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post #1 of 1 (permalink) Old 02-16-11, 05:53 PM Thread Starter
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Default Garas Hawkeye

M-4
Ws-10
Bs-3
S-5
T-4
W-3
I-6
A-4
Ld-9
Type-In

special rules
Balefire: bound spell, level 3 chose randomly from the lore of fire

unatural aura: all attaks are magic

equiptment
armour of change: Garas has a 2+ ward save but cannot have a armour save for any reason. (spell effects ect.)
Chieftens blades: paired weapons, cause d3 wounds, but if garas misses a hit he may not attack this phase.

Garas may ride a chaos dragon for 200 points, or ride seraph for 300 points

Seraph

M-6
Ws-5
Bs-5
S-6
T-6
W-6
I-7
A-4
Ld-7

Special rules
regeneration (4+)
large target
Fly
six winged sepent: Seraphs twisting and unpredictable movement means that enamy shooting is at -1 to hit him.
Gift from tzeentch: If Garas is killed then Seraph imediatly scores a 6 on the monster reaction test.
Blue flames: breath weapon- S5, any unit that takes a wound from the attack must take a break test.


Last edited by goldsmartie; 02-16-11 at 06:04 PM.
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