Must keep painting....
Join Date: Jun 2008
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Monstrous Forest SpiderI based this on a cross between a Wyvern and a Giant with a bit of tweaking here and there and hatred to represent the ferocity of the spider, inspired by the Varghulf.
Deep within the darkest parts of the forests there are places that even Forest Goblins fear to venture. Terrifying monsters lurk in the most remote and savage parts of the forest, of these myriad horrors the Monstrous Forest Spiders are perhaps the most deadly. Dwarfing the tiny 'giant' spiders that are regularly tamed by Forest Goblins, the huge brutes that lurk within the darkest reaches of the forests are capable of dispatching whole war parties with ease.
These Monstrous Forest Spiders are revered by Forest Goblins as living gods, they are regarded as manifestations of the sacred Spider God and are worshipped as much as they are feared. On rare occasions powerful Forest Goblin Shamans manage to entreat these hulking monsters to accompany the Forest Goblins in times of war.
Those unfortunate enough to meet one in battle are confronted by a truly terrifying foe. The spider's massive hulking form moves with unnatural speed for the size of the beast, in combat they are truly awe inspiring. The spider is armoured with heavy chitin and uses fangs and limbs to bite, slash and crush any that stand before it. The powerful scything limbs and savage fangs are more than capable of crushing or impaling a fully armoured knight.
[Table] Name | Points | M | WS | BS | S | T | W | I | A | Ld
Monstrous Forest Spider | 200 | 7 | 5 | 3 | 6 | 5 | 5 | 3 | 4 | 7[/table]
Equipment: Massive Fangs and Scything Talons (Hand Weapon)
Special Rules: Wall-crawler (see AB: O&G, p.29), Poisoned Attacks, Terror, Stubborn, Venomous Fury
Venomous Fury - Monstrous Forest Spider's are ferocious beasts that harbour such a hatred for other living things, that often their lair's are surrounded by a macabre wasteland of twisted corpses and shattered bodies of the spider's many victims. In battle their venomous fury is unleashed on those that would stand against them, the spider revelling in the carnage as its foe are decapitated and ripped limb from limb one after another.
- Monstrous Forest Spiders Hate all enemies
Fungus TrollI took inspiration from the WoC Chaos Spawn and tweaked it to fit how I thought a crazed hallucinating troll might behave. Thoughts on the Rare Choices so far?
Where the forest is oldest, far removed from wayward interlopers the oldest trees are clad in huge fungus reefs that bloom in to great swathes of living flesh, rich with nutrients and an abundant source of food for those adapted to this most curious niche. Forest Goblins regard the fungus as a delicacy and harvest enormous fungus steaks from the huge blooms, often gathering enough to feed an entire tribe for a week at a time. But they are not the only creature that feeds on this rich food source.
Trolls are thought to have followed goblins in to the forests in ages past, as is often the case with trolls it was not long before some got lost. Without their diminutive friends to look after them they were forced to scavenge what food they could from the forest, over time trolls found the fungus reefs and were loathe to leave such a plentiful food source, quickly taking up residence high in the fungus canopy.
The fungus is truly a bountiful food source, but it is not without its risks. Fungus blight is common in the fungus reefs and though it does not kill the fungal bloom, it is all pervasive and spreads throughout the fungus tainting the flesh and feeding from the host. Forest Goblins have learnt to avoid blighted fungus unless they want to spend the next fortnight as a gibbering wreck due to the powerful hallucinogenic effect of the blight. Trolls however are not so smart.
The blighted fungus sends trolls in to wild hallucinogenic fits that get worse and worse each time they eat blighted fungus, in time the trolls mental state is so fragile they no longer need to eat the blighted fungus to feel its effects. Forest Goblins sometimes manage to coax crazed Fungus Trolls to follow them in to battle. The Forest Goblins regard this as an auspicious start to a war party as the trolls are as deadly to their foe as they are wildly unpredictable. Mork only knows what the Fungus Trolls make of this, but there are always willing trolls to be found.
[table] Name | Points | M | WS | BS | S | T | W | I | A | Ld
Fungus Troll | 50 | Special | 3 | 1 | 5 | 5 | 3 | 3 | Special | 4[/table]
Equipment: Fungus Trolls use whatever implement happens to be to hand, whether it be a tree branch or a Dwarf, it matters not to the troll (Hand Weapon)
Special Rules: Insane, Fear, Regenerate
Insane - Fungus Trolls are subject to endless wild hallucinogenic fits, they suffer from a constant state of confusion and a rapid succession of conflicting emotions and urges. It is impossible to predict exactly what a Fungus Troll will do at any given moment or how they will react to a particular situation, which greatly amuses the Forest Goblins and often terrifies their foe.
[table] D6 | Result | Action | M | A
- Fungus Trolls are Immune to Psychology and are subject to the following table at all times. Each turn the player should roll a D6 and consult the table below.
1-2 | Blaargh! Spiders! | The troll spends most of the turn trying to dislodge spiders from its non-existent hair and is generally not very responsive | 4 | 2
3-4 | Wot dose pritty lights? | The troll sees something shiny and goes off to investigate before forgetting how many feet it has and stopping to count | 8 | 4
5-6 | Arrghh! Wot yous lookin' at? | The troll takes offence at something only it can see and takes it out on the nearest pink elephant, or failing that anything unfortunate enough to be nearby | 12 | 6 [/table]
The player must move the troll the distance dictated by the table but may nominate the direction that the troll moves in (this must be a straight line). If the troll comes in to contact with an enemy unit it counts as charging, the enemy unit may make a charge reaction as normal. The movement for the round counts as the trolls maximum charge distance for all subsequent circumstances for that round.
Forest Goblin HarbingersI went for a gobbo version of waywatchers with a bow since a longbow seemed a little unbelievable with the fact that most gobbos use shortbows. BS4 24" S3 KB shots seems to me to be a good balance between a useful Rare and a fluffy entry, but I would love to hear any thoughts on this, particularly my initial thoughts on cost, of 7pts a model.
When Forest Goblins go to war the raiding parties are often preceded by small scouting groups that rove far ahead of the bulk of the raid. These Forest Goblins are known as Harbingers, they are exceptionally skilled with a bow and are able to fell their prey with a single, well-aimed shot. Harbingers spend their lives hunting furthest from the relative safety of their camps, for this gives them a greater chance of finding most desirable prey that would most likely flee the larger hunting parties before they even neared it.
Harbingers tend to shun the slings that most Forest Goblins use in favour of bows as they allow them to strike silently from range, unlike slings that make a whirring noise as they are spun. The size and power of bows make them more difficult to master for diminutive goblins, but once experienced enough Forest Goblin Harbingers are very skilled shots. Harbingers easily outstrip their less skilled sling wielding kin in range and accuracy, making them particularly deadly for foe of the Forest Goblin tribes.
In battle Forest Goblin Harbingers band together in small packs, scouting far ahead of the main bulk of the Forest Goblin raiding party. Their skill with bows allows them to harry potentially dangerous foe from range, picking off important targets and providing support for the rest of the tribe as it closes on the enemy.
Forest Goblin (Spider Rider) profile (Armybook: Orcs and Goblins, Page 29.)
Equipment: Two Hand Weapons and a bow - 7pts per model
Unit Size: 5+
* Boss Upgrade as per Goblins (Armybook: Orcs and Goblins, p. 52)
Special Rules: Skirmishing, Scouts, Venom Shot, Skilled Hunter
Venom Shot - Forest Goblin Harbingers make use of a range of poisonous plants and animals to concoct powerful toxins, with which they coat their arrowtips, this allows them to bring down prey that are much more powerful than a Forest Goblin. In battle these toxins are perfect for dealing with the most dangerous enemies of the Forest Goblins.
- All ranged attacks have the Killing Blow special rule.
Skilled Hunter - Forest Goblin Harbingers are highly skilled hunters, they are capable of killing foe with a single shot from a much greater range than other Forest Goblins. They are also adept at moving through cover without giving themselves away, easily able to close on their prey and get in to killing range unobserved.
- Forest Goblin Harbingers have +1 BS on the standard Forest Goblin profile and all ranged attacks against them are at -1 to hit.