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All comments or critiques are welcome & appreciated

Hi guys im going to be taking part in a 4 stage 'friendly' campaign that will progress from 500 points increasing by 500 points each after each stage so i will be posting the other lists as separate threads.

The theme of this list: As the story line of the campaign progresses the cultists make alot of head way overwhelming some of the PDF defenses defeating them them from the outside with pure weight of numbers or infiltrating them from the inside. this has lead to more citizens and trained militia joining the fight as well as captured heavy armour

Tactical aim of this list: very similar to the 500 point list iv posted http://www.heresy-online.net/forums/showthread.php?t=206074 only doubled.

++ Renegades & Heretics: IA13 (2014) (Combined Arms Detachment) (1000pts) ++

+ HQ (150pts) +

Renegade Command Squad (150pts) [Flak Armour]
····Arch Demagogue (25pts) [Carapace Armour, Close Combat Weapon, Frag Grenades, Laspistol, Master of the Horde, No Chaos Covenant, Warlord]
····Disciple w/ Autogun [Autogun, Close Combat Weapon, Frag Grenades]
····Disciple w/ Command Net Vox [Close Combat Weapon, Command Net Vox, Frag Grenades, Lasgun]
····3x Disciple w/ Lasgun [3x Close Combat Weapon, 3x Frag Grenades, 3x Lasgun]
····Renegade Chimera (65pts) [Heavy Flamer, 2x Lasgun Arrays, Militia Training, Multilaser, Searchlight, Smoke Launchers]

+ Troops (440pts) +

Renegade Infantry Platoon (220pts)

····Platoon Command Squad (55pts)
········Demagogue [Close Combat Weapon, Frag Grenades, Laspistol]
········Renegade w/ Chaos Sigil [Chaos Sigil, Close Combat Weapon, Frag Grenades, Laspistol]
········13x Renegade w/ Lasgun [13x Close Combat Weapon, 13x Frag Grenades, 13x Lasgun]

····Renegade Infantry Squad (115pts) [Krak Grenades for Squad]
········Renegade Champion (13pts) [Close Combat Weapon, Frag Grenades, Laspistol, Melta Bombs]
········28x Renegade w/ Autopistol [28x Autopistol, 28x Close Combat Weapon, 28x Frag Grenades]
········Renegade w/ Chaos Sigil [Chaos Sigil, Close Combat Weapon, Frag Grenades, Laspistol]

····Renegade Infantry Squad (50pts)
········Renegade w/ Chaos Sigil [Chaos Sigil, Close Combat Weapon, Frag Grenades, Laspistol]
········14x Renegade w/ Lasgun [14x Close Combat Weapon, 14x Frag Grenades, 14x Lasgun]



Renegade Infantry Platoon (220pts)

····Platoon Command Squad (55pts)
········Demagogue [Close Combat Weapon, Frag Grenades, Laspistol]
········Renegade w/ Chaos Sigil [Chaos Sigil, Close Combat Weapon, Frag Grenades, Laspistol]
········13x Renegade w/ Lasgun [13x Close Combat Weapon, 13x Frag Grenades, 13x Lasgun]

····Renegade Infantry Squad (115pts) [Krak Grenades for Squad]
········Renegade Champion (13pts) [Close Combat Weapon, Frag Grenades, Laspistol, Melta Bombs]
········28x Renegade w/ Autopistol [28x Autopistol, 28x Close Combat Weapon, 28x Frag Grenades]
········Renegade w/ Chaos Sigil [Chaos Sigil, Close Combat Weapon, Frag Grenades, Laspistol]

····Renegade Infantry Squad (50pts)
········Renegade w/ Chaos Sigil [Chaos Sigil, Close Combat Weapon, Frag Grenades, Laspistol]
········14x Renegade w/ Lasgun [14x Close Combat Weapon, 14x Frag Grenades, 14x Lasgun]

+ Fast Attack (60pts) +

Renegade Salamander Squadron (60pts)
····Renegade Salamander [Autocannon, Heavy Bolter, Militia Training, Pintle-mounted Heavy Stubber, Searchlight, Smoke Launchers]

+ Heavy Support (350pts) +

Renegade Rapier Laser Destroyer Battery (70pts) [Militia Training]
····3x Rapier [3x Laser Destroyer Array]
········3x Crew [3x Close Combat Weapon, 3x Frag Grenades, 3x Lasgun]

Renegade Tank Squadron (140pts)
····Battle Tank (140pts) [Battle Cannon, Heavy Bolter, Searchlight, Smoke Launchers]

Renegade Tank Squadron (140pts)
····Battle Tank (140pts) [Battle Cannon, Heavy Bolter, Searchlight, Smoke Launchers]

If anyone doesn't know what the rule 'Master of the Hoard' does: if a unit which started the game with 15 or more models is destroyed, on 5+ it comes back next turn as Ongoing reserves.
 

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Hi fellow heretic.
First of all, please, remove all the crap from battlescribe. it really makes it harder to read the list and will reduce your chances of being answered.

Then. The list.
My suggestion is to have no big blob of troopers: you want to maximise the Horde Master power. All units should be 15 traitors. Also command vox is meh. the buggers will die. let them run when they want. you have more incoming.
Salamander imo is..useless. thin armour, low damage output. Sure its fat but where is it going to go alla alone?
Also, no special weapons on the Disciples are a waste of BS 4.
If you run into overly mobile forces you will be obliterated, but in a friendly enviroment this list will deal some pain.
That's my two cents.
 
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