Joined
·
5 Posts
Kinda new to the Eldar, but definitely looking forward to using them. How does this look?
HQ:
Farseer - 83pts
Singing Spear
Doom
He will ride around in the Wave Serpent and walk around with the Dire Avengers, throwing spears at tanks and whoever decides to jump in the way.
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Elite:
Harlequin x6 - 180 pts
Shadowseer
Harlequin's Kiss x6
Hoping my Harlequins will ride around in the Falcon until they can leap into action. Most of the games played here are done in Cityfight, so the Shadowseer will help make short work of my opponents as I Hit and Run between cover.
Fire Dragons x6 - 96pts
Basic Anti-Tank, not entirely sure how well they will do. I would assume most people know what they are and will wipe them out when they see them heading for their tanks and transport units.
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Troops:
Dire Avenger x9 + Exarch - 152 pts
Bladestorm
Dual Shuriken Catapult
Basic troop choice, rides around in the Wave Serpent until in range, then pops out to Bladestorm, jumps back in the Wave Serpent on next turn. Also not entirely useless in close combat.
Pathfinderx6 - 144 pts
I am a little wary of the point cost on these guys as opposed to taking a slew of Guardians. However, as most of our fights down here are Cityfight, getting broad lines of sight is relatively easy and the one-in-three chance of annihilating whatever they point at (Carnifex, Terminators, etc) just looks nice.
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Fast Attack:
Vyper - 60 pts
Shuriken Cannon
Twin-Linked Shuriken Catapult
Objective thief, general nuisance.
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Heavy Support:
Falcon - 195 pts
Dual Shuriken Cannon
Spirit Stones
Holo-Field
Vectored Engines
Harlequin transport and anti-infantry.
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Troop Transport:
Wave Serpent - 110pts
Spirit Stones
Twin-Linked Shuriken Cannon
Dire Avenger and Farseer transport, more anti-infantry.
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One thing that worries me is my overall lack of anti-tank power. I know six melta-weapons are overkill against a single target, but once those Fire Dragons are gone, that seems to be the end of my tank killing ability.
Changing some of my tank weapons to a Bright Lance or Missle Launcher would require me to shave off points elsewhere, but might be worth doing.
What do you all think?
HQ:
Farseer - 83pts
Singing Spear
Doom
He will ride around in the Wave Serpent and walk around with the Dire Avengers, throwing spears at tanks and whoever decides to jump in the way.
---------------------------------
Elite:
Harlequin x6 - 180 pts
Shadowseer
Harlequin's Kiss x6
Hoping my Harlequins will ride around in the Falcon until they can leap into action. Most of the games played here are done in Cityfight, so the Shadowseer will help make short work of my opponents as I Hit and Run between cover.
Fire Dragons x6 - 96pts
Basic Anti-Tank, not entirely sure how well they will do. I would assume most people know what they are and will wipe them out when they see them heading for their tanks and transport units.
--------------------------------
Troops:
Dire Avenger x9 + Exarch - 152 pts
Bladestorm
Dual Shuriken Catapult
Basic troop choice, rides around in the Wave Serpent until in range, then pops out to Bladestorm, jumps back in the Wave Serpent on next turn. Also not entirely useless in close combat.
Pathfinderx6 - 144 pts
I am a little wary of the point cost on these guys as opposed to taking a slew of Guardians. However, as most of our fights down here are Cityfight, getting broad lines of sight is relatively easy and the one-in-three chance of annihilating whatever they point at (Carnifex, Terminators, etc) just looks nice.
--------------------------------
Fast Attack:
Vyper - 60 pts
Shuriken Cannon
Twin-Linked Shuriken Catapult
Objective thief, general nuisance.
--------------------------------
Heavy Support:
Falcon - 195 pts
Dual Shuriken Cannon
Spirit Stones
Holo-Field
Vectored Engines
Harlequin transport and anti-infantry.
--------------------------------
Troop Transport:
Wave Serpent - 110pts
Spirit Stones
Twin-Linked Shuriken Cannon
Dire Avenger and Farseer transport, more anti-infantry.
--------------------------------
One thing that worries me is my overall lack of anti-tank power. I know six melta-weapons are overkill against a single target, but once those Fire Dragons are gone, that seems to be the end of my tank killing ability.
Changing some of my tank weapons to a Bright Lance or Missle Launcher would require me to shave off points elsewhere, but might be worth doing.
What do you all think?