Warhammer 40k Forum and Wargaming Forums banner
1 - 3 of 3 Posts

·
Registered
Joined
·
199 Posts
Discussion Starter · #1 ·
Hi, looking at expanding my 1000 pt list to 1850 pts with one of the two options. First option is more CS the second is some nurgle

Primary Detachment – Crimson Slaughter
1000 pts list

HQ – Chaos Lord – Blade of the Relentless, Plasma Pistol, Slaughterer’s Horns, Daemonheart, Sigil of Corruption – 180 pts
HQ – Vrosh Tattersoul – 65 pts
Elites – Chosen – 6 men, Power Axe, Power Maul, Power Fist, Pair of Lightning Claws, Draznicht – 203 pts
Dedicated Transport – Rhino – Havoc Launcher, Dozer Blade – 52 pts
Elites – Helbrute – Multimelta – 100 pts
Troop – Cultists – 10 men, CCW and Pistols, Flamer – 55 pts
Troop – Cultists – 10 men, Shotgun, 8 Autoguns, Heavy Stubber – 65 pts
Heavy Support – Forgefiend – 2 Hades Autocannons – 175 pts
Heavy Support – Predator – Autocannon, Heavy Bolters, Combi-Bolter, Dozer Blade – 105 pts

1850 pts Expansion

HQ – Dark Apostle – 105 pts
Troop – Possessed – 5 Men – 130 pts
Troop – Chaos Space Marines – 10 Men, 10 CCWs, 2 Plasma Guns, Power Fist, IofV – 240 pts
Dedicated Transport – Rhino – Havoc Launcher, Dozer Blade – 52 pts
Fast Attack – Raptors – 5 Men, 2 Meltaguns, Power Weapon – 130 pts
Fast Attack – Heldrake – Baleflamer – 170 pts
Addition – 5 Cultists – 3 Autoguns – 23 pts

OR

HQ – Typhus – 230 pts
Troop – Plague Marines – 7 Men, 2 Meltaguns, Power Fist, VotLW, IoD – 230 pts
Dedicated Transport – Rhino – Havoc Launcher, Dozer Blade – 52 pts
Troop – Cultists – Plague Zombies – 20 Men – 90 pts
Elites – Terminators – 5 Men, 2 Power Fists, Chainfist, 2 Power Weapons, Combi-melta, Combi-flamer, Heavy Flamer, MoN, VotLW – 248 pts

Thoughts?
 

·
Registered
Joined
·
199 Posts
Firstly, I don't play Chaos or haven't faced them in some time so I don't know how good my advise is.
That said - I would choose list number 1.
I think it has more manouravable and offers more substance. I'd rather take a Heldrake instead of those termies. 250pts is an awful lot for a unit that can be avoided in battle. I'd either take them on with a cheap blob and tie them in combat or just hope the deep strike doesn't (I presume you would be deep striking them) according to plan and then because of the relative short range on their weapons try and avoid them or find some unit what can take them head on and chew them apart. Whereas avoiding a Heldrake isn't an option.
 

·
Registered
Joined
·
158 Posts
Yeah option 1 looks like the better one to me as well, and makes your army have a good overall feel, rather then having some nurgle thrown in.
 
1 - 3 of 3 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top