Join Date: Mar 2009
Location: Hamilton, Ontario
My homebrew Doombull, Grak'Thor the Bloodmonger
The Carnage King, The blood monger, The herd slayer
Special rules: Frenzy, Impact hits (D3), Bloodstained fury, Relentless attacker, Insane
Eqipment: Gnarled hide, Many limbed fiend, Bloodslicked armor, Axe of the carnage king,
Bloodstained fury: Such is Grak'thor's monumental bloodlust that he will tolerate no creature other than his equally blood crazed progeny is his presence, as a result Grak'Thor may never join, or be within 3" of a unit that is not Minotaurs, Gorebulls, or a Doombull. If a friendly non Minotaur unit flees or comes into contact with Grak'thor through any means he immediatly makes his full attacks against the unit. These attacks benefit from the Axe of the Carnage king
Relentless attacker: Grak'Thor is a unstoppable force of carnage upon the field of battle, when Grak'thor makes a succesful charge, he inflicts an additonal impact hit, in addition he may never hit an opponent on worse than a 4+, based on weapon skill, if a magic item would make this worse, then it is permitted.
Insane: Grak'thor can never lose his frenzy, nor can a unit of Minotaurs he has joined. However due to his incredible blood-mongering Grak'Thor must take a leadership test at the start of the close combat phase if not in combat, if the test is failed, he makes an immediate attack on any model in base contact. This attack benefits from the Axe of the Carnage king
Axe of the Carnage king: This axe is a great weapon, for every wound Grak'Thor inflicts in close combat, he rolls a die, on the roll of a 5+ he regains a wound lost in the battle, alternatively if he is at full wounds, he may gain one attack for every TWO wounds inflicted. Note, these two effects may take place from the same group of attacks. (I.e Grak'Thor has lost one wound, and inflicts three wounds, he regains one wound, and gains one attack) These wounds cannot carry over however. (If Grak'thor was at full wounds and inflicted a single wound, that wound cannot carry over to another combat phase to add attacks or wounds) NOTE: This does NOT affect stomp attacks or Impact hits
Bloodslicked Armor: Grak'Thors's armour is daubed with copius amounts of of blood before the battle, the Bloodslicked armour provides a 5+ armour save, in addition if Grak'Thor wins a combat, his unit may choose not to pursue a broken enemy, if this option is chosen, Grak'Thor annoints his armor with yet more blood, making him cause terror.
Unyielding Rage: Grak'Thor's rage is relentless, neither gunshot nor sword blow will slow his advance, to represent this whenever Grak'Thor suffers a wound that did not completely by-pass his armour save he may discount the wound on a 5+
I'll update from Prisoner Cell Block Nerd when they extradite me.
Last edited by Lord Sven Kittyclaw; 10-05-10 at 03:16 AM.