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1000 RG Successor: Clinical Strike

520 Views 1 Reply 2 Participants Last post by  jasonfly
So, being short on time and money I'm still looking to relight a bit of WH hobby over the summer, and have been going through the codexi making footslogging lists/min. vehicles. Here's Space Marines' go. The list may not be optimised but will only be for casual use. It seems to perfectly embody Codex Astartes lightning attacks. Sure having Shrike in low points isn't that fluffy but hey. Successor Raven Guard chapter, everything starts the game on the opponents side of the board - bar the Storm which will be held in reserve for claiming my own objective/mopping up late game (though if I get the first turn may Scout and first turn charge ;)). Combi-melta on the cc scouts is a bit extravagant, but originally it was a Thunder Hammer on the Assault Marines and 5 points spare so hey. Obviously Shrike's with the Assault Marines for a bit of first turn charging.


Shrike: The Raven’s Talons (195)


10 Scouts: BP&CCW, Power Fist, Combi-melta (175)

10 Tactical Marines: Melta, Multi-Melta, Power Fist (235)
Drop Pod

5 Scouts: Power Sword, Combi-Flamer (160)
Land Speeder Storm: Heavy Flamer

Fast Attack:

10 Assault Marines: 2 Flamers, Power Fist (235)

Cheers for any replies.
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it seems very fragile, but i like it. depending on what army you're up against you'll either throw their battle plan off completely and spend the reast of the game hunting them down or you'll end up locked in cc and brought down. I like the ability for the entire list to be in the opponent's face at the start, not something most people expect and they will be unsure of how to react.

TBH i cant think of anything you should change that wont completetly change your battle plan aside from making the larger scout squad into 2 5 man sniper teams for holding objectives or into another CC squad in a storm.

hope this helps:eek:k:
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