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1,509 Posts
So I'm gonna get me some vindicators, and have great fun painting them without and air brush :threaten:
So I thought of making this list, it runs on the same kinda tactics as space wolves, but instead of having too much arm pit hair, we got vampires!
Reclisiarch- terminator armour, storm bolter
160
The warlord, termie armour is as much rule of cool as protection, buffs death company to make them hella scary
x2 10man death company squads- x3 power swords, bolters
490
Bring down what heavy enemies the dreads and vindicators can't with weight of numbers, advance along side the tanks laying down a barrage of fire as well as providing the tanks with cover saves
x2 vindicators- dozer blades
300
Turn terminators and mega nobs and mega blobs alike to smoking craters, to be moped up by the rest of the army
x2 death company dreads- x2 blood(fists/talons) depending, Heavy flamers, magna grapples
300
Grapples are for the fire support, they generally make the enemy think twice before coming too close, and smash everything that does
Any good? I wanted to have a list with a sense of how I think space marines fight, minus the assault troops and devastors from points... Advancing towards the enemy pulverising them with superior fire power!
Alternatively to the deathcompany, I could have assault squads... They will let the vindicators advance with the full 12", however they will have less fire power and the dreads will be scrapped too
So I thought of making this list, it runs on the same kinda tactics as space wolves, but instead of having too much arm pit hair, we got vampires!
Reclisiarch- terminator armour, storm bolter
160
The warlord, termie armour is as much rule of cool as protection, buffs death company to make them hella scary
x2 10man death company squads- x3 power swords, bolters
490
Bring down what heavy enemies the dreads and vindicators can't with weight of numbers, advance along side the tanks laying down a barrage of fire as well as providing the tanks with cover saves
x2 vindicators- dozer blades
300
Turn terminators and mega nobs and mega blobs alike to smoking craters, to be moped up by the rest of the army
x2 death company dreads- x2 blood(fists/talons) depending, Heavy flamers, magna grapples
300
Grapples are for the fire support, they generally make the enemy think twice before coming too close, and smash everything that does
Any good? I wanted to have a list with a sense of how I think space marines fight, minus the assault troops and devastors from points... Advancing towards the enemy pulverising them with superior fire power!
Alternatively to the deathcompany, I could have assault squads... They will let the vindicators advance with the full 12", however they will have less fire power and the dreads will be scrapped too