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Discussion Starter · #1 ·
Hi there,

This is my first time posting on this forum and I would like some advice on this list that I did a few weeks ago. First, I did some game with it and I know that it works well, but since there is always place for improving a list, I'm asking for your opinion.

List : 1751 pts (we are okay in my group to get over by 1 or 2 pts)

CSM

Hq
Chaos Lord : 135 pts
MoK, Sigil, AoBF

Troops
9x Khorne Berzekers : 211pts
Power Weapon(Mace), Icon of Wrath
5x Khorne Berzekers : 165
Power Weapon(sword), Rhino(Dirge Caster, Dozer Blade)
5x Khorne Berzekers : 165
Power Weapon(sword), Rhino(Dirge Caster, Dozer Blade)

Heavy Support
Land Raider : 240 pts
Dirge Caster, Dozer Blade
Maulerfiend : 125 pts
Maulerfiend : 125 pts

Daemons

Hq
Karanak : 120 pts

Troops
10x Bloodletters : 100 pts

Fast Attack
15x Flesh Hounds : 240

Heavy Support
Skull Cannon : 125 pts

So this is it. The Lord goes in the LA with the largest troops of Zerks. Right now, this list has won game against AM, Orks, DE. The goal is to make enough pressure with the hounds and maulerfiend to make my rival panicking a little bit, the troops of Zerks and Bloodletters can do some dmg to smaller Squad and got Objective Secured plus mobility.

I can't really deal with flyer but there is only one of my local player that plays with them, so I don't fear them that much but would still love to have some AA. I just can't find the place to get it.

So, your though ¿
 

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The list is ok. I'd just drop the zerks in favour of marked marines (but that's just me) due to few points and special weapons capabilities.
Also, the skull cannon? It's the only (unreliable) shooty piece in the army, might as well become 4 khorne spawns...
Also, could use 2 units of 7-8 hounds to force opponent to divide fire?
 

· Irn Bru 32!
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The list is ok. I'd just drop the zerks in favour of marked marines (but that's just me) due to few points and special weapons capabilities.
Also, the skull cannon? It's the only (unreliable) shooty piece in the army, might as well become 4 khorne spawns...
Also, could use 2 units of 7-8 hounds to force opponent to divide fire?
I second dropping the zerkers for just plain old csm with close combat weps and the MoK. You will lose a few attacks, but they already put out enough.
 

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You will lose a few attacks, but they already put out enough.
In fact he will not lose any attack. he will just lose fearless and WS 5. But at a fraction of their price!
 

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Discussion Starter · #6 ·
I can't really divided my hounds since it's an allies detachment and only 1 fast to stay battle forged (wich I want)

CSM, MoK, CC Weap comes at 153 with the same load out that my Zerk, I could fit in a melta gun for the same price but still, I'm not in need of Anti Tank that much. I'll try one Squad of each on my next game to see if the loss of Fearless affect those Squad, they're only 5 so maybe not that much. The fact that they have a Bolter could be great instead of Pistol too.
 

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I can't really divided my hounds since it's an allies detachment and only 1 fast to stay battle forged (wich I want)

CSM, MoK, CC Weap comes at 153 with the same load out that my Zerk, I could fit in a melta gun for the same price but still, I'm not in need of Anti Tank that much. I'll try one Squad of each on my next game to see if the loss of Fearless affect those Squad, they're only 5 so maybe not that much. The fact that they have a Bolter could be great instead of Pistol too.
About the hounds: true, my bad.

About the zerks/marines: i didn't intended to buy extra ccw, but it could be really be a big thing...no need for meltagun, but can be useful to get that nasty instakill when needed. in such small units, thou, you might go without.
However, since the Zerk with the lord are already fearless and with a cc beast, you could save points with 9 csm, BP + CCW, icon of wrath, power claw (185) with saved points you could buy the weapon upgrade for maulerfiends?
Anyway, i repeat, just my preferences :) have some roll and then pick your preferred set up!
 

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Also in agreement with Nef (as normal) that you should make those Bezzys in to CSM
That means your 5man squads with MoK with power weapon, Rhino, Dirge, Dozer will only cost you 145 each and your larger squad 180. So 71pts saving their for not having the fearless or fury charge and 1WS.
Also the Skull cannon is rather teribad IMOO. With those points you save you could bring a tooled up Grinder and maybe upgrade the Land Raider to a Spartan for the Quadlinked Lascannons.
OR take a Heldrake. As you said your enemies don't have many flyers, so it wont be that vulnerable from them and they are nice at toasting stuff.
OR just take a bunch of cultists in multiple groups to give you a nice screen for your stuff and a bunch of guys who can sit on objectives.
 

· Entropy Fetishist
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...with saved points you could buy the weapon upgrade for maulerfiends?
Huh? The only option Maulerfiends have is free (swapping lashers for magma). They don't even have access to the vehicle armory.

Ahem. Seems like a fun list, but what are you doing with The Bloodletters? DSing them? And Karanak--joining the 'Letters or the Hounds? Because if the 'Letters start on the board with Karanak, Karanak gives them Scout--to say nothing of his great anti-psyker abilities. If you put Karanak in the Hounds, he doesn't do much besides buff their already-excellent anti-psyker with an ability that they half-have, already--but the 'Letters get that ability wholesale, and they need any anti-psyker they can get.
 

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Ahem. Seems like a fun list, but what are you doing with The Bloodletters? DSing them? And Karanak--joining the 'Letters or the Hounds? Because if the 'Letters start on the board with Karanak, Karanak gives them Scout--to say nothing of his great anti-psyker abilities. If you put Karanak in the Hounds, he doesn't do much besides buff their already-excellent anti-psyker with an ability that they half-have, already--but the 'Letters get that ability wholesale, and they need any anti-psyker they can get.
I was assuming he would stick him in the letters to start and swap him to the hounds after if wanted. Though TBH once he is in combat he is pretty solid either way, but will be slowed down by the letters after the turn 0 scout movement.
 

· Entropy Fetishist
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I was assuming he would stick him in the letters to start and swap him to the hounds after if wanted. Though TBH once he is in combat he is pretty solid either way, but will be slowed down by the letters after the turn 0 scout movement.
...or will speed up the Letters by shooting forward to get the charge with better range, when it comes time to assault.

(And honestly, with his total lack of AP or Rending, I've found him under impressive in combat, myself--but still worth it as a utility character).
 

· Entropy Fetishist
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Oop, you're right. Ah well, melta-hits against models I've already hit or some points to take less attacks from those few things that won't be a) using krak grenades or b) Smashing to have one attack? I'll probably take the free melta hits, unless I'm planning on assaulting next to another squad.
 

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Discussion Starter · #14 ·
Thx!

I never though to make Karanak join the Letters but it is a great idea ! As for the Skull Cannon, I was taking since I do like the S8 ignore cover, still ill try with the four spawn of Khorne or a Soul Grinder (could bring some AA with that)

As for Zerk, I'll try switching them to Regular CSM with MoK and see if it does change how good the units are for the points.

For the Heldrake, I used to run it in this list but it felt weak in this list. My goal is to be in assault range as fast as possible and when the Drake came out (turn 2/3) there was no Way to make him worth his point.
 
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