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Discussion Starter · #1 ·
So, may have access to more money than I thought due to selling of old Fantasy (when I get around to it ); foot-slogging lists possibly not needed (have to see how things pan out). Going to make a few lists across the codices – this is Chaos’ turn. Normally I like a kiting, tactical play style (this is actually a return to the hobby after a break), so I decided to try some assault-orientated goodness. This’ll be my first ‘evil’ army as well if I decide on it. I'll probably post up a PM 1k in a bit .


HQ:

Chaos Lord: Mark of Khorne, Twin Lightning Claws 130
Sorry, though I like to draw up fat-free army lists, I like to keep it fairly to my own ‘realism’ preferences. Having Termicide in there is bad enough (but what else could I do with the points – a Dakka Pred doesn’t really fit with the aggressive nature of the list, please offer suggestions if you want), but a Daemon Prince leading what is essentially a small Task Force? No. Possible Mark of Slaanesh swap in for an IC killer, but again, Slaanesh leading ‘Zerkers?

Elites:

3 Terminators: 3 Combi-weapons 105
These will be magnetised, and vary between plasma and melta depending on foe.
Troops:

7 Berzerkers: Skull Champion: Power Fist 227
Rhino: Dozer Blade

8 Berzerkers: Skull Champion: Power Fist 248
Rhino: Dozer Blade


Heavv Support:

Vindicator: Daemonic Possession 145

Vindicator: Daemonic Possession 145
 

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Looks pretty good, add more termies, and maybe twinlink the predators! "magnetism"... Uhm.... Does that even exist??! Happy Gaming!:biggrin::biggrin::mrgreen:
 

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Looks very solid for a 1k point list!

Seriously, there is nothing wrong with that list. One thing I would think about trying out would be giving one Skull Champion a Power Weapon, and putting the Lord in with that squad. Around 10 PW attacks on the charge, with about 6 getting re-roll to wound :biggrin:
 

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It does look like a solid list to me aswell and I like the realism of it all, keep the Power Fists they are very much needed against those occasionalMCs and vehicles that get in your way.

I like the idea of the combi-weapons on the terminators, one thing i'm not too sure on though is your use of two vindicators. If you intend to playing against swarm armies often then I guess theyre OK. They can also blow up a couple of vehicles but they need to get close and arn't as flexible or adaptable as obliterators, which you will find are heavily recommended by all chaos players. Obliterators can swap between different weapons making them a living hell for vehicles and infantry alike. Plus they have the deep striking rule, though I don't like to use this for obliterators. So that's my only thing that I would consider changing, trade in the vindicators for a couple of obliterators.

Happy Slaughtering :grin:
 

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Discussion Starter · #5 ·
Looks pretty good, add more termies, and maybe twinlink the predators! "magnetism"... Uhm.... Does that even exist??! Happy Gaming!:biggrin::biggrin::mrgreen:
It does indeed ;). Twin-link the non-existent Predator? Yes..... :p Add more Termies with what points exactly?

Looks very solid for a 1k point list!

Seriously, there is nothing wrong with that list. One thing I would think about trying out would be giving one Skull Champion a Power Weapon, and putting the Lord in with that squad. Around 10 PW attacks on the charge, with about 6 getting re-roll to wound :biggrin:
Hmmm, need the Fist for vehicle and MC work.

It does look like a solid list to me aswell and I like the realism of it all, keep the Power Fists they are very much needed against those occasionalMCs and vehicles that get in your way.

I like the idea of the combi-weapons on the terminators, one thing i'm not too sure on though is your use of two vindicators. If you intend to playing against swarm armies often then I guess theyre OK. They can also blow up a couple of vehicles but they need to get close and arn't as flexible or adaptable as obliterators, which you will find are heavily recommended by all chaos players. Obliterators can swap between different weapons making them a living hell for vehicles and infantry alike. Plus they have the deep striking rule, though I don't like to use this for obliterators. So that's my only thing that I would consider changing, trade in the vindicators for a couple of obliterators.

Happy Slaughtering :grin:
Thank you.

Termicide's a common tactic I've heard.

Yeah I wanted to present armour saturation - if I take Oblits my opponents only got to nail 2 Transports and I'm stuck. I can use the Vindicators to prtoect the rhinos, and hopefull split up the enemy a little as they try and avoid the 24'' ring 'o' death.

Yep I know Obliterators are fairly amazing but was fairly worried about Target Saturation - what do you suggest?

I could drop the Vindis and Terminators, add another squad of 8 'Zerkers in a rhino, and 2 Oblits? How's that? Armour Saturation, more troops, a little anti-tank that could be deep stuck to icons (swap for D-Blades) or stay back and snipe with Lcannons.
 

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srry, I thought your list said predator, not vindicator. More termies so they don't get ripped apart in a turn, and if you look in the rulebook or the codex there is no such thing as "magnetized"!!! Happy Gaming!:biggrin::biggrin::mrgreen:
 

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Discussion Starter · #7 · (Edited)
Fool! :p I'm going to use miniscule Earth magnets to provide the Terminators with a choice of arm. Then I clip them on before battle depending on the foe. What the hell id you think I meant!? :p

And I repeat my question, with what points sir? Bit of a silly way to post - 'Yeah, boost the Termie numbers.' There are no spare points - and the point is with Termicide is that it is suiciding Terminators, 105 points drops in and takes down 150 point vehicle. Unlikely to survive but I make a profit.

Thanks to comments on other forums, I think that Vindicators don't suit the list as well - the blast template is a little risky to be using so close to my own troops. Double Defiler instead seems the consensus (or 2x 2 Oblits, but I prefer Defiler for the armour saturation). Or I take one defiler, and another squad of 'Zerkers - however a single HS slot is want to be picked off. So, would you agree with Defilers, and how would you equip them? I was thinking 2 extra DCCWs, fleet forwards and then assault or Battle Cannon foes.
 

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I had no freakin idea what you ment, I thouhgt you trying to like give them some non-existent skill! LOL
 

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Discussion Starter · #9 ·
Oh dear.... Heheh.
 

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Really like your list dude, not a big fan of lords but i understand your point.

Only thing I would take EA over the dozer blades on rhinos, you whant to keep moving every turn if necessary.


Thanks to comments on other forums, I think that Vindicators don't suit the list as well - the blast template is a little risky to be using so close to my own troops. Double Defiler instead seems the consensus (or 2x 2 Oblits, but I prefer Defiler for the armour saturation). Or I take one defiler, and another squad of 'Zerkers - however a single HS slot is want to be picked off. So, would you agree with Defilers, and how would you equip them? I was thinking 2 extra DCCWs, fleet forwards and then assault or Battle Cannon foes.
I'm a bit unsure about the vindies too, oblits would work better than any other HS in our 'dex but don't fit so much the khornate theme, so go for 2 Defilers w/ 2DCCWs if you whant to maintain the fluff.

Hope this helps, good luck!
 

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Discussion Starter · #11 ·
Really like your list dude, not a big fan of lords but i understand your point.

Only thing I would take EA over the dozer blades on rhinos, you whant to keep moving every turn if necessary.
QUOTE]

EA isn't 5 points though ;). Anyway, redundant now - its ironice I'd just started changing the list on all the other forums before I read the confirmation here too ('bout Defilers)

Due to these comments and on other forums I'm thinking:

A single Heavy Support is too weak, easy to eliminate. Defilers > Oblits in this case because Defilers add to armour saturation (meaning the transports aren't just focussed down). I'll probably start playing with a Lord inside the transport, and 20 points to spend (wings?) but hey this is the evolution of the list. I don't think I need the extra Troop choice at 1k if it only leaves me a single HS.

5 major threats are presented the enemy, fleeting/shooting (mainly fleeting :)) Defilers, rhinos full of Zerkers, a Daemon Prince.

For this list should I swap Fist for sword to give the Prince a Mark of Khorne? Not the best choice but the theme is so much better ;).

HQ:

Daemon Prince: Wings 130

Troops:

10 Berzerkers: Skull Champion: Power Fist 285
Rhino:

10 Berzerkers: Skull Champion: Power Fist 285
Rhino:

Heavv Support:

Defiler: +2 DCCW 150

Defiler: +2 DCCW 150
 

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Discussion Starter · #12 ·
EA is mor expensive ;). Anyway, redundant now. Ironically I'd already gone for Defilers before even seeing your post, but cheers for the affirmation.

Due to these comments and on other forums I'm thinking:

A single Heavy Support is too weak, easy to eliminate. Defilers > Oblits in this case because Defilers add to armour saturation (meaning the transports aren't just focussed down). I'll probably start playing with a Lord inside the transport, and 20 points to spend (wings?) but hey this is the evolution of the list. I don't think I need the extra Troop choice at 1k if it only leaves me a single HS.

5 major threats are presented the enemy, fleeting/shooting (mainly fleeting ) Defilers, rhinos full of Zerkers, a Daemon Prince.

For this list should I swap Fist for sword to give the Prince a Mark of Khorne? Not the best choice but the theme is so much better .

HQ:

Daemon Prince: Wings 130

Troops:

10 Berzerkers: Skull Champion: Power Fist 285
Rhino:

10 Berzerkers: Skull Champion: Power Fist 285
Rhino:

Heavv Support:

Defiler: +2 DCCW 150

Defiler: +2 DCCW 150
 

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I guess I'm one of the only ones but I actually really like running 2 vindicators together. They scare the hell out of people, and for good reason. In my last game I stole the initiative on the first turn with my vindicators right on the line in a "Dawn of War" deployment and wrecked my opponent's land raider full of assault terminators with my very first shot. I find it easy to lend support to berzerker squads with a vindicator on the front lines, and also directing enemy troops with my LoS. 145 points buys you a vindicator with daemonic possession, still saving 5 points over the Defiler. You can take that extra 10 points and give your daemon prince MoK since you don't have him taking any psychic powers anyway.
 

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Better! Give the DP MoS and Lash! Then give each skull champion a plasma pistol also! Happy Gaming!:biggrin::biggrin::mrgreen:
 

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Discussion Starter · #15 ·
To be honest, getting a bit annoyed with you Primarch Lorgar - grr :D. Stop suggesting upgrades when I've used up my points already (what exactly would be worth dropping for your ideas), they don't fit in with the theme, or are just pointless/not backed up. Plasma pistol? On a high point model I'm not going to risk overheating. He already has Fist for MC/vehicle. Yep becaue the Slaanesh DP would really fit in with the rest of the list. All it would do is make the Battle Cannons more dangerous - on the Defilers that are fleeting into combat. Yeah sure you can pull the enemy towards you but its not really worth it.
 

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Looks like a better list, and good on you for going Khornate! I have a Khorne list myself, but shame you lost you're terminators, they prove useful in every match you field them in but you know you're opponents better than I do. I think most people love defilers with good reason, their battle cannons and such. I personally dislike them, they usually get shot down very early and never really get a chance to have an effect on the game. Two big pieces of metals with major guns sticking out are targeted first, if you decide to run them anyway you'll see what i'm talking about. I don't know if you've already settled you're list or not, but in my opinion I would drop the defilers andget a unit of Terminators back and giving the daemon prince a mark of some sort. Khorne in this case and give him Warp Time, this is a must and absolute must for any close combat Prince. Though Khorne Princes are seen to be worse than the Nurgle Princes, I still like him better. If you're asking you're self where is my Horde control coming in, well you went Khorne. You're list has berserkers in it and most swarm armies have little if any armor save. You're berserkers with furious charge will completelely obliterate Ork and Tyranids. Well then where does the anti tank come from, this is the real problem with a Khorne army and it makes it even worse when you are at something below a 1000 points. Normally I would suggest a Las Predator, or even obliterators though not very khornate. In this instance you will be relying on you're Power Fists and Prince. The Prince has wings and should really be headed for the tanks that really desimate you're infantry. Anything that is left that focuses on tanks and armoured units can be taken care of afterwards. You're Terminators if you decide to run them again will most reliably start off the field where they can land near their target, and let those combi-meltas do their job. Advance in cover or behind the rhinos, and head for the biggest tanks or enemy elites, if you field them starting on the board. Let the berserkers take care of infantry and lighter vehicles. Hope this helps! Sorry if i'm a bit late.

Happy Slaughtering:grin:
 

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SCREW POINTS! upgrades can add up and in a battle, win you the game, what if your skull champion shot a tank to pieces with his plasma pistol? what if your DP slaughterd your opponents HQ with his lash? unless your opponent is a major asswhole, they'll be fine if your 20pts over or so! Happy Gaming!:biggrin::biggrin::mrgreen:
 

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Primarch, if you want to play fairly, you have to equal up the points. You'll be the a*shole if your the one whos gone over the limit. You repeat "What if?" But most of the time what if is not good enough, that plasma pistol will barely ever wreck a vehicle and the lash doesn't kill anyone on it's own. It's a khorne list and you should try to under stand that, MoS is not Khorne. Get that through your head.
 

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Discussion Starter · #19 ·
Primarch, if you want to play fairly, you have to equal up the points. You'll be the a*shole if your the one whos gone of the limit. You repeat "What if?" But most of the time what if is not good enough, that plasma pistol will barely ever wreck a vehicle and the lash doesn't kill anyone on it's own. It's a khorne list and you should try to under stand that, MoS is not Khorne. Get that through your head.
Seconded. I mean, what the hell? The reason the points system is there is to introduce a little balance. If that 20 points over you go allows you to choose a much better set-up in unit combos, or some upgrades that influence the game a lot, how is that fair on your opponent, 20 points below you?
e.g, making an eldar list, I don't have points for runes of warding against a 1k BA list, but take them because its 'alright' to be 15 points over. Now their librarian can hardly get any off his psychic powers off (which normally would be busting tanks/giving units an invulnerable), and may take wounds because of it.

If its a friendly game up to about 3 points yeah thats fine - and if you both agree before the game. But twenty?
 

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Plasma pistols on any zerks is a bad idea! they already cost a fair few points, no need to add something that can kill em too!
 
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