House rules (magic phase)
Hey guys and gals. Me and my group recently got together and came to the conclusion that we didn't want magic to be the be all and end all of the game since we enjoyed it more where magic was a supporting role while we duked it out across the board with fisty cuffs.
In that vein we are trying a fair few battles out with some restrictions, those being:
Only 4 wizarding levels across the army.
Any single mage can have a max of 2 levels.
This means you can have a total of 2 level 2's, 4 level 1's, a level 2 and 2 level 1's ect. I was wondering if your group, circle, cult had any restrictions or house rules that you felt make the game more interesting in some way.
I'm in now way saying this is 8th hate thread, I love 8th, It's fun, fast and interesting, but nothing is perfect and so I feel instead of ragging on gw, why don't we (or you as your group) come up with solutions that solves the few creases in an otherwise brilliant game. Feel free to post a problem and the next person may come up with a solution. Anywho, any house rules you got or problems you want a solution for folks?
thread moved to house rules section
Dagger's of Solitude (Eldar)- 1800pts (1680pts painted- curse the last two war walkers)
Clan Venomklaw (Skaven)- 1200pts (550pts painted)
Prince Nathaniel's Host (High Elves)- (none painted)
Sons of Orthrus (Space Wolves) 500pts (none painted)
Skaven Project Log- Clan Venomklaw
Last edited by Tim/Steve; 02-05-11 at 09:52 AM.