Tzeentch laughs at likely
Join Date: Dec 2009
Location: Inside my Head, Bristol, UK
Lore Skills for Warriors of Chaos
Everyone who has expressed an opinion to me feels it is a pity that the army specific Lores do not get a Lore Skill, so, whilst waiting for my onions to caramelise I threw together some thoughts for Warriors of Chaos.
These are mutations of the Lore Skills from (Really) BRB; in some cases further than others.
Lore of Nurgle
Weakened Immune System
If you don't wrap up and stay in bed then that sniffle will turn into pneumonia.
If the target unit has already suffered wounds from a Lore of Nurgle spell this Magic Phase then the unit is at -1 toughness to resist further spell damage from the Lore of Nurgle this phase.
Lore of Slaanesh
Ecstasy Loves Company
The voyeuristic pleasure of others debauching themselves fills the wizard with energy.
When a spell from the Lore of Slaanesh is cast the player may choose to roll a die: 0n 1-5 the wizard recovers 1 wound; on 6 the wizard is gifted a greater understanding of pleasure and cannot take any action until the end of the turn - they will still defend themselves (have you ever tried to hug a mosher?) and their leadership can still be used (if Sir is having a quick spliff then that Dragon cannot actually be a threat).
Lore of Tzeentch
What they did not realise was that the Magic wanted to be cast
Tzeentch abhors the nullification of magic, particularly by wizards.
If one of the wizard's attempts to cast a spell this Magic Phase has been successfully dispelled then any attempt to dispel his next spell cannot benefit from the dispelling wizard's level.
Use of these skills (or any other) is at the risk of the user, and no warranty of balance is given.