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I have a game coming up at 1100pts. I have came up with 2 different lists and maybe a change of options here or there as well. Well, lets get to it:
List 1
HQ - Captain with Relic Blade & Digital Weapons - 140pts
Command Squad - 1 Apothacary w Plasma Pistol, 1 Company Champion, 1 w Power Fist, 2 with Power Weapons (1 has melta bombs), Rhino - 240pts
Troop 1 - Tactical Squad with 5 additional. Sgt. with Power Fist and Plasma Pistol. 1 Plasma Gun. 1 Plasma Cannon. Rhino - 260pts
Troop 2 - Tactical Squad with 5 additional. Sgt. with Power Fist and Plasma Pistol. 1 Plasma Gun. 1 Plasma Cannon. Rhino - 260pts
Troop 3 - Scouts with Camo Cloaks, Sniper Rifles and 1 Heavy Bolter - 100pts
Fast Attack 1 - Attack Bike with Multi Melta - 50pts
Fast Attack 2 - Attack Bike with Multi Melta - 50pts
1100/1100pts
List 2
HQ - Librarian in Term Armor with Storm Bolter - 130pts
Elite - Assault Terminators - 200pts
Troop 1 - Tactical Squad with 5 additional. Sgt. with Power Fist and Plasma Pistol. 1 Plasma Gun. 1 Plasma Cannon. Rhino - 260pts
Troop 2 - Tactical Squad with 5 additional. Sgt. with Power Fist and Plasma Pistol. 1 Plasma Gun. 1 Plasma Cannon. Rhino - 260pts
Heavy - Land Raider - 250pts
1100/1100pts
My main opponent is platoon heavy Guard, very minimal mech. List 1 would have the scouts sit on home objective while the 3 rhinos rush across the board and the attack bikes pick out what mech he does have. List 2 would have me combat squad the tactical squads and leave the 2 plasma cannons at home have the Land Raider (he uses alot of Autocannons, and str 7 can't do shit to it) with terms and Lib create a spear to split my opponent in half and then put the 2 rhinos on one side to combine assault to take out the stragglers while the terms deal with the rest. I was probably thinking of taking the flame template spell for the lib as I can also insure that he will keep his guys in cover.
Any thoughts or suggestions are most welcome as at 1100pts, there are a lot of options.
List 1
HQ - Captain with Relic Blade & Digital Weapons - 140pts
Command Squad - 1 Apothacary w Plasma Pistol, 1 Company Champion, 1 w Power Fist, 2 with Power Weapons (1 has melta bombs), Rhino - 240pts
Troop 1 - Tactical Squad with 5 additional. Sgt. with Power Fist and Plasma Pistol. 1 Plasma Gun. 1 Plasma Cannon. Rhino - 260pts
Troop 2 - Tactical Squad with 5 additional. Sgt. with Power Fist and Plasma Pistol. 1 Plasma Gun. 1 Plasma Cannon. Rhino - 260pts
Troop 3 - Scouts with Camo Cloaks, Sniper Rifles and 1 Heavy Bolter - 100pts
Fast Attack 1 - Attack Bike with Multi Melta - 50pts
Fast Attack 2 - Attack Bike with Multi Melta - 50pts
1100/1100pts
List 2
HQ - Librarian in Term Armor with Storm Bolter - 130pts
Elite - Assault Terminators - 200pts
Troop 1 - Tactical Squad with 5 additional. Sgt. with Power Fist and Plasma Pistol. 1 Plasma Gun. 1 Plasma Cannon. Rhino - 260pts
Troop 2 - Tactical Squad with 5 additional. Sgt. with Power Fist and Plasma Pistol. 1 Plasma Gun. 1 Plasma Cannon. Rhino - 260pts
Heavy - Land Raider - 250pts
1100/1100pts
My main opponent is platoon heavy Guard, very minimal mech. List 1 would have the scouts sit on home objective while the 3 rhinos rush across the board and the attack bikes pick out what mech he does have. List 2 would have me combat squad the tactical squads and leave the 2 plasma cannons at home have the Land Raider (he uses alot of Autocannons, and str 7 can't do shit to it) with terms and Lib create a spear to split my opponent in half and then put the 2 rhinos on one side to combine assault to take out the stragglers while the terms deal with the rest. I was probably thinking of taking the flame template spell for the lib as I can also insure that he will keep his guys in cover.
Any thoughts or suggestions are most welcome as at 1100pts, there are a lot of options.