump him up to fighter ace WS 3 helps a bunch.

Might struggle against heavy armour but there we go.
Hopefully the war boss and nobz plus pain boy can manage?
What should be added to bump to 2k?
You didn't say who was ridding with whom. Anyway 5 transports and only 4 units that can ride in them? Why the empty one? I will struggle against armour some tankbustas would help you a bunch. I would suggest some mek guns like a kustom mega kannon would help. Going up to 2K I would see about dropping the trukks and go with a 5 battlewagon blitz brigade and a load more boyz or MANZ to kump things good.
 

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373 Posts
Discussion Starter · #4 ·
Thank you both for your inputs, I see is made some silly mistakes there. The odd Trukk has even removed, seems k can't count to 4.
The Cyborks are gone, I've refrained from swapping to mega nobs and a mega boss purely because I dot have the cash/models.
I've managed to create 50 Points, where would these be best spent?
Is there a good build for a Mek Gun I could do?
Thanks again folks.

1450

117-Warboss-Twin Linked Shootas, Power Klaw, Heavy Armour, Lucky Stick

50-Painboy

154-19 Boyz, Nob, Klaw, Pole

126-10 Boyz, Nob, Klaw, E'avy Armour

160-9 Burnas, Mek, Kombi Skorcha

263-9 Nobs, 2 Klaws, big choppa, Kombi Skorcha, Eavy Armour

40-Trukk-Reinforced Ram, Rokkit

40-Trukk-Reinforced Ram, Rokkit

135-Battlewagon-Reinforced Ram, Kanon, 4 Rokkits

135-Battlewagon-Reinforced Ram, Kanon, 4 Rokkits

90-3 Deff Koptas

130-Dakka Jet-Additional Twin Linked Supa Shoota
 

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lobbas are good mek guns, kannons are good all around because you can switch between shooting between troops and armor. Kustom mega kannons are good and tractor kannons kill flyers. So kind of your choice but I would probably stay with the first two for now.
You might want to split one of the deffkoptas off and run it as a solo. It won't kill much but it grabs objectives like crazy, is great at distracting opponents causing them to shoot the lone kopter instead of the twenty boyz in there face.
 

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117-Warboss-Twin Linked Shootas, Power Klaw, Heavy Armour, Lucky Stick
The twin-linked shoota won't do you much good. If you want to give him a gun give him a kombi-skorcha. It can be fired out of the transport he rides in or before a charge with great effect. Ork ballistic skill is dreadful. The shoota will only at best get two hits and a skorcha will auto hit almost always way more than two.

50-Painboy

154-19 Boyz, Nob, Klaw, Pole

126-10 Boyz, Nob, Klaw, E'avy Armour
The nob needs a boss pole.

160-9 Burnas, Mek, Kombi Skorcha
These guys can be so much fun!

263-9 Nobs, 2 Klaws, big choppa, Kombi Skorcha, Eavy Armour
Consider giving one of the nobz a Waaagh! banner. If you put the warboss in the unit then don't cause the benefits don't stack.

40-Trukk-Reinforced Ram, Rokkit

40-Trukk-Reinforced Ram, Rokkit

135-Battlewagon-Reinforced Ram, Kanon, 4 Rokkits
Drop at least 3 of the weapons here. You can only fire all your weapons if you are stationary. If you move 6" then you can fire one at full ballistic skill. Based on what you have in the rest of your list these things should almost always be moving at cruising speed and all your shots will be snap shots. Or, for the same points as all these gunz you could take 1 killkannon. Use as follows, first turns speed BW up to assault range. Assault turn move 6" and unit inside assaults while the killkannon blows something up. Much more effective if you have only one decent shot.

135-Battlewagon-Reinforced Ram, Kanon, 4 Rokkits

90-3 Deff Koptas

130-Dakka Jet-Additional Twin Linked Supa Shoota
Bump him up to a fighta ace as mentioned before.

To bump up to 2K add some tank bustas or warbikes. IMO those are our two best units. Warbikes have a great jink save, are fast, tough, and offer some of our most reliable shooting. Plus they are absurdly good with a warboss on a bike with a lucky stikk for rerolling the jink save OR even better with the forge world character Zhadsnark. However, bikes are pretty expensive. Tankbustas are fantastic for killing armor and REALLY cheap/easy to kit bash. All you need is some boyz and some rokket looking things to stick on them. Heck, give them bazookas. Run them in small units in trukks for several very cheap and effective units that can realistically kill Imperial knights in assault and harasses infantry and MC with cheap S8 shots OR run large mobz in battlewagons for good all around shooting, anti air, anti armor, and just about anything.
Kannons and Lobbas are also REALLY easy to kit bash.

Great start to your list there. Great comments from everyone. Have fun.
 

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373 Posts
Discussion Starter · #7 ·
Thank you all again, your being vastly helpfu! With your comments in mind I've retuned the list once again, and rounded it out to 2000.



2000

124-Warboss-Kombi Flamer, Power Klaw, Heavy Armour, Lucky Stick

50-Painboy

165-20 Boyz, Nob, Klaw, Pole, BIg Shoota

110-10 Boyz, Nob, Klaw, Pole, Shootas

160-9 Burnas, Mek, Kombi Skorcha

185-10 Tank Bustas-3 Squigs, 2 Tank Hammers, Nob

261-8 Nobz, 2 Klaws, big choppa, Kombi Skorcha, Eavy Armour, Waagh Banner

40-Trukk-Reinforced Ram, Rokkit

40-Trukk-Reinforced Ram, Rokkit

130-Battlewagon-Reinforced Ram, Kanon, 1 Rokkit

130-Battle Wagon-Reinforced Ram, Kanon, 1 Rokkit

150-Battlewagon-Reinforced Ram, Kill Kannon, Rokkit

220-4 Killa Kans-4 Skorchas

90-3 Deff Koptas

145-Dakka Jet-Additional Twin Linked Supa Shoota, Flyboss
 

· DA GOLDEN WAAAGH
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1,283 Posts
Looks good with the changes you made it certainly seems to be a good list but as always testing against your opponents in the local area.

First question how are you fitting the 4 heavies you now have (3 wagons and kans). Is one of them a dedicated transport for the nobs?

Other thought which hasn't been made is the effectiveness of kans particularly skorcha kans, they may waddle towards the foe and eventually flame them but limmited armour and mobility will proably result in not much for the points you have spent. Only real thought would be for the addition of more death koptas and a squad of trukk boys? Or maybe go for a bunch of buggies if your up for more vehicles.

Thats probably about all in have to say that hasn't already been said. Apart from the options for mega armor on the warboss which is always nice for survivability.
 

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2,151 Posts
I'm with Battman on the Kans. Use ther BS3 and kit them with Grotzookas or Rokkitz. Skorchas are better on Deff Dreads which can't hit a barn even if they stood inside of it. :biggrin:

Also, which unit goes where? Who will ride the battlewagons? Both Burnas and tankbustas will be a high priority target and would need the protection of a battlewagon. I guess your 20 boysquad ride in one, or the nobs? Maybe beef the 20 boys to 30 and have them on foot?
 

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Discussion Starter · #10 ·
I may swap the cans to have Rokkits then, that way they can sit a little forget back and combined that'l be a lot of Rokkits going off.
As for the transport situation, the Bobs are in one wagon yes. I could drop a can and take another Trukk and divide the 20 boys to make two more lots of ten in trukks.

Nobz wagon
Burna wagon
Bustas wagon
Boys Trukk x3

This would mean my best troops are in the wagons and I'd be dividing enemy fire even more. That'd be six transports to deal with fast, ensuring that a few will get through.

While I like the idea of buggies, I'll stick with cans for now just because I have the models. I may get biggie t a later date when j work out a conversion.
Once again big thanks for all the help guys!
 
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