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post #11 of 21 (permalink) Old 03-28-09, 12:04 AM Thread Starter
Vaz
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Ice Dragons are being included as Feral Dragons ;) I think Dragon Mounts are too 'normal', and the fact that there is northing whatsoever to suggest that they're present, I feel that they're lacking something big - the only thing they have to deal with Monsters are Urskin, Droyaska's, Tzar's (on Griffon's/Great Bears) and War Wagon's with Dwarven Cannons mounted on, or a couple of Ice Magic Spells - Blizzard Flurry (choose one enemy unit, takes 2D6 Str 3 hits, which ignore armour, any model taking a wound but not dieing must pass a Toughness Test or suffer an additional wound, which continues until they pass their toughness test (12+ to cast, though)), or Aurora Beam (d6 Str 4+D6 hits against a model in LOS, 2D6 against a flying target). Which when you think relies on 4 units, which are expensive, and some are pretty much mutually exclusive in 2000 point armies, and Magic is unpredicatable at the best of times, then they need something rather tasty - i.e. an Unbreakable Dragon. And here are some rules for y'all ;)

__________________________________________________ __________________

Feral Dragons
There are those in the less harsh and unforgiving lands, who believe that there are no such things as Wild Dragons - and that the Emperor Karl Franz is the last Dragon Master of the Olde World. While Deathclaw, his Gryphon, is the most well known steed, the Imperial Dragon is the only such creature that many in the Empire have seen, or will ever see.

However, in the more extreme, and dangerous lands of the outer borders of the Empire, in the Worlds Edge Mountains, the Forest of Loren, and the Grey Mountains, not to mention the Troll Country north of the River Lynsk itself, Dragons are, if not abundant, present. They are hard to find, and that is a good thing. An Ice Dragon, from the frozen tundra of Troll Country, is capable of smashing apart an entire Stanitsa, and even the famed Winged Lancers are hard put to drive them off.

The first thing that anyone knows of the presence of an Ice Dragon, is the air turning frigid, icy wind whipping down, cutting through armour and clothes, freezing the dragon's prey to bone, for it likes to eat it's food raw, and uncooked. Snow falls, from a previously clear sky, now covered by big black clouds. Then, the world explodes, as the dragon drops into the midst of it's lethargic foes, and rips them to shreds.

Occasionally, the Kislevite pulk is lucky enough to have one tag along, should the dragon itself deem the intent important enough to join it. However, there is no bargaining with a Feral Dragon - don't make the mistake of thinking them intelligent, like the mythological Elven firedrakes, they are little more than cunning predators, who will make the best of any occasion. They cannot be controlled, and unlike the Imperial Dragon of Altdorf, is impossible to ride, even if trained from birth.

It is thought that the Old Ones created these Dragons as guardians against the Daemons before they left this existence. They are described as being as large as a Mansion, with wide bat-like wings. Their legs are reptilian, and their short snouted horn ridged noses are always stained red, green, or black, depending on the types of enemies they usually face. However, the rest of their bodies range from a pure white, to a mottled grey, the better to hide in the barren, snow swept wilds of the North.


[table] Name | Points | M | WS | BS | S | T | W | I | A | Ld
Feral Dragon | 250 | 6 | 5 | 0 | 6 | 5 | 5 | 5 | 5 | 10[/Table]

Unit Size; 1

Equipment; Claws and Fangs (counts as a Single Hand Weapon), Frost Aura.

Special Rules; "Unbreakable","Large Target", "Cause Terror" "Fly", "Scaly Skin (3+)"
"Feral"; An Ice Dragon is a pure force of nature, forged by the magic of the land, rather than that of Chaos. It is violent, and uncontrollable, and forever hungers for prey, orders are beyond its animalistic brain's capacity to comprehend, and will go tearing off after the enemy.
  • An Ice Dragon must always move towards the nearest enemy unit in Line of Sight. It must always move the maximum distance possible (usually by Flying). If it is able to charge an enemy unit, it may do so. If there is more than one potential target, then you may choose which unit to charge.

"Frost Aura"; Whenever a Feral Dragon is preparing to make an attack, it is said that air goes cold, freezing the air in the lungs and sticking skin to metal. No-one is safe, and entire regiments can be ripped asunder by a single Feral Dragon charge.
  • Any enemy unit in base contact with the Feral Dragon at the start of the Kislevite Combat Phase must take a number of Toughness tests equal to half the unit strength of the unit, rounding up.
  • The target unit takes a wound with No armour saves or Regeneration allowed (although Ward Saves may be taken as normal) for every failed test.
  • In the case of units with Multiple Toughnesses (for example a Character in a unit, or a Character riding a Monstrous Mount/Chariot), resolve the Toughness tests as if they were seperate units.
  • Eg; An 3 Ogre Bulls (T4) are lead by a Tyrant (T5). The Unit Strength of the Unit is 9, and the Tyrant is US3. The Tyrant must take 2 Toughness Tests, and the Ogre Bulls must take 5 Toughness Tests.

"Freezerburn"; A Feral Dragons attacks embody the landscape like no other creature, save perhaps the great Bears of Ursun of Kislev, in so far that even the attacks of the beast can burn, it is so cold.
  • A Feral Dragons attacks are Magical (including those from the Frost Aura). For the purposes of Regeneration, the attacks are Flaming.

"Fire-Fear"; A creature formed from the magic of the land of Kislev, it is an innately cold being. Fire is it's natural enemy.
  • Flaming Attacks against the Feral Dragon may re-roll failed to wound rolls.



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Last edited by Vaz; 06-08-09 at 09:36 PM. Reason: Points were incorrect.
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post #12 of 21 (permalink) Old 03-28-09, 12:14 PM
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nice, i like it.

humm, true. This is yet again proof the Orks are smarter the Elves.-Micklez
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post #13 of 21 (permalink) Old 03-28-09, 03:48 PM
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I like the idea of a feral dragon but I have a few doubts. What section are you putting it in heroes or rare? as most dragons take up a hero slot as a way of keeping the cost down.
If its rare then it seems a bit unfair as most armies have to trade off their generals Ld to get a monstrous creature that flies and causes terror (the only exeption I know of is the Vargulf) so it should then cost slightly more and should probably be 0-1 choice otherwise you'll end up with a Kislev powerbuild with 2 dragons, a flying lord and a couple of cheap troops choices and then every one will whine its cheese however much you balance every thing else.

<img src="https://www.heresy-online.net/daemons/adoptables/888.gif" alt="Broken Daemon Image" /><br><a
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post #14 of 21 (permalink) Old 03-28-09, 07:52 PM Thread Starter
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Cheers, Fist, means a lot ;)

Neil, the Dragon itself is a Rare choice. It's balanced out by being a Weaker Monstrous Creature than say a Shaggoth, or Giant. I've noticed I've made a mistake, and it should be 350 points. You also have no control over it, other than which of several units to charge, but charge it must. It lacks the Flexibility that a Dragon/Gryphon Riding Lord (which only a Tzar/Tzarina can ride), and you give up the powers of a Droyaska, and the skills of a March Boyar, not to mention about anywhere up to 1100-1200 points.

Also, it's not 0-1, but the other rares have their own reasons for being taken.

Cheap troops aren't being taken - the only units you can count as Core are Kossars and Winged Lancers. The rest don't count as Minimum. Kossars and Winged Lancers are looking at 10pts and 21points respective.
__________________________________________________ __________________________

Kislevite Kossars
The Kossars are the collective name for the trained foot warriors of the Tzarina's City Guard. They are trained and equipped at their own expense, there is no conscription, as there is in the Empire.

Each Kossar hence is a highly motivated warrior, and the Kossar Regiments are typically made up of friends joining together. The Cities and Stanitsa's are never found wanting from this hardened Cadre of veterans.

The one thing that sets them apart from the Empire State Troops, is that they aren't full time soldiers. They have more of a cause to defend their livelihood from the Marauding Hordes, and it is only during the Spring and Summer when the Kossar's are gathered en-masse in Kislev, Erengrad and Praag. During the Autumn and Winter, they are gathering the harvest, and sowing the ground for the next year.

Due to their nature as farmers, hunters, and lumberjacks, they are known for their use of Large Woodcutting Axes, and bows. The axes are badly balanced, and although


TIme is gone, not managed to finish, will be done tomorrow ;)



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a rectum spectrum, if you will

Last edited by Vaz; 03-28-09 at 07:59 PM.
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post #15 of 21 (permalink) Old 03-28-09, 08:23 PM
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Thats better (I somehow managed to completely miss the feral rule) its definately more balanced now I've read that although its not that difficult to screen with a cavalry army it gives it a nice tactical element trying to control it.

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post #16 of 21 (permalink) Old 03-28-09, 08:32 PM
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I really like the look of that feral dragon actually, particularly that you have given it an innate weakness to fire. Very fluffy! Just out of interest does freezerburn make the dragon unable to wound units with immunity to flaming attacks such as Dragon Knights?
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post #17 of 21 (permalink) Old 03-29-09, 12:26 PM Thread Starter
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Oh, I forgot about that - being immune to a fire attack does not stop the cauterising effect of the Freezerburn.

So if you are immune to flaming attacks, you still take a wound from it as if from a normal attack - it is only for the purposes of regeneration does it count as a Flaming attack (so no Regeneration against the Ice Dragon's attacks. If they have Regeneration AND immunity to Fire, then they still take the Wound and it may not be regenerated.

I thought that that would give it an edge over some of the Tree Spirits and Trolls that will put in it's way.

And sorry Neil, that was my bad over the Freal rule - I'd missed a Closing Indent tag, so it showed up all in one line =/. Sorted now, hopefully.



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post #18 of 21 (permalink) Old 03-29-09, 01:32 PM Thread Starter
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New update part 2 - I've managed to procure some Free-to-use artwork, provided it's credited for the Feral Dragon. Naturally, it's based on the Neverwinter Nights games, but here it is -



As long as it's credited, it's fine to use. I'll see if I can secure any more - although he's proving hard to get a hold of.



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post #19 of 21 (permalink) Old 03-29-09, 02:07 PM
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thats amazing, and sums up the character of the feral dragon compleatly. +rep for, well, everything!

humm, true. This is yet again proof the Orks are smarter the Elves.-Micklez
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post #20 of 21 (permalink) Old 04-18-09, 06:55 PM
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I can find you the rules for ice magic that were in the book if you want. On another note, I personally prefer giving the Tzar (or any lord character for that matter) the option to ride a great bear, as that is the symbol of Russia which Kislev is largely based on (and because bears are ORSUM!).

Keep up the good work.

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