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4 Posts
Why would they have warptime? Do you plan on being in cc allot? I mean 1k sons have AP3 bolters I would just stand back and fire away. I would give the sorcerer a power to help in the shooting phase (ie, doombolt).The sorcerers would have warptime, as I want to keep Ahriman with all the anti-infantry spells since he costs so damn much
I have a question, what effect does the mark of Tzeentch have on the demon prince ?
Agreed, you have a serious lack of anti tank here. Bolt of Change is alright but not the best at popping tanks so I would consider meltas at least on the Raptors if not an outright HS choice. Oblits come to mindi would drop one of your HQ choices and fill in something on the lines of a tank killer... you dont have no anti tank in there really.
Not entirely. +1 to all inv saves or a 5+ if you didn't have one. It allows for the CASTING of two powers on champs however. Only the HQ choices get two powers without a familiar.The MoT gives all characters 1+ to there inv. save. And allows for a second phyc. power.
You are correct in what you wrote but I said "character" in my post not 1kson sorcerer, they aren't characters after all. The initial question was what effect does the MoT have on a Daemon prince. 1ksons sorcerers already have the MoT so why would he ask about them?Not entirely. +1 to all inv saves or a 5+ if you didn't have one. It allows for the CASTING of two powers on champs however. Only the HQ choices get two powers without a familiar.