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Discussion Starter #1 (Edited)
Big Mek - 85
-Kff

9 x Lootaz - 135

8 x Lootaz - 120

30 x Slugga Boyz - 220
-Nob, PK, BP

30 x Slugga Boyz - 220
-Nob, PK, BP

30 x Shoota Boyz - 235
-Nob, PK, BP
-3 x Big Shoota

30 x Shoota Boyz - 235
-Nob, PK, BP
-3 x Big Shoota

5 DeffKoptas - 250
-5 TL Rokkits

Koptaz boost first turn and harass the enemy, taking their 3+ saves and annoying the crap out of the enemy.
I also considered Kommandos w/snikrot instead of them... I will post that list... soon
 

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Discussion Starter #2
ok, heres the kommando's list

Big Mek - 85
-Kff

Warboss - 90
-PK, BP
(Goes with Snikrot)

8 x Lootaz - 120

8 x Lootaz - 120

9 x Kommandos - 195
w/ Snikrot
2 x Burnaz

28 x Slugga Boyz - 208
-Nob, PK, BP

28 x Slugga Boyz - 208
-Nob, PK, BP

30 x Shoota Boyz - 235
-Nob, PK, BP
-3 x Big Shoota

30 x Shoota Boyz - 235
-Nob, PK, BP
-3 x Big Shoota

1496
 

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I dont like the Kopta list (mainly I dont like kopta's, LD issues with squad size/no BP and lots of points are flying away)

the Kommando list I'd remove the B. Mek & Warboss and insert Ghaz

His Waaagh move is most impressive when 100+ boyz are involved
 

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Discussion Starter #4
Ghaz - 225

10 x Lootaz - 150

11 x Kommandos - 215
w/ Snikrot
2 x Burnaz

30 x Slugga Boyz - 220
-Nob, PK, BP

30 x Slugga Boyz - 220
-Nob, PK, BP

30 x Shoota Boyz - 235
-Nob, PK, BP
-3 x Big Shoota

30 x Shoota Boyz - 235
-Nob, PK, BP
-3 x Big Shoota

1500

Interesting suggestion... never thought of that as I usually don't use special chars
 

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You shouldn't take Ghaz at anything less than 2000. Remember he is Slow and Purposeful so he really need transport across the field.
 

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Ghaz is AWESOME on foot IF accompanied by 100+ boyz (the more the better)

people will tell you otherwise but try it and see for yourself
 

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Big Mek - 85
-Kff

9 x Lootaz - 135

8 x Lootaz - 120

30 x Slugga Boyz - 220
-Nob, PK, BP

30 x Slugga Boyz - 220
-Nob, PK, BP

30 x Shoota Boyz - 235
-Nob, PK, BP
-3 x Big Shoota

30 x Shoota Boyz - 235
-Nob, PK, BP
-3 x Big Shoota

5 DeffKoptas - 250
-5 TL Rokkits

Koptaz boost first turn and harass the enemy, taking their 3+ saves and annoying the crap out of the enemy.
I also considered Kommandos w/snikrot instead of them... I will post that list... soon
Snikrot seems like a one hit wonder but i like him, he gets the job done fast. Ambush sounds just plan fun, hold Snikrot and his unit in reserve, when they do come available they can move from any table edge..."humies gettin close. ready da stikkbombz."
 
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