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1000pt daemon hunters

HQ
Brother Captain __pts
Retinue
3 x Terminators
199

Troops

Grey Knights
Justicar __pts
9 x Grey Knights 225pts

Inquisitorial Stormtroopers
5 x Stormtroopers 50pts
1 x Plasma gun __pts
1 x Melta gun __pts
70pts

Inquisitorial Stormtroopers
5 x Stormtroopers 50pts
1 x Plasma gun __pts
1 x Melta gun __pts
70pts

Heavy Support

Grey Knight Dreadnought
Close combat weapon
Assault cannon
Blessed
120pts

Grey Knight Landraider Crusader
With smoke Launchers
258pts - Please don't post the point costs of individual models and upgrades. It's against forum rules. Unit totals are fine. - Katie D
 

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With DH its difficult to get the balance right. This list is one that might do well, or it could all go tits-up if the crusader gets popped in the first or 2nd turn.
Always move 12" with it first turn. My guess is the GK squad is going in there and the termies deepstrike. Maybe a teleport homer on the justicar?

Make the stormies specialised, so 2 plasma in one squad and 2 plasma in the other. You might be able to move them up behind the crusader to get in range of melta and double-tap plasma
 

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You biggest strength is also your biggest weakness. The crusader is a scary beast, but when it gets popped, and it will, it can be a big loss. Hopefully it will release its cargo and you should be able to deal some hurt back. Once the GK's are in the enemies face it can cause them problems.

I think your squads are a bit small but i can't see where you can get the points unless you drop the crusader, in which case i'd make the storm troopers 8 strong, and add a second dred, then see what else points would allow. Termies can be difficult in DH because if they die, you do feel it but they are an elite army and not the easiest to get number and power
 

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Discussion Starter #4
The reason for two stormie choices is so i can have the max amount of special weapons, one of the main problems with GK is they have trouble destroying armour... so two squads of five with 2 special weapons in each means there a bit more useful..
 

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1250pt daemon hunters

HQ
Brother Captain __pts
Retinue
4 x Terminators __pts each
+ 1 psycannon
270pts

Troops

Grey Knights
1 x Justicar
+ teleport homer
9 x Grey Knights
285pts

Inquisitorial Stormtroopers
10 x Stormtroopers 100pts
1 x Veteran
+ power sword
+ hell pistol
+ teleport homer
1 x Melta gun __pts
1 x Melta gun __pts
1 x Chimera
+Multi laser
+ heavy bolter
+ smoke launchers
244pts

Inquisitorial Stormtroopers
5 x Stormtroopers 50pts
1 x Plasma gun __pts
1 x Plasma gun __pts
70pts

Heavy Support

Grey Knight Dreadnought
Close combat weapon
Assault cannon
Blessed
Smoke launchers
123pts

Grey Knight Landraider Crusader
With smoke Launchers
258pts
 

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2,602 Posts
Are there the points to add extra armour on the chimera. Can be annoying to have a transport sit around and do nothing for a turn, rather than be able to move 12" and disembark some troops who can then shoot a tank for example with there melta guns
 

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ive always liked the idea of chimeras in GK armies at they give them the abilty to deal with Light armour, skimmer or infantry at range. Personally i think the list would be better without the crusader and having another storm trooper squad in chimera, and another dred or 2 with lascannons and deepstriking the GK's in. The crusader is a beast, and i hate to face it, but mainly because when you blow it your opp often gives up in a "i can't win without it" way or just outright conceeds. In fact i've had someone give up before taking a turn before when i blew one up in the first turn and it had a cc termie squad in there. And then he asked if i wanted to start again. I said whats the point if your going to moan about 1 model being killed in your army?

Maybe you can handle it being destroyed though, and when it doesn't its a beast. just be prepared for someone with railguns or even just a lucky glance to destroy it, and be prepared to play on regardless
 

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Trust me i know how to lose, ask jigplums or anyone who knows me, i just plyay untill the end, if it gets destoryed, then i may still beable to turn it around

ok lost both games, the problem with gw is the lack of terrain
 

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It always gets me that they don't have enough, surely its the place to set an example. They need to take a trip to the essex warhounds and see how its done ;)
 

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I would drop the Termies. Too expensive for this points level, and move your Grey Knights to Fast Attack. The I would drop the LRC for more Grey Knights, and fill up your troops with more ISTs.
 

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Okay... there was little to no point making another post in this thread. If you were that curious about how the army has done, you could have sent the original poster a PM. It makes little sense to do so here, especially considering that a brand new edition of the game has been released since the thread was created. >_<
 
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