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Discussion Starter · #1 ·
So I'm aiming to jump into my local GW's fantasy league with some WoC that I bought ages ago and have yet to actually use. This is the list I have based on models I actually own, I have five days to buy/assemble/paint any changes you guys suggest.

Here's the current list, games are 1000 points:

Chaos Sorcerer, extra wizard level

24x Chaos Warriors, Shields, Full Command

20x Chaos Marauders, Flails

5x Chaos Warhounds

5x Chaos Warhounds

5x Chaos Knights, Full Command

That equals 985 points, leaving me 15 points to splash somewhere. That is every model I own bar a sorcerer/hero riding a manticore who I don't think will really fit.

Having never played as WoC I'm not exactly sure how the army will work, the only tactic I have in mind is using the infantry blocks to close on the enemy while the hounds and knights try to flank them. The sorcerer will either hang with the warriors or simply tag along behind making the best of whatever spells he has.

Any advice would be most welcome, I'm of the opinion the sorcerer needs something, an arcane item, mark of Tzeentch, a talisman, whatever, maybe I could drop a few marauders to beef him up. Suggestions for unit makeup and tactics would be grand.
 

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Discussion Starter · #3 ·
Thanks for the reply man. As I said I've owned them for a while but never played them so the advice is appreciated.

I assembled the warriors with shields because when I get started properly it's gonna be a Tzeentch theme so they'll end up with a 5+ parry save, that being said the next lot I get are definitely gonna have halberds for killy goodness.

When you say mark of nurgle/slaanesh and enchanted shield/dragon helm I'm assuming you're talking about on the sorcerer? His total lack of ward save is a worry. I know chaos magic users are much tougher than most of their counterparts but i still don't really want him in any fights, I reckon he has a big bullseye on him already. The only models I haven't assembled yet are the marauders, would you recommend flails for them? Unfortunately I only have twenty figures so I can't up their numbers just yet.

One more question, what lore do you recommend? I'm not sold on Tzeentch, I was thinking metal to buff the warriors?
 

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Discussion Starter · #5 ·
No idea about opponents yet, could be anyone or anything.

So after a reshuffle I've got something like this:

Sorcerer, extra level, Enchanted Shield, Talisman of Endurance, Mark of Tzeentch (lore of metal most likely)

19x Chaos Warriors, Shields, Full Command, Banner of Swiftness (sorcerer will probably go here)

20x Chaos Marauders, Flails, Full Command

5x Chaos Warhounds, Mutant Poisons

5x Chaos Warhounds

5x Chaos Knights, Standard Bearer, Musician

All the changes and whatnot came to 995 so I stuck poison attacks on one of the hound units for funsies. I'm liking the combo of saves on the sorcerer, and that extra move from the banner of swiftness should hopefully catch a few people out. I figure at 19 strong the chaos warriors will still be difficult to shift for most and the knights/hounds can still ride around causing trouble.
 
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