Join Date: Jan 2009
Location: Joliet, Illinois, USA
A little bit of "It Came from Beneath!", I'd say!
My idea for the AI was this: use the dice to determine what the Auto Pilot (AP) army was going to do.
First, at the very beginning, a roll would determine the overall personality of the army: Offensive or Defensive, "All or Nothing" or Conservative, etc.
Then, at the beginning of each phase, each unit would have to make some kind of test. It would test its personality, its actions for that phase, and so on. If a bad result came up, it would have to take a leadership check to see if it actually did such an action (like charging the first unit it could, regardless of overall tactics).
Tests would also be taken for the following:
-Whether to enter a challenge or not
-How to approach the enemy army (which units to target which units, for instance)
-How to run the magic phase
The problem that we came across was that the tables we made were grossly over-simplified. The tables would need revision, but the concept worked. My friend and I both had to work to earn a victory, though it still was easy enough (two junk armies versus a decent one and scored a victory?)
We'll keep developing it, and if anything note worty comes along, I'll gladly fill everyone in on it.
"In the eyes of the Elves of Ulthuan there exists no fear, only grim determination.
Until one has witnessed them in combat, one cannot comprehend the power that they possess."