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1250 with militorum allies

1237 Views 15 Replies 5 Participants Last post by  kiro the avenger!
This is mainly for criticism on the militorum side , so here goes :)
This is the first list with the new 'dex, so yeah...
It's a 1250 designed along side my BA, I'll out them in after this list, for referance
The purpose of the list is to whizz over my BAs heads, drop out and give 'em hell! Before either dying gloriously in the name of the emporer or maybe surging to capture objectives and a shameful return home- like wimpy death company :)

Lord commissar- plasma pistol
adds fire to his squad, shouts the precision fire one at them

Veterans- plasma pistol, x3 plasma guns, x6 shotguns, demolitions
hops out, volleys plasma and explosives into the enemy

Valkyrie- lascannon, rocket pods, heavy bolters
flies around, nuking the enemie, maybe pot shotting a tank (their rare around these parts)

Primaris pysker
castes prescience on his squad, not sure if he's needed though, too many eggs in one basket?
That's it, seems sound to me

And their overlords, umm I mean allies...

Librarian- jump pack (would've liked mastery lvl2 but not the points

x2 10man assault squads- x2 melta guns, power fists

Sanguinary preist- jumppack, power sword (shame they FAQed this guy for only BAs eh?)

1225 all included

That leaves me 25pts spare, any ideas?
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That list does not work at all in my opinion.

First what exactly is the point of the shotguns? Are you going to charge at the enemy with your veterans? If so, why do you give them that many plasma guns and no melee weapons? If you're not going to charge, a lasgun is always superior to a shotgun.

Another basic rule with the Guard is: keep it cheap. You are taking two characters to boost one squad of ten men, whose survivability is practically zero.
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