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Discussion Starter · #1 ·
So, the local GW is running a Sanctus Reach Campaign, one feature of which will be a 1000 point league run on 4x4 tables. I'll be facing off against, probably, Mech Orks (yay campaign fluff), Mech Eldar (booo), Space marines with drop dread and assaulticide melta squad, and an unknown amount of chaos.

I'm accepting a weakness against flyers with this list as the 4x4 table should force most of them to hover and then let me crack them up, or else they'll spend half the game in reserves coming in only to try striking at my armour.

HQ - Leman Russ Tank Commander in LR Demolisher, heavy bolter sponsons
Leman Russ Demolisher with heavy bolter sponsons as Squadron Mate

Techmarine with servitor with servo arm, servitor with multi-melta

Melta vets (2x Melta) with Missile launcher and flack missiles in Chimera

Melta vets (2x Melta) with Missile launcher in Chimera

Hellhound

Wyvern

I'm not 100% sold on the HB sponsons, but I was thinking that they would be ablative weapons for weapon destroyed results and allow me to fire the Tank Commander 9 shots at BS4 then Power of the Machine Spirit the demolisher cannon with the tech priest - that is legal, right?

Also questioning whether to swap the hellhound for armoured sentinels, I have two autocannons and a plasma cannon that I could swap in its stead... but then it will seriously tidy up eldar and ork troops and even cause concern for lighter vehicles.

Thoughts?
 

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I'm not 100% sold on the HB sponsons, but I was thinking that they would be ablative weapons for weapon destroyed results and allow me to fire the Tank Commander 9 shots at BS4 then Power of the Machine Spirit the demolisher cannon with the tech priest - that is legal, right?
I take HB sponsons, those 9 shots have netted quite a few Snap Shot hits and subsequent wounds. Plus, as you say: ablative weapons for vehicle damage. PotMS doesn't change the rules for firing Ordnance weapons though, just their target. If the tank fires it's Demolisher at a different target from the HBs it's still fired the Demolisher in the same turn and thus fires Snap Shots with the rest of its weapons.

Also questioning whether to swap the hellhound for armoured sentinels, I have two autocannons and a plasma cannon that I could swap in its stead... but then it will seriously tidy up eldar and ork troops and even cause concern for lighter vehicles.
I'd take the Sentinels over the Hellhound. Much more range and maneuverability, more armoured damage output. You could swap the Missile Launchers in the Vet squads for Heavy Flamers to keep the flame templates where they'll make a difference.
 

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Discussion Starter · #3 ·
PotMS doesn't change the rules for firing Ordnance weapons though
Damn, that really sucks - so much for my plans of shooting BS3 lascannons after Battle Cannon shots using my battle tanks. With your recommendation, I'll keep the sponsons.

Sentinel with PC doesn't have that much more range than a hellhound, but with the points left I can field two AV12 walkers with an autocannon and a plasma cannon, and then boost meltas in the vet squads and take a second flakk missile or take demolitions... Though I've accepted that if I'm forced out of my APCs, my men are dead. Perhaps forward sentries would be better in case I can go to ground near a handy objective?
 

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Though I've accepted that if I'm forced out of my APCs, my men are dead.
Not entirely true, but 9.78 times out of 10 yes :laugh: At this points level I would be more inclined to run a CCS over a TC as my HQ choice, I frequently use two Melta-Vet in Chimera squads with a CCS w/ 2x Flamers also in a Chimera for support. They bring the noise, though I also equip a Heavy Flamer and add a ML2 Primaris Psyker casting Divination to each unit.

Definitely take the just about anything (or, you know...the Sentinels) over the flamer tank. My buddy used (the) one (I now own) on me and I habitually made it useless by simply avoiding it, not to mention my primary army is BA and their Baal Predator is way better than this thing and is still pretty hard to play. Maybe it's just my gaming group, I dunno.
 

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Discussion Starter · #5 ·
That is odd that you've had that experience, I've generally had success with the hellhound. The torrent rule - 12" THEN the template gives them the range to be able to catch troops, and playing against anyone other than space marines it is deadly once it hits.

The AP3 template ranged variant is far less useful, as you have to get so close that you've doomed the tank as well - it's a very expensive suicide unit that will get kills no better than a LRBT can get from 72" away.
 

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Discussion Starter · #6 · (Edited)
Spur of the moment, decided to replace the hellhound with an eversor assassin, who will be running close protection on the tanks and escort. To make the extra points i downgraded a melta vet squad to a flamer squad, they'll be providing deterrent to assaultimg the tanks.
 

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In reference to the AP4 flame thrower, I face almost specifically MEQ always. Spatterings of 4+ and worse saves.

I have been absolutely LOVING my Vindicare assassin. Best choice in every game as far as my style goes. Can't see why any of the other clans would be less effective.
 

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Discussion Starter · #8 ·
Well, I used to enjoy my Vindicare last edition, he was markedly improved from Codex: Daemonhunters. Haven't tried him out since the dataslate.

I decided to drop the Eversor out for a Leman Russ Exterminator with hull HB after playing a couple of practice games. Whilst keeping a countercharge unit handy was nice in theory, my opponents were generally able to get walkers into combat rather than troops, or else they'd stay back shooting and I'd eventually run out of cover to hide him behind. Either way, he did little, whereas the twin linked s7 ap4 heavy 4 was much more versatile - and five points cheaper. In bigger games I'll throw him in, same role. Unless, that is, I have a Storm Raven, because then I have a delivery system for my cuddly death machine instead of hiding him behind a big tank.

Played and lost the two practice games narrowly, but I learned my lesson. After that, got three league games in this weekend and won two handily and one narrowly. The game against a nice eldar list today was down to the wire, it went to turn 7 and if it hadn't I might have lost. As it was, I lost everything bar three men, a severely wounded wyvern and a linebreaking chimera. He had a lone Firedragon.

The other two games were similar feeling, unlike that one turn one was massive, where the two demolishers ate entire swathes of enemy troops but were eventually overcome, whilst the rest of the army supported and scored objectives to generate cards for me. In each case I got rather lucky with the draw.

My thoughts with this list - Fine for league play, but the moral hit the opponent takes on turn one makes the game more desperate and less fun. It was my first win against Eldar (yay) and my opponent and I play regularly, so he bore it quite well (as well as nearly winning), but I felt bad crushing the spirits of my Chaos and Ork opponent.
 

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the moral hit the opponent takes on turn one makes the game more desperate and less fun
You're talking to a guy that LOVES T1 Deep Strike units and builds 100% Reserve lists around it :laugh:

Glad to hear that you came out on top! The list is pretty solid. My use of a Vindicare is pretty much solely as anti-tank. In a list of GK and DW Terminators, having long range anti tank is a luxury that didn't really exist in a 150 point, almost invisible lone model, ignores all cover with a S10 AP2 weapon package. In the first 5 turns I used him he popped three Rhinos, a Vindicator, and stopped a Helbrute from firing long enough for my GK Terminators to hammer-fuck his face in. Absolutely crucial to have that kind of support in a low model count Elite-based army like mine. I'm also very curious to use the Callidus Assassin, because I happened to have found one in my 2nd Edition Space Hulk box (the one that I haphazardly tossed all the models I was keeping as a kid before top-of-the-closet-ing that sucker for almost a decade), and their Infiltrate specialty. Within 1" of an enemy unit and your enemy can only hit her on 6's shooting the turn she arrives? Yes please. That's some serious deployment-disrupting shit right there.
 

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Discussion Starter · #10 ·
You're talking to a guy that LOVES T1 Deep Strike units and builds 100% Reserve lists around it
Groan, you and your kind are a pain to deal with... especially since I can't deliberately include my own units under my demolisher large blast - what has happened to the days of callous disregard for human (not in relation to me) life?

Played a game against a dual dreadnaught, pred and tac tac sniper marine list yesterday, every single demolisher cannon shot scattered off except the last two (on a remaining dreadnaught) and a wall of martyrs trenchline saved much enemy bacon. The game sure gets drawn out when my demolishers are taken out of play, by luck or design.

By the same token, your advice to take the triple heavy bolter was invaluable, @ntaw. Kudos and a cookie to you!
 

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Groan, you and your kind are a pain to deal with... especially since I can't deliberately include my own units under my demolisher large blast - what has happened to the days of callous disregard for human (not in relation to me) life?
:laugh: I got into it because I used to face a massive Guard army with many pie plates (the very one I now own!) and my way of dealing with it was getting in real close real fast. Not super tricky to do as a BA player.

The game sure gets drawn out when my demolishers are taken out of play, by luck or design.
Since switching it up and playing Guard, I find that scatter can be your enemy, so I feel you on those Demolisher shots. My last game with Guard I had a Battle Cannon shot scatter 9" to land on my BA Libby, Priest, and Assault squad that had just come in from DS. Yup, they were all nice and close together. Yup half the squad died.

By the same token, your advice to take the triple heavy bolter was invaluable
Excellent! Glad to hear it man. It actually came from necessity as I prefer to play WYSIWYG and all the LRs I got have sponsons glued onto them. I managed to surgically remove all the LCs to replace them with HBs, been looking on the bright side ever since :eek:k:
 
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